Freelancer Mod Studio - 1.2
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Bobthemanofsteel wrote:
Just had a little bit of a play around, model view truly is awesome stuff!
Did a quick test on the Freeworlds demo as well as vanilla, and no problems on either!I’ve noticed that if you keep zooming in the camera just sort of goes mental, though.
Actually I have been able to reproduce that issue and just fixed it in svn by preventing the use to zoom in too far. Will be included in the next release
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Uploaded version 1.0.1
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
- Improved utf parsing speed
- Fixed rotation of objects/zones/paths with more than one defined axis value (please recheck your files)
- Fixed parsing cmp models with single LoD
- Fixed display of zone cylinders and rings after version 1.0
- Fixed not being able to save a file using “Save” after version 1.0
- Fixed 3d viewer camera flipping glitch when zooming in too fast
- Fixed 3d viewer camera wiggle glitch when zooming in too far
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I added a new FAQ entry to http://code.google.com/p/freelancermodstudio called “Q: Why are the models are not showing up in the 3d viewer?” which might help
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Uploaded version 1.0.2
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
- Added support for legend icons and 3d models in solar archetype files
- Improved adding/pasting sections (blocks) by making them visible automatically
- Fixed rotation for cylindrical zones (not paths) and zone rings
- Fixed selection box not updating when changing object transform values
- Fixed updating object models when the changed object had the same object type
- Fixed detecting some exclusion zones (property_flags | 0x10000)
- Fixed crash when file could not be saved (for example being read-only) by showing a warning instead
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Uploaded version 1.0.4
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
- Fixed selection box size of models
- Fixed sometimes not being able to select the nearest/farthest object
- Fixed model not being removed when set to invalid archetype after version 1.0.3
- Improved model load speed by caching the models
- Fixed a crash in the universe 3d viewer
- Fixed memory leak in culture changer
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Alright, this is it. The final version 1.0.5 is online. I hope you like it
Download the latest version here
View the changelog
Read the FAQ -
Great tool. Many thanks!
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Wow cool.
Thank you very much -
Much appreciated stfx, nice job.
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I don’t think there’s a tool in FL mod studio to do this but FL Dev has one, look in the Misc Tools tab under the Angle and Distance calculator just input the two objects coordinates and it’ll output distance and angle.
You could do the same thing with trigonometry but where’s the fun in that
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Due to the upcoming 6 year anniversary since I first started it I decided to add starworld’s requested feature. Also because I immediately liked that feature and it turns out that it indeed helps a lot to align trade lane positions/rotations which was always cumbersome.
From the FAQ: Object tracking shows info of your selected and tracked object like distance and angle between both. To track the currently selected object use “View -> Track selected” or its keyboard shortcut. To no longer track the selected object use “View -> Track selected” again.
Version 1.0.6 additionally also added selection toggling inside the 3d viewer by holding CTRL while clicking on a model.
I hope you like it
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
View the changelog
Read the FAQ