Freelancer: Still Alive
-
Why, you mentioned you made a quick camera ship last night? If you hand me the code, I could easily make an XML mod that adds in the camera ship to any mod, which may or may not be useful.
Also, agreed. This should be news itemage (much to the misfortune of your cool IC post, but hey =P)
-
This sets up the camera FOVs as well as gets rid of the mouse.
http://files.filefront.com/Camera+plus+noxhairrar/;12611850;/fileinfo.html
However everyone has different ship code. I took the smallest ship I have (Patriot) and just modified these lines.
mass = 300 camera_offset = 0, 0 camera_angular_acceleration = 0 camera_horizontal_turn_angle = 0 camera_vertical_turn_up_angle = 0 camera_vertical_turn_down_angle = 0 camera_turn_look_ahead_slerp_amount = 0 nudge_force = 72000 strafe_force = 72000
I am also using a modified OPEN SP to give me a patriot when I do a new game. The loadout in loadouts.ini was modified to add this.
equip = cloak_fighter, HpCloak01
The higher mass gives you a much smoother platform as well as a ship capable of moving at great speed in all directions. I recommend you add and bind the strafe up/down commands as well.
With all this put together, you get a ship that flies pretty stable. Is invisible. External view is slightly zoomed in FOV, and Cockpit view is zoomed in. You can easily switch between the two zooms just by switching cockpit/external.
-
how do you access the save FL or help forum , someone said it was private?
Lx
You are in it. It’s been made public.
-
You Tube Void Freelancer Videos
http://uk.youtube.com/results?search_query=freelancer+void&search_type=&aq=fGoogle Void Freelancer Videos
http://video.google.com/videosearch?q=freelancer+void&emb=0&aq=f#You should find some stuff there that you like.
-
I think Why would prefer in-game videos and stuff that’s packed with cinematic presentation. That means the GUI would be best left invisible… Also, maybe some stuff without music? The sound effects are a nice thing to have, but with the music on top of it they become impossible to use (cutting music every 3 seconds would be really bad) and Why would have to mute them.
This is trying to look professional. Death messages, chat and such shouldn’t get in that video IMO.
Of course, this is what I believe… Feel free to correct me if I am wrong.
-
FriendlyFire is 100% correct.
What I showed in the benchmark video is precisely the type of footage I am looking for.
The Void server intro has some shots that are actually fairly close to what I need, but raw footage using the camera ship I described would be ideal.
-
This is all I have for now for WT, but unless you really want to get this done soon, I’d prefer if you’d take some footage we will be recording this winter with the more up-to-date stuff (hopefully we’ll get it done on time).
Still, if you do it before we make another video, try taking a few seconds off that…
-
we all try to do our best to save freelancer
we have a player Dartmop1 and he have make this video
and he have done something different then all other movies i have seen from Freelancer -
http://www.youtube.com/user/headbanger642002 heres a link to my video chanel some from my server some from other servers i have played on
-
That WTS vidoe was great! Simple yet so effective!
And I cant get enougg of the WT video! I love watching that ;D
-
The problem is it needs to be ingame footage like Why has described previously the intro is awesome for WTS but aint useable : / its all CGI and doesnt refelect what the game actually looks like ^^
-
@cheese:
doesnt refelect what the game actually looks like ^^
Maybe not.
But as Intro it’s very effective. And you see al kind of ships what is in the mod.
And for more gameplay, there are a lot of movies already to find on YoutubeIf i found a good intro, i become curious “If the intro is this nice, how does the game look like??”
-
Heard of Killzone 2? There was a trailer that came out when the game was in earlier stages of development. It was all CG but looked like it was ingame. When people learned it was CG there was a MAJOR backlash at Sony and Guerilla (the publisher and developer, respectively).
We’re better off putting out something that really represents the game, otherwise we might as well make a new CG movie advertising FL that has nothing to do with how FL looks. When people get in, they’ll say “WTF? This is nothing like the advert!” and leave, pissed off.