FLPvP…
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Alright, so I will be setting up a server within the next month or so based explicitly around PvP. It will be based out of the USA, and be a pretty powerful machine (I think I will be able to run about 100-150 slots.)
There are a few ideas I have that may or may not be possible. I’d just like a bit of guidance from people who know.
1. /restart eagle, /restart sabre, /restart hammerhead, etc… commands to put people in Tekagi’s arch (where the PvP will be based out of.) 50k starting cash, all the normal weapons for setups unmounted, shields, etc… I know this is possible considering it was done on FLU with /restart Zoner and such. But is there any limit to this command? Was this developed for FLAC or FLHook?
2. Can I close the jumphole in Tohoku from both sides rather than just from the Chugoku side completely serverside? Also get rid of the NPCs? Or actually just remove the NPCs completely and still remain only a serverside mod?
3. Is there any fix for running FLServer.exe on a multi-core systems? The server machine will be running dual Phenom x4s.
4. Is there any sort of .ini check subroutine for FLHook to check for .ini edits?
5. Is there a FLHook plugin to track and parse kill stats, and dump it somewhere for another program to throw up on the web? I’d like to mess around with the idea of points per kill that change based on your kill to death ratio.
Thanks for the help!
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@Slots: If you dont ahve already this machine, I recommend you to try a level lower. 50 Slots are more than enough for the beginning (IMHO), just a friendly advice.
@1: It was firstly introduced in FLAC, but there is a Plugin for FLHook, written by Cannon. Check out plugin area for that.
@3: Wodka started a new try, he might help you with that. Otherwise you should try to run FL at one core and all other programs and server tools (like FLHook, Server Operator etc.) on the other
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1 core on a half-decent CPU is ‘more’ than enough, I feel I should point out though.
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^ I was speaking about a decent single-core CPU there… not forceably doing anything to affect the affinity on a multi-core processor. That’s plain asking for trouble. Threading will take place on either, although not as efficiently, and of course with less processing power.
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FLAC utilises dual core systems
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@Prod!gy:
2. Can I close the jumphole in Tohoku from both sides rather than just from the Chugoku side completely serverside? Also get rid of the NPCs? Or actually just remove the NPCs completely and still remain only a serverside mod?
I see this wasn’t answered at all. You can lock jumpholes/gates/bases etc serverside. Find the hole you want, in your case those two holes (one for each side) should be:
Ku06_to_Ku07_hole
&
Ku07_to_Ku06_hole
Giving them both a run through something like CRCTool will get you the 10-digit decimal hash you need to introduce into the initialworld.ini file.
2711806985
&
3051850763
As such your initialworld locked gates section should look something like this:
;@#Group File [locked_gates] locked_gate = 2711806985 ;Ku06_to_Ku07 ;Ku06_to_Ku07_hole locked_gate = 3051850763 ;Ku07_to_Ku06 ;Ku07_to_Ku06_hole ;locked_gate = 2284213505Â Â Â Â Â Â Â ;Li05_to_Li01 ;Li05_to_Li01 ;locked_gate = 2293678337Â Â Â Â Â Â Â ;Li01_to_Li05 ;Li01_to_Li05 ;locked_gate = 2711806985Â Â Â Â Â Â Â ;Ku06_to_Ku07_hole ;Ku06_to_Ku07_hole ;locked_gate = 3051899916Â Â Â Â Â Â Â ;Ku07_to_Ku05_hole ;Ku07_to_Ku05_hole ;locked_gate = 2640501769Â Â Â Â Â Â Â ;Ku05_to_Ku07_hole ;Ku05_to_Ku07_hole
The “;Ku06_to_Ku07 ;Ku06_to_Ku07_hole” as you might have guessed aren’t necessary. Just merely comments letting you know where they are. You might want to make them more descriptive, such as using “; chugoku to tohoku jumphole” in there and vice-versa. It’s really straightforward to do this sort of thing, and it is completely serverside.
I believe NPC-spawning is serverside too. Although never having done such a change myself means I can’t advise you further. I think it can be just as simple as removing pop/patrol zones from the system files, or reducing max battle-sizes (whether or not 0 will even work is unknown to me), but I have heard that NPC spawns are also server-controlled, so i’m sure it is an option for you.
All the best!
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Whatever bud.
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@Fury: Thanks a lot man; I really appreciate your help. It’s been forever since I touched FLScript. ;D
@w0dk4: Alright, then what about dual Phenoms? The data center this is being ran out of hosts with Server 2k3 I believe… is there anything I will need to watch out for? Thanks in advance, I really appreciate the help.
So this is what I have so far as general ideas:
Start in NY, type one of these commands:
/restart eagle
/restart sabre
/restart titan
/restart hhFLHook moves you to Tekagi’s arch in the ship you select, with the jumphole to Chugoku closed off (and NPCs removed from around the hole on the Chugoku side.) In your inventory is this:
4 of every level 10 gun.
6 of every level 8 and 9 gun.
6 of every missile, minus para.
1 Starkiller & Sunslayer.
1 of every mine.
1 of every level 7-9 turrets.
1 brig, barrier, and a champ 9.
1 Adv thruster/CM.
1 Wasp & Hornet.When you kill someone your stat will be upgraded by 1. When you kill people with higher stats you will get more points. Probably on a scale between 1 and 10 points for a kill. Your stat will also get upgraded by this:
(2) Double-kill!
(3) Multi-kill!
(5) Monster kill!
(10) RAMPAGE!
(15) DOMINATING!
(20) UNSTOPPABLE!
(25) GODLIKE!!!(Parenthesis numbers are kills as well as bonus points for reaching these tiers.)
Now that I think about it I would probably need to script a tiny mod to sell ammo at Tekagi’s. Whatever, I can do that.
I figure the point system will need to be developed with PHP. I can script something to throw stats up to the web for parsing inside PHPBB… but does FLHook have a plugin to record kills? Or would I need to do that with another server program?
Thanks for all the help guys. I really appreciate it. When the server goes up be sure to check it out! ;D
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That’s great to hear that it will run smoothly on 2k3.
What server programs do you suggest I use? FLHook is obvious, but what management programs if any? I know Hazard is working on one for Freeworlds, is there any way your old clanmate could model it for you? ;D ;D ;D ;D ;D ;D
Anyway, thanks for the comments!
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dunno what old clan mates have to do with that
basically you can run all tools if you can handle the error logs… eg. cheaters death has a firewall problem under 64bit which creates an error log that can easily fill the entire disc space in 1-2 months