About .ale editing
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This has been bothering me for a long time. Although I can open ale file by hexeditor, I can’t see where is the CRC code. SWAT once said I need to change these code into new ones if I have changed some FX name.
Someone in TLR managed to open ale file in a quite proper order(just like .c file or something else), and CRC code are all visible. But it seems that download server of TLR has crashed. So I can’t get any useful tools from there in order to find it out by myself.
If anyone know how do edit it, or have a tool which can make it quite simple to edit it. Please give me a hand. I will be very grateful. Sorry about my poor English. -
There’s the Freelancer XML Project, which converts all the UTF files (including ALE) to XML, and back again. Librelancer has an editor. There’s also a yet-to-be-released Ale Effect Editor.
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Here’s ale-xml documentation to help you.
https://docs.google.com/document/d/1FaX3QcZyJlygshJTTa3uXluHzkO0-ZK2oOADYr2sdvk/edit?usp=sharing
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adoxa wrote:
There’s the Freelancer XML Project, which converts all the UTF files (including ALE) to XML, and back again. Librelancer has an editor. There’s also a yet-to-be-released Ale Effect Editor.Well, I tried to edit one of the .ale files in XML. I changed all FX names and some CRC codes inside(however I couldn’t find where some of them came from). Then in weapon_ale.ini I added new code for that FX. But it still didn’t work. Did I miss something?
By the way, is there any code for .emt?