Animated Missiles
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I’m currently working on an extension for my mod and want to include a missile that has got a constantly rotating part.
Existing models in Freelancer seem to perform the trick with a loadout; e.g. the gas collector
[Loadout] nickname = gas_collector equip = gas_collector_animate1
[InternalFX]
nickname = gas_collector_animate1
use_animation = Sc_rotate main probeBut I don't think that this will work for a missile. So my question is if there is a way to to do it. EDIT: Shrinked the picture
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Missiles have no loadout, so no. Can’t attach InternalFX to them. Though if it’s this simple you could do something of the sort with a little ALE trickery for missile engine effect: making texture of the side shape and having something like two crossing orient/perp apps rotate. Or may be rotating emitter spewing perp apps which in turn also rotate.
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the best you can achieve is by using an effect that something like a helix motion when the missile is flying.