How to change the range of found bases?
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Thank you for your hints, will check it later (when I feel to - I am only modding then ^^)
€: But looking at the ini and comparing the LOD values with the scanner ranges from my mind (^^) it might be that. Thank you, mates! ;D
€²: It seems that this assuming was wrong…
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Hm k, it seems that this wasn’t the solution.
However, a other problem occured, when I am deactivating the modification, the Freelancer.ini and the sarma.txm get deleted - What did I wrong?
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1.31
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After long tests I now assume it’s either the .cmp or the .sur. I had a vanilla solararch.ini entry; using the miningbase_small_rock.cmp with that caused the base to not appear on radar (I was 150k away from the base). Using the same solararch.ini entry with a custom .cmp and a custom .sur(nothing special, just a box ) it appeared on radar.
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(00:32:07) XXX: ich hab mir mal mit inis so nen scannerding gebaut und konnte dann komplette karte sehen
(00:32:20) XXX: die sind da iwo
(00:32:23) XXX: aber versteckt
(00:32:30) XXX: musst mal schauen bei equipment
(00:32:53) XXX: aber durch so eine änderung ist dein mod dann nicht mehr “cheatfrei”
(00:32:58) XXX: (sollte er doch bleiben, oder?)/info
(sry, too lazy for translation at this time…need to sleep ^^)
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14000f in freelancer.exe, 0xd1750 = solar detection radar range ~FriendlyFire
0xd1750 = 1.1Might this help aswell? Hm, I think I will give it a try.
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Oh sry, overread that part of your posting
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Yep, it was the offset (at least for the few bases I tested - I wonder where the range for the other bases are located then…hm dunno.)
It even works for jump holes.
And a very, very special thanks for Gibbon assisting me at MSN ;D
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That got annoying for me… seeing jumphole fx from huge distances away…
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?
It seems that this hack is for radar range only?