Change Perspective?
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My guess would be to hack that up with the cockpit camera.
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Example entry:
[Cockpit] mesh = cockpits\liberty\models\li_freighter_cockpit.cmp int_brightness = 0.500000 head_turn = 30, 10 [CockpitCamera] [TurretCamera] tether = 0.000000, 8.577000, 33.039001 yaw_rotate_speed = 2.000000 pitch_rotate_speed = 1.500000 accel_speed = 5
Are you speaking of altering turret camera? as thats the only entry I see aka tether, that has 3 axis as far as I can see…
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Freelancer Arcade Game now?
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**For the follow camera ( 3rd person ) you will need to edit the shiparch to change that…
Example
camera_offset = 6, 22This is the normal usage of y,z, it also supports x,y,z, I would suggest trying 0,50,0 for your first attempts, this will put you 50 units directly above the ship. The only problem I foresee with this method is that it will sit directly about your current ship…**
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Could you elaborate please mr solurus?
This is purely experimentation to get some idea of how things could play out in another project of mine.
I’m learning C# at the moment for use with the XNA framework to program my own game in top down arcade style but with rpg, rts and arcade combat elements. I’m currently working on the design document so if anyone has any ideas such as things you felt were missing from Freelancer, i’d appreciate it.
Particulary if it relates to universe interaction, i.e; how the player can effect the world he/she plays in.