Widescreen/HDMI
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All i found so far is following guide:
The following was collected from a few websites and abit of my own thinking, so decided to post it here if needed.
To get freelancer ( tekagis treasure ) working in widescreen in this case 1680x1050 do the following.
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Go to my documents > my games > freelancer and open prefoptions in notepad. At the bottom it will say [Display] and underneath size= change it to 1680, 1050 or what ever widescreen resolution you use. Not the space in between the 1680, 1050. Now save and exit.
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Now go to > program files > microsoft games > freelancer > DATA . Once there open cameras in notepad
Delete whats there and paste the following.
[WinCamera]
fovx = 63.504809977813375[CockpitCamera]
fovx = 90
znear = 2.000000[ChaseCamera]
fovx = 90[DeathCamera]
fovx = 90Now save and exit.
- Now go to > program files > microsoft games > freelancer > EXE . Once there open freelancer in notepad.
At about the 9th line down it says size change it to size = 1680,1050 ,or what ever resolution you are using.
Now save and exit.- Now go > program files > microsoft games > freelancer > FONTS .Once there open fonts in to notepad. Now delete all whats there and paste the following.
[trueType]
nickname = ButtonText
font = Agency FB
fixed_height = 0.038500[trueType]
nickname = PageHeader
font = Agency FB
fixed_height = 0.041000[trueType]
nickname = SubHeader
font = Agency FB
fixed_height = 0.034500[trueType]
nickname = ItemName
font = Agency FB
fixed_height = 0.021000[trueType]
nickname = ListText
font = Arial Unicode MS
fixed_height = 0.026000[trueType]
nickname = ToolTip
font = Arial Unicode MS
fixed_height = 0.026000[trueType]
nickname = Rollover
font = Arial Unicode MS
fixed_height = 0.022000[trueType]
nickname = HudSmall
font = Agency FB
fixed_height = 0.026000[trueType]
nickname = MissionObjective
font = Agency FB
fixed_height = 0.056000[trueType]
nickname = Normal
font = Agency FB
fixed_height = 0.031000[trueType]
nickname = NewsMission
font = Agency FB
fixed_height = 0.026000[trueType]
nickname = NewsTicker
font = Agency FB
fixed_height = 0.041000[trueType]
nickname = PlayerName
font = Arial Unicode MS
fixed_height = 0.021000[trueType]
nickname = TradePlayerName
font = Arial Unicode MS
fixed_height = 0.021000[trueType]
nickname = DebugText
font = FixedSys
fixed_height = 0.026000[trueType]
nickname = ConfirmPlayerText
font = Arial Unicode MS
fixed_height = 0.036000[trueType]
nickname = ConfirmText
font = Agency FB
fixed_height = 0.036000[trueType]
nickname = NavMap1600
font = Agency FB
fixed_height = 0.015000[trueType]
nickname = NavMap1024
font = Agency FB
fixed_height = 0.020000[trueType]
nickname = NavMap1280
font = Agency FB
fixed_height = 0.01900[trueType]
nickname = NavMap800
font = Agency FB
fixed_height = 0.02300Now save and exit.
Now in the same folder open rich_fonts in to notepad and delete and paste the following.
