Base archetypes used as auxillary docks for a base
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adoxa wrote:
Select a dock…Lol, that does makes sense of course.
What doesn’t make good sense, is the seemingly arbitrary extent of what it can and cannot handle.
All of this is not a huge problem of course.
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@Adoxa (and @other interested people of course):
Meanwhile I’m at the 7th base of my Ring compound. Another crash involving C458F. This time when I _un_dock from the base (I can dock at it, and other bases are not involved). I tried with two archetypes: same result.
But: I just moved that 7th base away from The Ring, to another part of the Star System, and then the undock crash doesn’t happen.
So, it seems like the game has a problem when there are too many docks concentrated at one place? Does that make sense?
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I’ve removed all the auxillary docks from the The Ring compound, and now the base works as it should.
A bit pity though; some of these aux docks really made it more interesting. So I will do some trial-and-error research to see what I can get away with.
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adoxa wrote:
It’s C458F again.[c]content.dll C458F[/c] is most likely NPC patrol path spawning related - so, at a guess, patrol path end/start points are now within your new objects, causing spawned patrol path NPCs to be unable to have feasible waypoints, hence a crash. Updating patrol paths (yes I know that that could be a pain) or removing them should fix the issue.
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Thanks, that makes sense!!
I actually started this project by moving patrol paths, but eventually I realized it wasn’t necessary. And I forgot all abou them. There are indeed at least two of them (iirc Police and Junkers that have start/end points nearby.
Still
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Moonhead did it work? No more crashes?
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Hello!
I’ve been out of it for some weeks, and don’t have the details on the top of my head, but I did indeed finish the New Berlin system without any issues (I would have remember the Great Evil of a possible crash — from within the Freelancer universe as devasting as a vacuum metastability event would be in ours )
Last problem that I had was with some enlarged race ring and its sur, but I recall having fixed that as well with Adoxa’s sur-tool.
After that I have finally succeeded (on the tech level al least, and for, say, 70% on the artistic level) of making custom audio files: names of bases, based on files already in the game. The next step of course is completely new files and make them sound like they fit.
OFF-TOPIC It’s nice to see that this site seems actually becoming more alive!! Or is that my skewed perception because Ihaven’t been here much the last few weeks?
Maybe it is Star Citizen that makes people remembering Freelancer ? To be honest I sofar find that a somewhat disappointing project, and although I did buy a ship (and the single player campaign) I will only look at it again if they actually make some progress. What they have now is some demo stuff, and tons of youtube movies about conventions, interviews etc. with all kinds of developers.
I have been playing a lot of SWTOR lately, and at present —don’t laugh!— Forge of Empires and Elvenar, for the heck of it. Oh, and the original SimCity (thru a DOS emulator).
Needless to say, Freelancer is always in my heart, and on my ambient playlist I hope to continue with my modding business somewhere next week.
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The ‘original’ Sim City wasn’t dos based. You’ll have to go further back then that to the Commodore 64 version.
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Following the thread because I’m doing that rebuild of Toledo.
Wolf:
I found by Windows based Commodore 64/128 emulator with about every major title for it too. (First hard coding besides Air Force was 6510 machine language Real TAXing). Drop me a msg if you want a copy. Think you’re talking about "Itty-bitty Computer People)Moon:
Just posted something in the Freelancer Discussion forum under the “Real Serious Facts” Topic that I hope you enjoy. I know where you avatar came from and think I found where Luminere (sp?) got his inspiration.
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Fenris_Wolf wrote:
The ‘original’ Sim City wasn’t dos based. You’ll have to go further back then that to the Commodore 64 version.You are right of course, my apologies.
Back in the days, Commodore 64 to me was ‘the opponent’, as I was a ZX Spectrum man Never played SimCity on that tho; it was the first-ever game on the PC that I got hooked on; hence, probably, my mistake.
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Relooking at screenshots of the C64 version earlier was a nice reminder of how far we’ve come lol.
I try not to emulate games that old anymore, I waited too long for games to reach the level they’re at now. The only one I’ve had a urge to play lately is the old amiga classic Firepower, but I’ve held off because playing it will just make me want to remake and modernize the game, and I have enough projects already lolEdit: Worth mentioning, if your into emulating old games is the collection at archive.org
https://archive.org/details/software
Most of which can be played directly in your web browser -
Hi. Back in from watching a comet and the blood moon.
