Missions with Custom Fractions.
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Hello, I’ve started playing the game again. After a break of over 10 years. Unfortunately there is still no mod like I would like it to be. So I start all over again to write a mod myself.
At that time I also modded and then I knew it was possible again.
I have the problem that there is only 1 mission on my base.
I can’t find a tutorial about missions.I have made a Custom Fraction and a New System.
Here the Zone’s from system ini:
[Zone]
nickname = Zone_HS01_destroy_vignette_01
pos = -20441, 0, -2151
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[Zone]
nickname = Zone_HS01_destroy_vignette_02
pos = -9780, 0, -14344
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = openHere from mbase.ini:
[MBase]
nickname = HS01_01_Base
local_faction = fp7_siriusalliance_grp
diff = 2
msg_id_prefix = gcs_refer_base_HS01_01_Base[MVendor]
num_offers = 2, 4[BaseFaction]
faction = fp7_siriusalliance_grp
weight = 100
offers_missions = true
mission_type = DestroyMission, 1.687200, 38.983860, 100 -
Could be numerous things, you will need to give us additional information:
-The base is too far away from the vignettes, so some are not used
-The faction has no enemys that can spawn in the area/system
-The faction has no enemys
-The faction is setup incorrectly in empathy.ini?
-Some of the missions that are generated are too difficult for your level
-The enemy factions have no ships for the mission difficulty
-Your group is not present in vigntetteparams.ini
-something I didn’t think of -
@Cpt_Rei_Fukai i have sent you a pm.
The base is too far away from the vignettes, so some are not used
- the base is less than 30k away from the mission zones
The faction has no enemys that can spawn in the area/system
- I made a zone in the mission zone where the enemies spawn
The faction has no enemys
- The faction has enemies. I can do a mission. But there is only one. Sometimes no mission either.
The faction is setup incorrectly in empathy.ini?
I do not think so. Because I can do a mission.[RepChangeEffects]
group = fp7_siriusalliance_grp
event = object_destruction, -0.05
event = random_mission_success, 0.1
event = random_mission_failure, -0.06
event = random_mission_abortion, -0.09
empathy_rate = fp7_siriusalliance_grp, 0.2
empathy_rate = fp7_phantom_grp, -0.4[RepChangeEffects]
group = fp7_phantom_grp
event = object_destruction, -0.05
event = random_mission_success, 0.1
event = random_mission_failure, -0.06
event = random_mission_abortion, -0.09
empathy_rate = fp7_siriusalliance_grp, -0.2
empathy_rate = fp7_phantom_grp, 0.4Some of the missions that are generated are too difficult for your level
-I tested it, I gave myself a maximum of money. So I was level 89 but no change.The enemy factions have no ships for the mission difficulty
- Here is my npcships.ini entry.
[NPCShipArch]
nickname = maverickp_d1-19
loadout = fp7_maverickp
level = d1
ship_archetype = maverickp
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19Your group is not present in vigntetteparams.ini
- I added my fraction from the base wherever li_n_grp was. Because I don’t understand vignetteparams correctly.
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Like I said, we need information, without it we can’t help you.
As it turns out you actually have two custom factions fighting each other, with custom ships and npcs, inside a custom system, etc.The empathy.ini entries of each faction should contain every other faction but not itself!
vignetteparams.ini defines which factions offer which mission types like assassinate, destroy base, …
Additional things I found in old posts:
-The factions should be hostile to each other in initialworld.ini
-Both factions should be spawned in the mission area, as some missions need friendly ships.Things you can try:
Look at FLSpew
Scan with FLScan II
Replace things with known working ones to narrow down the error(factions/systems/bases/npcs…)