[trueType]
font = 0, Arial Unicode MS, 18
font = 1, Agency FB, 26
font = 2, Arial Unicode MS, 22
font = 3, Agency FB, 24
font = 4, Agency FB, 96
font = 5, Agency FB, 20
font = 6, Agency FB, 30
font = 7, Agency FB, 18[Style]
name = STYLE_CONSOLE
font = 0
bold = false
italic = false
underline = false
color = 255, 255, 255[Style]
name = STYLE_DIALOG
font = 1
bold = false
italic = false
underline = false
color = 135, 195, 224[Style]
name = STYLE_DIALOG_SMALL
font = 5
bold = false
italic = false
underline = false
color = 135, 195, 224[Style]
name = STYLE_BUTTON
font = 6
bold = false
italic = false
underline = false
color = 135, 195, 224[Style]
name = STYLE_LOCTABLE
font = 0
bold = false
italic = false
underline = false
color = 135, 195, 224[Style]
name = STYLE_LOCTABLE_SELECT
font = 0
bold = false
italic = false
underline = false
color = 245, 234, 82[Style]
name = STYLE_LOCTABLE_INACTIVE
font = 0
bold = false
italic = false
underline = false
color = 182, 182, 182[Style]
name = STYLE_SMALL_HEADER
font = 5
bold = false
italic = false
underline = false
color = 135, 195, 224[Style]
name = STYLE_SMALL_HEADER_ACTIVE
font = 5
bold = false
italic = false
underline = false
color = 245, 234, 82[Style]
name = STYLE_SUBSUBTITLE
font = 1
bold = false
italic = false
underline = false
color = 135, 195, 224[Style]
name = STYLE_TITLE
font = 3
bold = false
italic = false
underline = false
color = 135, 195, 224
justify = center[Style]
name = STYLE_ERROR
font = 0
bold = false
italic = false
underline = false
color = 191, 29, 29[Style]
name = STYLE_NN_AGENCY
font = 5
bold = false
italic = false
underline = false
color = 135, 195, 224[Style]
name = STYLE_PRIVATE
font = 0
bold = false
italic = false
underline = false
color = 59, 191, 29[Style]
name = STYLE_CONSOLE_SENDER
font = 2
bold = false
italic = false
underline = false
color = 0, 255, 0Now save and exit.
Now you are all done any ready to play in 1680x1050 ( best for either 20 or 22" wide). Note the options will state the wrong resolution but it will be in 1680x1050.
Also NOTE , for this to work when u load in to game u must enter in to space once for it to work ie just lift off. Not sure why this is it just is.
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Since your monitor is 16:9 instead of 16:10 like most widescreen computer monitors you’ll need to set a different fov than the one posted. Open up Data\Cameras.ini. You’ll need to calculate a new FOV for each of the fovx entries, which can be done using FOV Calc. Enter the original value in the “Default FOV” box and set the “New Aspect Ratio” to 16:9. Click “Calculate FOV” and the correct value for your monitor should appear, which you can then paste into Cameras.ini.
Next you’ll need to edit FL’s config file at My Documents\My Games\Freelancer\PerfOptions.ini. Change the size entry under [Display] to```
size= 1920, 1080Now FL should run at the native resolution of your monitor. Note that the FOV settings will only take effect once you have launched into space, however.
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Thank you MOtah!
A player from us need thisOnly he wasn’t happy with the vieuw afterwards, but he could change it now
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Good work mate, I actually have a use for this… even without a widescreen monitor.
Cheers. ;D
R.
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I have a 1440x900 widescreen 16:10 and I have had some time getting around WinCamera fovx, but after only half an hour I found out that fovx value of 63 is just enough for me.
This is the complete cameras.ini[WinCamera] fovx = 63 [CockpitCamera] fovx = 80.0806445763 znear = 2.000000 [ThirdPersonCamera] fovx = 80.0806445763 [DeathCamera] fovx = 80.0806445763
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Does anybody know how to calculate new fixed_height values for the fonts?
EDIT: I tried using the calculator for 1280x1024, which gave me the following values:
[WinCamera] fovx = 51.4807577023 [CockpitCamera] fovx = 66.5644552838 znear = 2.000000 [ChaseCamera] fovx = 66.5644552838 [DeathCamera] fovx = 66.5644552838
Now, the screen looks like this:
My playername is test1, so ~4 characters are chopped off… is this fixed with setting the font-heights? Also, the HUD seems a bit chopped off at the ends… but I guess one can’t improve that, given that the elements just about align correctly with 4:3 fovx values.
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Regarding the hud, you should play with these values try modifying them, put larger or smaller number, until you get what you want.
[WinCamera]
fovx = 51.4807577023I think the rest of the screen looks fine, maybe a little distorted image but you won’t even notice that in a day of two.
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Well in theory I should get rid of the distortion when using the differnt fov values. I set the WinCamera back to the default value, which sets the HUD back into the position it was in before the changes… which isn’t perfect but better for actual playing since the player’s names can be identified again