SURs and targeting reticule
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So this is partially aimed at Schmack, Skotty and adoxa.
We’ve been dealing with a fairly annoying problem where the targeting reticule of many of our ships is completely off. As far as we can tell, the reticule’s aim point is determined as some kind of average of all vertices, but this causes many ships with concave shapes to have it outside the hull, causing a lot of undesirable misses.
I seem to remember that the SUR was responsible for providing the targeting point, so what I want to know is: can we edit the SUR to move this point? If so, can we do so directly, without regenerating the SUR?
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That sounds simple enough that I might be able to get people onto it, thanks!
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Yes, that is correct. I also noticed a while ago, that automatic median is not always better. When I have time I’ll add the option to choose between average and median center calculation. Also maybe a few things more.
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had the same problem on some surs a few years ago… editing the center point via hexeditor solved it.
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Thanks guys. In any game you were apt to find one “Boba Fet’s Slave ship” was a notorious example of the phenomenon of the aim point being outside ship and you’re having to strafing or “spray and pray” shooting.