Freelancer Mod Studio - 1.2
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Just had a little bit of a play around, model view truly is awesome stuff!
Did a quick test on the Freeworlds demo as well as vanilla, and no problems on either!I’ve noticed that if you keep zooming in the camera just sort of goes mental, though.
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I’ve noticed that if you keep zooming in the camera just sort of goes mental, though.
This is because you probably dont understand the behavior. normal zooming or rotating does it around a specific point (lookat point) in the system - by default the exact center. If you double rightclick on an object/zone, pan around or focus the view on a selected object (CTRL+F) the lookat point will change to the new one.
Now if you cant zoom in anymore using the normal zooming means that the camera has actually reached the lookat point. try rotating around to the sides to see where it actually is looking at. This is the inspection mode.
If you want to fly around using the walkaround mode however you can use CTRL+bindings for zooming/rotating and the camera will actually not zoom but move and not rotate around the lookat point but rather around the camera position.
The exact mouse bindings can be found in the FAQ. It will probably take a bit usage to get familiar with the quirks.
Nice work, 5 stars from me.
How you did all this thing, the size is almost the same as previous releases, and this one renders all models from FL ?Magic. No actually in version 1.0 I also improved and refactored a lot of code and excluded some placeholder code from compiling (which will probably never make it into the release anyway) resulting in a total smaller installer size - not that it would make any difference if it was a few KB bigger but this was more or less a side effect
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Bobthemanofsteel wrote:
Just had a little bit of a play around, model view truly is awesome stuff!
Did a quick test on the Freeworlds demo as well as vanilla, and no problems on either!I’ve noticed that if you keep zooming in the camera just sort of goes mental, though.
Actually I have been able to reproduce that issue and just fixed it in svn by preventing the use to zoom in too far. Will be included in the next release
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Uploaded version 1.0.1
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
- Improved utf parsing speed
- Fixed rotation of objects/zones/paths with more than one defined axis value (please recheck your files)
- Fixed parsing cmp models with single LoD
- Fixed display of zone cylinders and rings after version 1.0
- Fixed not being able to save a file using “Save” after version 1.0
- Fixed 3d viewer camera flipping glitch when zooming in too fast
- Fixed 3d viewer camera wiggle glitch when zooming in too far
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I added a new FAQ entry to http://code.google.com/p/freelancermodstudio called “Q: Why are the models are not showing up in the 3d viewer?” which might help
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Uploaded version 1.0.2
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
- Added support for legend icons and 3d models in solar archetype files
- Improved adding/pasting sections (blocks) by making them visible automatically
- Fixed rotation for cylindrical zones (not paths) and zone rings
- Fixed selection box not updating when changing object transform values
- Fixed updating object models when the changed object had the same object type
- Fixed detecting some exclusion zones (property_flags | 0x10000)
- Fixed crash when file could not be saved (for example being read-only) by showing a warning instead
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Uploaded version 1.0.4
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
- Fixed selection box size of models
- Fixed sometimes not being able to select the nearest/farthest object
- Fixed model not being removed when set to invalid archetype after version 1.0.3
- Improved model load speed by caching the models
- Fixed a crash in the universe 3d viewer
- Fixed memory leak in culture changer
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Alright, this is it. The final version 1.0.5 is online. I hope you like it
Download the latest version here
View the changelog
Read the FAQ -
Great tool. Many thanks!
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Wow cool.
Thank you very much -
Much appreciated stfx, nice job.