Right about C-64 it hurts my eyes trying to read it.Rest of night after I load up more models I’m pugging my new map and textures into Toledo cmp. Would either of you be up in pathing? I want to to tweak the flyover and landing to put the ship on another pad?
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Back in the day I already liked the graphics of a ZX Spectrum better than those of a Commodore which I find ugly. This was most probably due to partisanism on my behalf though On a Spectrum, in every 8x8 pixel square, there could only be two colors: a foreground and a background one. This was a hard, physical limit that the Commodore did not have. But Commodore graphics always looked stretched to me, as a pixel wasn’t really a square, but larger horizontally than vertically. Of course, this must have been a resolution issue; maybe European TVs were less than ideal for the Commodore (what was it, European TV uses PAL while American one use SECAM?)
I still love some of the old games — but preferably under the same conditions. Atic Atac, the loveliest ZC Spectrum, for instance should imho be played with a set of pokes* that renders the nasty ghosts virtually harmless — running around through that gloomy old castle is already enough challenge!
Actually that mentally has never left me. I almost always play games for the atmosphere, and mostly find the fighting a necessary evil (or, even unnecessary, but I probably wouldn’t play that game than), a nuisance to overcome before spacing out again.
*I don’t know how often, and under what circumstances the word ‘poke’ normally occurs in English… It sounds like some sort of a stick, like the gear shifter in European card. In the context of the ZX Spectrum, POKE was an instruction to give a certain value to a given memory location. PEEK was its counterpart, reading a certain value of a given memory location.
I had a great ZX Spectrum emulator and a whole bunch of games (and I could indeed set the pokes to Atic Atac!) under Windows XP but it didn’t work from Win7 and on, unfortunately.
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Man you were so lucky to get you’re mitts on a ZX!
Rare as hen’s teeth at the time and the company didn’t mail order. Backtrack then. They might have, they didn’t to where I was at the time. (Look for Cold Bay Alaska on a map). Everybody at the radar site I was at bought the Commodore 64 as soon as it came out and were using the VIC-20. (6502 chip) before that. The 64 used the 6510. Meanwhile at work we “programmed” on pencil on paper “programming sheets” then went to the IBM-76 card punch and onto 80 character punch cards. Fun fun. (And Firefox just popped up on email asking… Bye bye donations??? Read later. On 6510 machine code: True, check if you can. Two of the kernal calls were R2D2 and C3PO was a serial port protocol routine! (Guys must have been fans). ZX graphics back then were eye watering!Only drawback to the ZX was those “chicklets”.
Speaking of which remember the start of “personal computing?” A whopping huge outlay on $99.95 US Go you a Timex Sinclair. (Ugh!) Graphic in sterling black and white.As for Windows I pulled a box out yesterday with 8 inch floppies labeled WinDos Wedge. For a computer I had from Cromemco. Bleeding edge back then. Had a 10mb disk dive that weight at least 20 kilos! Big as an average tower case now.
BAAD OLD DAYS!
Edit: Email said bye bye Corporate DOMINATION.
Not Donation. Guess they’ll still hit me up regularly then. -
Poke was data input, peek was looking at it.
Pretty standard calls then. Like goto the boolean calls I learned I learn in my first six year hitch. I was radio maintenance. And, or, nor, nand etc are all circuits too. Most if not all of XML are old calls and operands. Then BASIC. Yuck. Machine code in crayon. Even machine code (days before compilers) had commonalities. TAX transfer from the arithmetic (buffer, register,etc depending) to the X (same names depending of flavor).
TAY same with the other, etc.Stopped making .dll’s with NT4. Still wrestle C++ when my VM’s don’t play nice. Still compile source. If your into modding other certain games I got my in through the .NIF Group. Have tools they didn’t release. So on. Perks of getting in early and staying late as they say.
God POKE AND PEEK. Get Peek at (address) if (<1 or > X) then goto (line number). Maybe I’ll get Alzheimer’s and forget some of it).
Poke (value) into (variable, address, etc).Okay cloud is empty I have to run. Look for link in model post for that Mars Ship model.
Been a blast.
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Great link to archive site Wolf. Passed to local campus. Told faculty is chosing up character classes for jaunt into Diablo 2 and here I am stuck in bed and no internet so my old Necromancer can’t get game! He’s probaly a corpse himself now though. Can you bootstrap and raise yourself from the grave? Hmmm…
Posting becacuse Firefox team adjusting character size to larger than desktop’s comma. At least last update made it larger than period. Screenshot of screen had Them digging out magnifying glass. Sweet revenge!Ta!