Global FL tournament !!
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Very Good Idea only problem would be in vanilla everyone would do the sigma 13 new berlin trade run to get the credits for a set up, Then the next problem would be everyone heading to sigma 13 .ommicron beta .ommicron theta ,ommicron alpha and everyother wreck for the code guns,which means other players could not get them until a server restart. But all in all a good idea ;D
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**Have you thought about making a single system mod without jumpholes or gates. The have the new players start in that system. That would stop any type of ‘get the code guns’ problem. Also, make it where there is only a single ship and equipment available….
On top of that it would be a very small mod.**
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@Lancer:
**Have you thought about making a single system mod without jumpholes or gates. The have the new players start in that system. That would stop any type of ‘get the code guns’ problem. Also, make it where there is only a single ship and equipment available….
On top of that it would be a very small mod.**
This is similar to what the last global attempt used, the mods name will come to me.
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Its a good idea.
To keep things unbiased, we could call it after TSP or even just ‘Freelancer Tournament Mod’. Something that doesnt refer to any other Mod.
Now before people keep throwing ideas out there and the thread becomes bogged down, would servers owners/admins and players alike actually SUPPORT and TAKE PART in this idea?
This has to be addressed first. Otherwise people will waste time creating the tournament.
So, for the time being, dont post ideas. Just post whether you would support the tournament (advertising on your server / promoting it to your players) and whether or not as a player you would take part.
If then we have the numbers to do something, we can look at putting ideas together.
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I suggest a Clan tournament
like 2 clans fighting each other 4v4 or 5v5 or something like that. -
Again???
Ive personally put MU forward for joining in a global server event 7 times and each time it never happens.
So please dont just say you will do this and then 3 months later post saying sorry it isnt going to happen.
Im all for it but i will remain sceptical until i see it running.
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Global event are allways funny, but they’re pretty hard to plan and manage. If we really want to get this thing real we need to get this message to all freelancer players and (thats the harder part) we need to find a stable server to do this. But I see another problem. If pilots from all over the world connect to one server and fight in a tournament some of them will start to flame because of lag (that simply is going to appear, no doubt there). I don’t want to critizise you idea but we as a community need to plan this thing really good or it is going to collaps without the chance to start.
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What about goal based team events instead of free for all? So like ]Imperium[Thrawn suggested but with a goal bedsides just killing everyone. In fact, you could allow respawns and let everyone continue to participate until one team wins.
We’ve tried a few goal based team events on the Ioncross server and in my opinion they shift focus from twitch skills to tactics. My explanations is that distracting a player is just as useful as kill if it keeps him from helping with his team’s goal, and by harassing multiple attackers instead of getting into a concentrated fight with one of them a single light fighter can significantly reduce how much attacking ships can focus on their target.
So far the goal of the events has always been to destroy or protect a player in a heavily armoured capital ship, but we’ve discussed other goals such as search and rescue/destroy, station blockades, convoy escort, and nomad invasions. The difficulty with some is that they require an impartial player to fly a target ship, so they don’t just hide in a station or off 1000k above the system. And others require some modding, which we’re not willing to do for a one day event.
Just something for whoever can host a tournament to consider.
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@Roo:
You need to balance the Tournaments for Modder ships and Vanilla. Why? Because some players wont join unless they get to use their favourite ship. But if you use modded ships, does this show favourtism to certain mods? Will you get permission to use those ships? Will certain servers not take part because you have missed some of their ships? Will you include events for Traders? What about races? Whats the prize (people will want one)?
You can’t please everyone. I know it sounds like an asinine thing to say, but it’s the truth - how do you ‘balance’ a tournament for modded ships and players? The number of Freelancer mods available, and the things that they change and tweak are near infinite.
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How do you balance it? Simple. Create a new mod from scratch with 1 ship and 1 gun. Make the gun fire two missiles that explode after 0.1s, do -1 damage, and have blast radii of 10000m. See, perfectly balanced. ;D
Also, not very much fun.
Actually…
On second thought, that might be kind of fun. I guess I’d be willing to host a small tournament like that where players start in separate bases and have to hunt each other down and the last player standing (or players if there are two) move(s) on to the next round. Don’t suppose anyone would be interested? -
It is a good idea but past events failed at this scale because if people lose you get flame about
a) Ping
b) Ships used, no one gets their favorite modded ship and using vanilla favours vanilla playersA good way to counter that would be to somply have a Home and Away type. same rules for both events, and the end scores are added up. simplez.
The ping part would be solved with this too.
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@Roo:
You need to balance the Tournaments for Modder ships and Vanilla. Why? Because some players wont join unless they get to use their favourite ship. But if you use modded ships, does this show favourtism to certain mods? Will you get permission to use those ships? Will certain servers not take part because you have missed some of their ships? Will you include events for Traders? What about races? Whats the prize (people will want one)?
You can’t please everyone. I know it sounds like an asinine thing to say, but it’s the truth - how do you ‘balance’ a tournament for modded ships and players? The number of Freelancer mods available, and the things that they change and tweak are near infinite.
Thats exactly my point.
I was attempting to highlight the issues that would need addressing. Obviously I need to word my responses more clearly.
Guys, I also mentioned that instead of filling the thread with ideas, we should first wait to see what servers would be interested.
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I know there are plenty of server tat will join in this, but like me i expect they re pessimistic about the idea until we actually see something more than just a discussion which will no doubt end in no results just like it has the last 4 times this idea has sprung up.
I really would like to see this happen, but theres so much to do to get it right.
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@cheese:
It is a good idea but past events failed at this scale because if people lose you get flame about
a) Ping
b) Ships used, no one gets their favorite modded ship and using vanilla favours vanilla playersA good way to counter that would be to somply have a Home and Away type. same rules for both events, and the end scores are added up. simplez.
The ping part would be solved with this too.
Now this seems to be the best solution for the problem with the modded ships, but it will be hard to convince those who play on vanilla / slightly modded servers to PvP with modded ships since they might have no experience at all with them. The other way round it’s more likely that those who play on modded servers already used an eagle before.
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Dunno, what about the SWAT tournament mod? Haven’t checked it out till yet, to be honest.
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A global tournament sounds good until you think really hard a moment about the differences between all the MODs and Vanilla Freelancer. Yes it is quite correct, I have used an Eagle on a vanilla before I discovered mods made the game much more interesting. It has been a really long time since I have, and I have not missed it.
But I have to disagree on the rest of the point as there is a lot more difference than the way the ships look. We all know that the handling, speed, aim and as a result tactics all vary from MOD to MOD and defiantly to vanilla. Maybe you should look instead to a New Unfamiliar to everyone Modified Compromise, so that no one group is so intimately familiar with it. Then we all learn about the new set of physics at the same time. Otherwise your just being unfair from the start to expect one group or other to adapt to the others familiar world quickly and compete.
Just my thoughts on a very interesting and possibly exciting event.
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Why dont we do something like
make a single custom ship, everyone HAS to use it, the ship is made by one person alone and coded into to function, then we simply host that ship for everyone to use (maybe some other perks?) and a single server is used to host. This way it boils down to player skill, over the “im used to my ship”, this way everyone is in the same ball park =]
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And the person whose ship most closely resembles the “default” ship would immediately gain advantage. No matter what ship handling/speed you give it, you’re bound to end up with a bracket of players having an advantage, if only due to it being similar to a ship they fly. This is a lot more true on modded servers because most of the people in vanilla fly Eagles or Sabres.
You’d also have to make custom weapons, etc. >.>