• Raven Ship

    Moved General Discussion
    2
    0 Votes
    2 Posts
    20 Views

    Of the mods I have Evolutions 1.30, flrebalance 3.55 (full) and Just For Fun v3 have a ship called “Raven”. The first and last are in the download archive; there’s 3.50 of flrebalance, which I think still has it.

  • Story Mission level requirement

    Modding
    11
    0 Votes
    11 Posts
    61 Views

    @Timmy51m Thanks Timmy, you are absolutely right. I am working in the game industry as a QA Engineer so it is literally my job to test everything 😄

    It took me already weeks to test things that Ive managed to get into my modded game and I am still not even in half. But slowly its moving forward.

    Just a quick question, is Freelancer restart always needed to see changes in ini files? I’ve been doing that for the last 2 months but maybe I am doing it wrong.

  • 0 Votes
    3 Posts
    21 Views

    @Aingar Wow, thats something my brain is not ready for 😄 Me and Coding… hmm nope 😄 Seems like I lost this battle. Maybe the Shield-less capitals are better options than breaking physics of this universe to making shields working 😄

  • 0 Votes
    5 Posts
    35 Views

    @IrateRedKite Sounds good, I will be looking forward to it 🙂 creating currently my very first mod so I am learning every stuff out there. Quite tricky with the old Starport being gone and most of the URLs are not working 😄

    But thanks for your reply Irate!

  • Incorrect Shield Value on HUD

    Modding
    4
    0 Votes
    4 Posts
    25 Views

    Wow, could I miss something like this? 😮
    Thank you both for your quick response!

  • 0 Votes
    3 Posts
    26 Views

    Tested the player list, it does work.

    Many thanks!

  • 3 Votes
    50 Posts
    441 Views

    I can only come up with some wild guesses at this point.
    Since the UI is working in game the renderer seems to be active and running normally, therefore I would assume this is not the error source.
    Paths look good, therefore also not the error.
    Leaving the textures as potential error source. At this point I would suggest checking if the exported textures were correctly exported as ATI2/ATI1.
    You can do this by simply loading a random mat file from FL into UTF. Go to a MIPS node and import one of your textures into it (no need to save the file). The right info window should display the DDS type now. IF it does not show ATI1 or ATI2 there then the export did not work correctly.

    Also keep in mind that if the texture node in UTF is called eg. “mytexture.tga” (this very often is the case) then the exported file has to be named “mytexture.tga.dds”. Do not drop the .tga anywhere in the export progress.

  • 0 Votes
    18 Posts
    68 Views

    Wenn du etwas neues erstellen willst (eine neue Mod) dann solltest du vermutlich das SDK verwenden (dafür ist es da). Wenn du die HD Edition verwendest (also eine bestehende Mod) dann solltest du erst einmal um Erlaubnis fragen ob du diese Mod überhaupt für deine Zwecke verwenden darfst. Ganz speziell wenn du deine eigene Mod veröffentlichen willst, wäre es ratsam die Erlaubnis zu haben, wenn du Werke von anderen Moddern verwendest (immerhin haben diese Zeit und Arbeit in diese Mods gesteckt).

  • 0 Votes
    5 Posts
    36 Views

    You’ll also need to install FL Patch 1.1.

  • Black Cinematics

    General Discussion
    13
    0 Votes
    13 Posts
    23 Views

    No problem

  • Convex Hull V-HACD

    Modding
    2
    0 Votes
    2 Posts
    37 Views

    Josbyte, could you make a tutorial on how you go about using this feature or at least how you use it?

  • Cockpit questions

    General Discussion
    3
    1 Votes
    3 Posts
    15 Views

    It’s been some time but as far I remember the Cockpit models store fov for x+y and a z near and z far offset.
    That should be enough to achieve this stuff.

  • 0 Votes
    1 Posts
    21 Views
    No one has replied
  • Can't reach Level 24

    General Discussion
    3
    0 Votes
    3 Posts
    27 Views

    That worked out. Thanks a lot.

  • 3 Votes
    5 Posts
    99 Views

    Have anyone else ended up playing Underspace? I just got the HD mod running and am still enjoying playing through Freelancer. But it’s exciting to see a possibility of new content that feels similar.

  • No cd exe link!!!

    General Discussion
    3
    0 Votes
    3 Posts
    105 Views

    @Raikkonen Its working! Thank you so much.

  • 0 Votes
    4 Posts
    25 Views

    Sweet thanks a ton! ill give them a try!

  • 0 Votes
    29 Posts
    30k Views

    It would be possible, but do not know when I would find time for it. For now I suggest you use Adoxa’s UTF to XML converter for it. It gives all the ALEs as XML files. There you can actually use Notepad++. And then convert them back to ALEs.

  • 0 Votes
    2 Posts
    23 Views

    Update:

    So, @Jos_Naabal and @Cellulanus in Discord has raised a point that The Order might have scanned Jacobi on Osiris after the rescue, which is possible.

    However, since Osiris is a stolen experimental vessel, it is also possible that the ship is not equipped with systems that allows it to perform health care service. Get cloaking to work is already hard enough and may consume a lot of space and power (claimed in rumours), a hospitals maybe just too extra to install for the experiment.

  • 0 Votes
    16 Posts
    121 Views

    I’ll add it to the list…