Player control plugin
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The HkBeamInSys function is actually based off code w0dk4 sent me - he was the one who figured out how to change the position of a player through sending the launch packet.
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Updated this plugin to version 0.3 to add a ‘testing bot’ function to the plugin. This jumps a ship into all zones in a system. It can be used to find patrol path and other NPC encounter zone problems. Also fixed a fairly serious stuff up related to the disconnect hook - this causes problems with .rename and .kick commands.
Download details in the first post.
(and thanks wodk4 for the launch code)
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well i have an strange error when i launch flserver.
Can you helpe me please ? i would like maybe use flhook plugin on my server because we have big project^^
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Well, because FLHook window is on top of FLServer (had focus) and the error window pops up whilst plugins are being loaded, it seems apparent that the issue is with a plugin, or something with your client files.
Try from a fresh install maybe?
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well we know that’s it because of an Plugin, because that’s what we are testing right now.
We guess it’s because the flak_common plugin won’t properly activate, but we don’t know why. -
Unfortunately my knowledge of the plugins is non-existant, I haven’t explored FLHook yet …
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i tried to setup it, but this plugin can 't be loaded by flhook, and i don’t know why ^^
tai wrote:
well we know that’s it because of an Plugin, because that’s what we are testing right now.
We guess it’s because the flak_common plugin won’t properly activate, but we don’t know why.EDIT : well we setup it on our windows 2003 server, but now we have the first error about playercontrole plugin ^^
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That error dialog window is not caused by a plugin error I think. I’ve never seen it before but I think it is an FLServer error message related to your mod.
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Flak Common hates Vista, especially x64, as far as I’m aware. I’ve had luck recompiling everything using the 1.6.1 source, updated headers, much debugging and Visual Studio 2008 with normalized settings - they all work now. Took a loooong time to setup though
As for your problem, I know it’s a dumb guess, but what about finding a zone with a size of the type "size = ", that is with no parameter? It’s what the error’s saying after all.
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Cannon, we try to use the plugin with no MOD, we try to use on Windows 2003 and we have the same error . Maybe it’s because the game is in french or this his not important ?
As for your problem, I know it’s a dumb guess, but what about finding a zone with a size of the type "size = ", that is with no parameter? It’s what the error’s saying after all.
i don’t understand ^^
With this plugins, Player drop only Equipement and good ?
I want player don’t drop ammo .
EDIT : error resolved with SDK
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Looks like it was an Bug in FL itself, the SDK solved the problem for us.
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Try from a fresh install maybe?
Hehe
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Oo your plugin have maybe big bug.
Player A loot in space his ammo, and player B can pick up . But player A avec still his ammo in cargo . So the ammo is multiplied by 2 .I need some help to configure a loot mod please
we have blocked on this probleme since 1 month, Cannon please help us it’s important.
our server has for objectiv to revive the french cpmmunity on the games and why not more projects .
And we have player some times like 24 players .
Well it’s important, we are noob in coding and Flhook, please take the time to help the admins of server, if you want FL community revive .
it’s possible of course, but we need work with you .we have a big potential !
Can we separe goods , ammo and weapons in cargo ?
I want players drop only goods and weapons, but no ammo.
Or if it’s not possible to resolve the big that ammo are multiplied by 2.
http://www.servimg.com/image_preview.php?i=541&u=11530330]
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CargoDropFactor = 1.0
thanks for help ^^
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Up we need some help !
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No offense mate, but have you guys attempted to do this yourself?
If you can’t find the info on the forums, you could try looking in the Freelancer Archives. A loot mod isn’t that difficult. I’d help you out, but I’ve no time as it is.
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Greetings mates
I’m a member of the FFS team, Gordon’s server.
Before, thanks to Cannon for this PlayerControl Plugin. This is the beginning of an answer that we seek. There are no bugs in there, please excuse Gordon.But as Gordon has said, we need to know if there is a plugin for :
- a player also loses his ammunition, nanobots and shield batteries when he dies.
- or to separate the drop percentage between each element of the cargo : unmounted weapons, goods, ammunition, batteries and nanobots and shield batteries
If nothing exists, we try to find a way to code this by ourselves.
Anyway, thank you for what you do and for your valuable responses.
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I’ll try to find some time to look at this.
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Thanks Cannon. That would be great. We’ll wait patiently.
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Well… I try to do it myself but I failed. I’m a beginner in C++.
If I remember, on Discovery server, when a player dies, he loses all his cargo, including ammo, nano and shields batteries.
I know I ask much… but Is it possible to have the code wich is doing that, and explain to me the place where I have to add it ?Thanks a lot for help
I know I have very little to offer you in return. But I find two things recently :
- make a mod wich isn’t readable with FLexplorer, FLcompanion, FLdatastorm and Flstats
- make a mod where commercial viability is the same for all goods around Sirius, whatever the distance. I made it with FLcompanion commod by commod. So, on our server, there is trading activity everywhere.
If anyone is interested, write me a pm.
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There’s lines in FLHook.ini that control what cargo is lost (I think).
And hiding stuff from FLCompanion? Don’t do it.