System Crashes
-
A function that checks anything that could cause a crash would be nice. Currently have something causing a crash on MU and i cant finad anything in any error checker that tells me what it is.
-
Not if it’s the server that’s crashing.
-
Which it is, and ive ran flia, flec, datastorm, and checked for duplicate nicknames with flexplorer and fixed everything and yet in 3 systems it still crashes ???
-
Probably obvious this, but have you checked zones? Any ambient pop encounters, patrols, asteroids, nebulas, exclusion zones etc? If there are any in those systems, maybe comment them out (remember to do this in the corresponding “solar\asteroids\myasteroid.ini” too), and then try again. Usually it’s zones that crash on entering systems… i’d put money on it. I take it there is no server error log dumped on the local disk either then if it’s crashing?..
-
Not if it’s the server that’s crashing.
If its a server thats crashing then you just need to forward the information on (what you were doing where you were, what ship you were using etc etc) to the server admin.
If its a local server then FLSpew will work.
-
No you didn’t get my meaning. It’s not me having this problem. And i’m not just a ‘player’. I’m developing my own mod (well I think it’s developing anyways :P). The flspew is for the client, and has nothing to do with the flserver.exe. That’s what the server errors log is for, and it doesn’t get created (or at least not with relevent info) if the server itself crashes. Flspew on a client ‘may’ be helpful when remedying a server crashing issue, but not necessarily.
-
I see what you mean but if there are errors in a mod, and you are running the copy locally on your pc, then the server is using all the same files the client does for the purpose of error checking.
When you install the game onto a dedicated server, then its the universe files etc on THAT box that would have an error.
There isnt two copies of the universe you are building in Freelancer lol.
It is only server/client when the server ISN’T running on your own PC that you are testing it with.
-
I’m aware of that Like I said though, the flspew will not help with the server. It won’t even be created if the game isn’t started, so suggesting looking in there ain’t gonna be a help on the server. Sorry if that’s confusing. That’s twice you’ve misinterpreted me, haha!
-
That’s what long hours of looking through random crap does to a person
-
;D ;D Yeah look at me … I was “normal” before i started ;D ;D
Too funny…
-
**Without knowing what system you are crashing in, how the crash is happening, if in a system then your system script to look at, it’s going to be impossible to even have a clue as to what’s causing your crash….
Please post how the crash is happening and where…**
-
Its the server that crashes. After many hours ive narrowed it down to an encounter zone, the zone however has 8 encounters in it.
The one i believe is causing the crash is this one
Capitalships_nomads
[EncounterFormation] ship_by_class = 1, 1, sc_battleships pilot_job = assault_leader_job make_class = wanderer ship_by_class = 6, 6, sc_gunboats pilot_job = assault_job make_class = wanderer formation_by_class = cruisers behavior = wander arrival = cruise allow_simultaneous_creation = no zone_creation_distance = 0 times_to_create = infinite [Creation] permutation = 0, 3
As you can see there is supposed to be 6 gunboats appear with the battleship, however the BS appears but the gunboats do not. We have no idea why as this has always worked before and nothing has been changed about it.
Also here is the zone i believe is causing the trouble
[Zone] nickname = Zone_No02_pop_ambient_07 pos = -24101, 0, 40673 rotate = 0, -19, 0 shape = ELLIPSOID size = 24132, 10558, 10558 comment = Pop Hen Sai sort = 51 toughness = 19 density = 12 repop_time = 15 max_battle_size = 25 pop_type = fc_rob_grp, single_base_law, jumpgate relief_time = 35 population_additive = false faction_weight = fc_rob_grp, 4 faction_weight = fc_n2_grp, 9 faction_weight = fc_merc_grp, 7 encounter = capitalships_nomads, 19, 0.050000 faction = fc_n2_grp, 0.100000 encounter = area_scout_custom, 19, 0.150000 faction = fc_rob_grp, 0.500000 faction = fc_merc_grp, 0.500000 encounter = area_nomads, 19, 0.150000 faction = fc_n2_grp, 1.000000 encounter = nomad_cap_raid, 19, 0.100000 faction = fc_n2_grp, 0.200000 encounter = area_nomads_elite, 19, 0.150000 faction = fc_n2_grp, 1.000000 encounter = area_nomads_elite2, 19, 0.100000 faction = fc_n2_grp, 1.000000 encounter = area_defend_custom2, 19, 0.050000 faction = fc_merc_grp, 1.000000 encounter = cruisers_custom, 19, 0.050000 faction = fc_merc_grp, 1.000000 encounter = area_cap_raid, 19, 0.0500000 faction = fc_merc_grp, 0.600000 faction = fc_rob_grp, 0.400000
-
While im at it another thing that it would be good for FLEC to check is bodypart errors.
-
Thanks for the suggestion Fox ill have a look into that, the crash occurs between 2mins and 1hr 5 mins, so its taking a while to test them all.
-
Found the crash issue its to do with this encounter
Nomad_cap_raid.ini
[EncounterFormation] ship_by_class = 1, 1, bombers pilot_job = cap_raider_job make_class = wanderer ship_by_class = 2, 2, sc_fighters pilot_job = defend_leader_job make_class = wanderer formation_by_class = fighters behavior = wander arrival = all allow_simultaneous_creation = no zone_creation_distance = 0 times_to_create = infinite [Creation] permutation = 0, 3
Dont know whats up with it but at least i found it.
ps. sorry for well hijacking your thread LS
pps if an Admin can seperate the posts related to this crash issue it would be much appreciated