I need permissions for mod content
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I’m afraid I can only agree with w0dk4 here. You can surely strive for something less… garish.
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For your ENB… try this 8-)
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
[BLOOM]
BloomFadeTime=4400
BloomAdaptationScreenLevel=56.2
BloomAdaptationMultiplier=4
BloomAllowOversaturation=1
BloomQuality=0
BloomPowerDay=4
BloomConstantDay=2
BloomCurveDay=-6
BloomScreenLevelDay=50
BloomPowerNight=34
BloomConstantNight=0
BloomCurveNight=6
BloomScreenLevelNight=20
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=70
[INPUT]
KeyUseEffect=123
KeyBloom=123
KeyOcclusion=123
KeyReflection=123
KeyCombination=16
KeyShadow=123
KeyWater=123
[REFLECTION]
ReflectionPower=62
ChromePower=8
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=-38
BrighteningLevel=34
IlluminationLevel=44
AdditiveIlluminationLevel=28
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=80
[COLORCORRECTION]
DarkeningAmountDay=-34
ScreenLevelDay=60
ScreenLevelNight=30
DarkeningAmountNight=-34
GammaCurveDay=6
GammaCurveNight=6
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0ShadowFadeStart=800
ShadowFadeEnd=999
ShadowAmountDay=50
ShadowAmountNight=50
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=8
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10Thats straight from my mod… feel free to dll the entire thing Jase… i don’t have a ton of new .ale’s & .txm’s… but i have extended the codebase somewhat… having been down the PF road last year & being burnt & quite upset with the whole dealy… I’d hate to see another get roasted… better we all forget PF… and move on…
In all honesty… I’d love to see a standalone patch for clients… as long as its just the files that are client only, obviously lol… Why485 had a similar “patch” early last year… some of which is still used in my mod… bas had one too but they were both for specific things only… not a full overhaul (nice though & worth a look)
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Hi jase240,
I’m one of the modder of the french team that Xarian_Primes talk about.
I really don’t want to be selfish, but when Cornelius gives us Plasma Fire, he doesn’t mention if we could redistribute it, we are just allowed to use it.
Furthermore, the file we got was the whole mod, not only the graphics, so I had to change some things to run it properly.
For now, all I can say is that PF graphics are an optionnal part of our mod, rights still belongs to PF team, we just use the graphics. Try to send them an e-mail, but I can’t help you more than this.
Good luck
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And Count Cornelius confirms this. Regarding “I’ve been trying to contact PF copyright holders”… I never recieved any email nor PM over here at Starport. 8-)
Best Regards,
Count Cornelius,
Senior Administrator of Plasmafire G.C. -
@CountCornelius and PF staff
I was wondering if I could get permission from PF. To use there mod for a backbone for mine.
What I would need is all the credits or readme file. Everyone will be credited.
This is for use of PlasmaFire beta 5. It will and be changed alot. Thank you for reading this. -
Guys how about reading the whole thread?
PF will not be used in any other mod else the the one of the french community!
There are tones of dev teams wanting to use parts of PF (my team also) but u can’t contact the right holders.
SO forget the mod and its graphics and create your own stuff, we at NU did so and we got a similar if not better result. -
What’s all that obsession on PF anyways? You can do FAR better now that new tools have been released and techniques have been refined.
It was a special mod when it was released, but things have moved on; don’t get stuck in the past.
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Mindhunter wrote:
Guys how about reading the whole thread?
PF will not be used in any other mod else the the one of the french community!
There are tones of dev teams wanting to use parts of PF (my team also) but u can’t contact the right holders.
SO forget the mod and its graphics and create your own stuff, we at NU did so and we got a similar if not better result.I agree with MH on this. I have the whole Eula that come with the mod and it’s not going to happen people, CC confirmed it above. If need-be, I can post it here as I have before on another forum when someone was bugging them there about using it on a server but, that forum has since been closed so, I can’t link anyone to it.
PF is now a mod of the past and unless it’s original team get’s back together, it’ll never be the same. I had a great time there during all the betas and I know I will never be able to enjoy it again. 8-(
I’ll just have to enjoy all the new mods that try to implement what they can that PF had.
Your mod looks good and you should do as they said here with all the new tools that have been created since PF.
Keeps us informed as to your progress.
HK
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Well Said!!
This is an old and inflammatory argument, I’ve said this before in different words and I’ll just repeat myself…
I cannot see how any “copyright” by any modder of a mod can stand up in a court of law when it has itself already violated a real and registered Copyright of the original Freelancer game created (ok purchased together with all rights) by such a mighty force as Microsoft?
It cannot!
Many modders have threatened legal action against anyone who uses their mod work. But they cannot take any of their mod cases to a court of law, for the simple reason that they are already pirates themselves.
Silly billies. A thief threatens legal action to another thief who might steal from him something he has himself stolen? Ha ha.
