Make missions with more money
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In random missions alter the diff2money.ini
[Diff2Money] Diff2Money = 0, 10000 Diff2Money = 0.082100, 20000 Diff2Money = 0.112380, 27000 Diff2Money = 0.205130, 39900 Diff2Money = 0.351000, 45400 Diff2Money = 0.480490, 51800 Diff2Money = 0.657740, 60200 Diff2Money = 0.900380, 69800 Diff2Money = 1.232530, 75500 Diff2Money = 1.687200, 85000 Diff2Money = 2.309610, 95300 Diff2Money = 3.161630, 105700 Diff2Money = 4.327960, 143000 Diff2Money = 5.924540, 181400 Diff2Money = 8.110100, 270100 Diff2Money = 11.101920, 500700 Diff2Money = 15.197410, 583500 Diff2Money = 20.803740, 678900 Diff2Money = 28.478239, 775200 Diff2Money = 38.983860, 854700 Diff2Money = 53.365002, 1069600 Diff2Money = 73.051361, 1383800 Diff2Money = 85.051361, 1514600 Diff2Money = 100.000000, 2100300
The end number is the amount you earn for that difficulty level
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The diff2money effects all the mission on the server if you want specific places to have higher value missions than others then i believe you have to change the difficulty in another file but as i have never done this im not sure which, maybe mbases.ini….
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iirc it’s “mission_type = Mission, $minimum, $maximum, faction weight”
5.924538 is near Diff2Money = 5.924540, 181400 - which means you will have a minimum payment of around 181400.
11.101916 is near Diff2Money = 11.101920, 500700 - which means you maximum payment will be around the 500700 mark -
Sorry to dredge up this old topic, but I thought that it applied.
mission_type = DestroyMission, 5.924538, 11.101916, 100
This 100 has, for a long time, been meant to be a faction weight, but testing this doesn’t seem to bear it out. I noticed this while I was modding my Florida system (yep, my FL2: Revolutions mod is still in the works). I set the missions to be the following:
[BaseFaction] faction = co_os_grp weight = 30 offers_missions = true mission_type = DestroyMission, 0, 0.480490, 99 npc = li0601_orbital_001_f npc = li0601_orbital_002_m npc = li0601_orbital_003_m [BaseFaction] faction = li_p_grp weight = 20 offers_missions = true mission_type = DestroyMission, 0, 0.657740, 1 npc = li0601_lpolice_001_m npc = li0601_lpolice_002_f
I then tested this by going into Miami’s bar about ten times. Now, while on average Orbital gave more missions than LPI, the results where not nearly as disparate as they should have been, and there were multiple times when LPI gave as many or even more missions than Orbital, which is statistically highly unlikely. So, it seems that, while this may be the intended use of that value, it doesn’t work as well as it should. Can anyone else confirm or deny?
MK
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It is a weight, but it is per [BaseFaction], not per [mBase]. Since it’s optional, with a default value of one, and there’s only one type (indeed, that value is ignored, with DestroyMission being hardcoded), I guess it was intended for different types, rather than different factions.
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I think factions give their missions depending on ther faction weight in mbases.ini…might still be wrong
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Testing seems to agree with this, Quarks. I changed it to the following:
[BaseFaction] faction = co_os_grp weight = 99 offers_missions = true mission_type = DestroyMission, 0.082100, 0.205129, 60 npc = li0601_orbital_001_f npc = li0601_orbital_002_m npc = li0601_orbital_003_m [BaseFaction] faction = li_p_grp weight = 1 offers_missions = true mission_type = DestroyMission, 0.082100, 0.205129, 20 npc = li0601_lpolice_001_m npc = li0601_lpolice_002_f
After seven times reloading the save file on Miami, I got only one mission from LPI. I think (by looking at Vanilla’s mbases.ini) that it was supposed to be a weight for missions, but for whatever reason doesn’t work. Good catch.
MK