CMP Editor
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**In the process of making the CMP to SUR converter, I ended up writing a CMP (UTF) editor. This editor will be capable of editing alot of the different leaf nodes that FL uses. I have already added in all of the commands in CMP and MAT files. I am going through all of the UTF files so I can get every command added in.
Let me know if you would like to be a tester, I will have the SUR exporter and VWireMesh exporter built into it once I get to those parts. I should have a testable version by this weekend.**
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Have I ever told you just how good you are?
I do have a question, though. How is this going to be different than UTF edit? Because it sounds similar. Will it work only on CMPs? It doesn’t really matter, as the UTF editor is fine for pretty much everything, I’m just wondering.
MK
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**It will edit any UTF, the name difference is because there are already 2 UTF editors out there. I am planning on supporting the UTF format that FL uses in all aspects. This includes being able to edit all of the different leaf formats such as the VMeshRef, VMeshData, VWireData and all of the others.
The main reason I did this is because I had to make a complete UTF editor to make the SUR files. Since I needed a working UTF editor for other projects, it just made sense to go ahead and build the GUI and get it working.**
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you know im here fella
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**The program is about 24 hours old, here is the first screenshot of it….
http://www.galacticenigma.com/Pix/CMPEditor01.jpg
I already have the string, integer, float and color editing parts working.**
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nice work LS ^^
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Nice one bud, look forward to test it if you throw it in my direction.
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You know I’m always there LS
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Most of the work from this point on is building the editing dialogs and the save routine. I am even planning on having a right-mouse popup window to make editing the UTF structure alot easier.
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There are quite a few different types in the UTF file, which ones would you like to be able to edit first?
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… count me in if you v an open testing slot.
U know:
if it can be bugged,
i ll find the way 2 do it. -
I intend on having the ability to edit every type in the UTF. This also includes importing/exporting scripts for sub-parts of the UTF so you can copy and paste them between different UTF files.
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**Well, made alot of progress last night.
Implemented the following
Icons in the tree (Root, branch with child, branch with child and sibling, leaf)
Raw import/export
String, float, integer, color & XYZ editors
Color picker
In-dialog color display (shows current color in the dialog)
Many new leaf types supported, still haven’t added the openFLAME commands yet** -
LS, you are sick (in the totally good sense of the word) ;D
Way to go and looking forward to more about those superb apps you do!
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did i give you enough info to start on about the openFLAME format? shrug lol, been a while since i looked at it all
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**I hope so, I did find the homepage for it.
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Any chance that flame bit will enable changing animated texture speeds / directions? Last I recall, changing the deltas for animated textures resulted in choppy movement that looked like arse.
Being math-retarded, figuring this out flew right over my widdle cranium.