Freelancer Dreamland
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… and here a small 1st concept,
how 2 kill a whole system.1. put a destructible solar model “solar core” in the sun.
2. attach a nice death fuse 2 it, which does minimum 2 times very heavy damage in a wide area
3. create a “nova bomb” kind of torp which survives the radiation and can blast your “solar core”
and also does some nice wide area damage.Of course the rest of the system has to be desructible 2.
possible problem: radiation might damage the “solar core”
(not sure - i think it will not atm without checking)And we also need a small flhook addition which deletes
every char docked in that system.
;D@OPR8R now THATs reason 2 worry
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@F!R:
Without “interference” you ll get no drag.
Normal flight will be slower (also effecting npcs and projectils)
and cruise will be speeded up unpredictible.I Seem to remember Interferece is to do with Sensor Efficiency.I’ve never bothered with Drag Modifer Before.
One Thing I’d love to see would be a greater range of ship classes, like Logistics, Scout, Electronic Warfare, Etc. Rather than LF, HF, VHF and Freighter. Also, Scale and a lack of nomads would be nice. -
1. yes - interference has 2 do with sensor efficency
(and you still will need 2 set it atlrast a little, to get the drag modifier 2 work)2. You have 4 entries in “resources.dll” for the ship classes
In WTS we changed them a bit to
923, “Fighter”
924, “VHF/Gunboat”
925, “Freighter/Transport”
926, “Cruiser/Capital”
Renaming is the only thing i can offer 4 that. -
On a side note to classes, at least regarding weapons, its certainly possible to make weapon classes for each individual ship class if you’re careful.
You can redo them. I redefined my weps so that as an example on say a light fighter, you can only mount that class of gun. Just make loads of weps for that class only. Same for all the others. That way it’s impossible to mount freighter guns on a fighter, transport guns on a battleship and so on. To get them to display properly in game just needs some dll editing in the resources dll. Only thing i haven’t solved yet is getting rid of the class number but i’m sure there’s a solution to that somewhere.
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I tried removing the Class Number for Weps on ENE. I found no strings that changed it in any of the DLLs, although I could change hardpoint names.
Can someone explain how I make new weapon classes like mentioned? -
… please 1st give a short idee on what mod your working
in not more then 50 words.;D
okok
same as above - find the proper entry in resources.dll
and change it to say1731, “Energy Missile/Gun” (former “Turret-Class 1”)
1732, “Fighter Defense Turret” (former “Turret-Class 2”)
1733, “Turret-Class 3”
1734, “Turret-Class 4”
1735, “Turret-Class 5”
1736, “Turret-Class 6”
1737, “Turret-Class 7”
1738, “Turret-Class 8”
1739, “Turret-Class 9”
1740, “Battleship Turret” (former “Turret-Class 10”)
1741, “Torpedo/Disruptor”
1742, “Heavy Torpedo/Disruptor”or to what ever you like.
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Yes, I know about strings, and i’m doing an independant piece for Antares, the nature of which is being kept quiet. Anyway. Adding new ones, not renaming old ones.
New ones.Did I Mention I Knew how to change strings?
Jesus… -
…. the same than as with the ship classes.
No offer
- atleast not by me.
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… here some things i d love 2 see:
0. anti-cheat protection with clientside crc- and connection checks (“trainer”)
1. the possibility to destroy a hp attachment of a ship, so it is lost similar to cargo
and doesn’t respawn together with the rest of the ship2. rep + level settings working with the ship dealer
3. more than 3 ships possible 4sale at one dealer4a.different types of radar jammers (maybe working like interference and/or time based 3 seconds on scanner, 3 seconds not)
4b.and scanner addons which compensate them full or partly5. a WingCommander like scanner/radar display
6. weapons which are able to damage specific equipment types / make them inoperable for a certain ammount of time
7. different cruise speeds
working and ready 4 Christmas.
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Sorry missed this post until it was bumped
I would like to see more unique base/landing scenes/ 'scapes.
More unique missions…you just get bored after 3 or 4 on the trot, then have to do something else for a while.
Im sure theres other things, but these come to mind at the moment.
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the escape key is a wonderfull button strail
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Well this is what I wanna see:
- bump mapping
- reflections (and reflection mapping)
- normal mapping
- sourcecode ;D
- volumetric fog
- motion blur
- unlimited system size
- scripted weapons
- and of course shadows
lol, i like that list, i think ill ask LS what hes putting into his game
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i would like to see a brooklyn system and a new jersey system consisting of north jersey south jersey and west jersey. i could also give input to somebody on with towns to add as planets and what factions you can throw in there. i would do it myself but i have a vista computer now and its very hard to operate the freelancer explorer with vista.