Patrols
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Is it possible to add new patrols to a system crash free, if so does anyone have a good up to date tutorial for doing it. We tried a trial and error approach and currently it crashes.
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The patrols have to start + end on a base,
where the faction, which does the patrol,
is located (maybe also possible JH / JG- but i don’t remember that atm).
Just put your patrol in space and
you ll c endless crashes.I got a nice tutorial about that
andi ll upload it, as soon as if i can find it. -
Thx, I never knew how to make them. And when I asked somebody they would say don’t use them they’re the system crasher, but nobody would tell me why.
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Yups,
The patrols are err… tricky they need a starting place at a base, jumpgate or jumphole and a end place at the same, i believe they also need a zone with the patrol factions in it at the start and end place. Than there are different patrols, one takes a tradelane others don’t. Its fun to find it out once you know the basics, but the nr 1 rule is: Patrols need a start and end place at a dockable object in a zone where those npcs are also defined.
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What Worfeh said is correct - there are two types of patrols: “patrol” patrols and “trade” patrols. The “trade” ones are the ones that take tradelanes, and those can be safely placed in-between two jumpholes / gates / etc. However, “patrol” patrols MUST start and end at a base with that faction defined under [BaseFaction] in mbases.ini
So if you wanted an LSF patrol near, I dunno, Hamburg, you’d add:
[BaseFaction] faction = li_lsf_grp weight = 1 (can be any from 1 to 100) ```Somewhere under [MBase] for rh02_01_base - then, you could place LSF patrols that both begin and end at planet hamburg without any issue.
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cheers guys think we have the issues with the ones we added sorted now.
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cheers guys think we have the issues with the ones we added sorted now.
Good to hear it…
The first time trying to play with encounters is allways fun.