Have you also considered this…
If the engine code includes and allows it, how can any use of the same command and parameter used in a mod to achieve the same effect, be considered piracy of someone else’s work? It’s not like building a progam using a programming language where you need to design the entire work line by line, and so many alternatives are available and so the program can be different but achieve the same effect. In FL it cannot, the available commands and acceptable parameters are very limited and so it must inherently be identical, and the only legal copyright owners are those who built the engine and incorporated the commands used in the .ini files.
We should merely respect the work of others.
So CC and others, including myself - no matter how much it hurts, we who designed (or rather discovered) anything unique in the way of mod coding & ini changes in FL are pirates in the first instance. So get real. Unless you created new commands, or added new functionality, you did not invent anything, you used existing functionality already built into FL. The only possible exceptions are ships and other models which are really unique design. But if the ship is a model of one used in a TV show or movie, how on earth can that be copyrighted since the original ship design is not theirs?
And even if unique models, since even those also modify a copyrighted work, by being incorporated into FL, those too are not legally supportable.
In reality, others of us refrain from using other modders’ work just out of respect and decency, but none of you have any right to forbid by law.
And since you have released a mod, how can you insist on it not being used by the community for which it was made? That’s churlish! If that’s the way you feel, don’t release it at all, instead of releasing it just for praise and self-inflation!
Why can’t you lot understand this and just shut up, and be kind to fellow modders? On both sides. Creators should release their work for all to use, or not release a mod at all. Withholding your permission is ridiculous. At the same time, Wannabees should not use others’ work without permission, out of respect. You are just breaking up the small community that is left, for self-promotion and self-esteem or mere bloody-mindedness only.
Reconsider, all of you. Take leads from those pillars among us who have donated so much and so freely, too many to name and give credit to.
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The only really impressive thing I saw in the 10 minute video was the Cruise Charging bit and that they didn’t use a command in the chat box to activate (at least i don’t think they did) Anyone know how the Cruise Charging thing was achieved. Apart from that I’ve seen equally impressive effects and such from mods that are out in the open here.
Ozed.
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Me old chum Startrader is quite right, the copyright messages that people put into their mods aren’t worth a bag of cardamine. Get it through your heads people, Microsoft own the copyright to the code, doesn’t get any simpler than that. All we are doing is modifying the same code. They’ve already given permission for us to modify their code as long as we don’t sell it for profit, simple as that.
The only sticking point that i could see issues with is music content, especially stuff that’s already out there and covered by international copyright laws.
There’s nothing stopping Microsoft from coming along, grabbing Shattered Worlds as an example, and running off with it and releaseing it as FL2 should they wish. Wouldn’t be a thing you could do about it simply because it uses the FL base code to work.
As already mentioned here already, if using ships or other items, ask if you can, if not, simply credit the people involved and off you go. It’s as simple as that. The argument about intellectual copyright holds true for custom designed objects only up to a point, any judge with half a brain cell would throw it out of court anyway due to the fact they would need FL to run and we all know who owns that.
Anything you make for a mod needs to use the FL base code to work, try and understand this everyone before you start including worthless txt files threatening to sue anyone who rips off your stuff. Music aside, anything else is fair game.
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Yet remember that we’re living in an ecosystem with other people. It’s only basic respect to ask people if they don’t mind you using their work and in 99% of the time, they’ll gladly let you do so.
Crediting is good, but asking is best.
Also, on a slight tangent: content that appears extraordinary in a single mod will become bland if it’s used in every bloody mod in existence. For instance, Why’s missile trails are really becoming bland to me because EVERYONE uses them to hell and back. Build your own stuff, people! Get creativity flowing, stop being imitators because you can never hope to better or equal what you’re imitating. It’s not like there’s just one way to do everything, gosh.
/rant
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I’m glad some people have the sense to see through the pointless threats in some read me files. I can’t believe how seriously some people take themselves, forcing you to accept an agreement before you can install a mod? Absolutely insane, gamers hate that kind of thing and in the case of a mod it’s not worth one iota.
If you want to protect your artwork then you need to distribute it as a stand alone product, not as part of a mod for a game that already exists.
Modders and the mod community for this game are owed a great deal, time and time again they have injected new life into a very old game and their achievements are no small thing, but many have refused to share.
When a game has reached the point that freelancer has, the modders should fall back to the alamo and pool their resources into one last great effort. Between you their must be the potential for a mod to knock all others into the history books. The materials at your disposal must be massive by now and if you could find a way to put it all together then i can only imagine what you’re all capable of producing.
Enough of that anyway, you have my thanks and respect for all your efforts over the years, you’ve made an otherwise average game a legend.
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Hey! Ras!!!
Hold on, he’s only 51, younger than me!
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Wise words in here. I think the most important thing here is that we share our methods/tools of modding.
If something looks awesome, the question should be “how did you do that” instead of “can you give it to me”.
Of course its also very nice if somebody shares their artwork openly, like Why did. Though in doing so, the artwork loses its unique feel, as FriendlyFire said.
So maybe, instead of sharing effects, it may be more productive to write in-depth ALE tutorials, taking this as an example. -
It’s on my todo list, promise!