Freelancer Mod Studio - 1.2
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If everything goes well there will be a new version comming out pretty soon.
Changes:
- Load and save blocks in the original order
- Allow to change the order of blocks using drag&drop
- Allow sorting the blocks while still retaining the block order
- Options will be saved in a unified orderer which is used by Freelancer
- Allow to load and save entries which dont have a value (seperable = )
- If there are multiple entries for a single option take the last (Freelancer like behaviour)
- Implemented octahedron mesh display for LightSource
- Fix a crash when opening a system in the universe 3D display when using the english language
Please tell me what you think about =]
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I think it looks great
But tell meā¦ can i trust it? I code by hand now thanks to FLE & me not working out wellā¦ i still use FLE but will never let it touch my mod with its confused sticky fingersā¦ as was stated previouslyā¦ changes are made, then its a long process of lifting the relevant data from my ādummy modā into the real modā¦
How far removed from that scenario is this proggy?? keep in mind i code just about everything from scratch/templatesā¦ and prefer the hands on approachā¦ even to market filesā¦ Thus has FLE turned me into an anally retentive monsterā¦ will this somehow help in my recovery of trust in modding programs for FL? ā¦ besides the ones that actually do as there toldā¦ HCMP, FLDevā¦ ect
Looks nice though.
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Well you should be able to trust it completely. It might try to be clever and reorders options based on known Freelancer .ini option order and you can even change them globally when editing the template.xml in the applicationās directory.
In the new version you can manually reorder blocks because those need to be in a specific order in some files.
About the option values. Well FLMS does not try to force any values for them. You can enter anything you like (right now) but Freelancer may not like it. Actually it was planned to support you with that as well but I did not have the time to implement it yet.
OK ā¦ what I want to say is that everything you see after you saved the file is entirely your doing except option reordering. Therefore you can definately trust it as it wont magically change things or crash because of strange values or something like that.
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0.9.5 released
Download the latest version here
View the changelogYou can also use the autoupdater of your Freelancer Mod Studio if you have it installed to automatically upgrade.
I rearranged a lot of options inside Template.xml which define the save order or options within a block - for example if nickname = ā¦ will be saved before ids_info = ā¦ or the other way round
But there are still lots of options left to rearrange in template.xml. If anyone wants to help please feel free to compare them with FL vanilla .ini option arrangement and send me your differences. Thanks
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What the heck I guess I didnt test it enough this time.
Mirkha: Mind sending me your universe.ini? Because if I understood you right your vanilla ones works - thats correct?
EDIT:
CK256: Mind sending me your system+universe+solararch file as well because I cant reproduce it with my vanilla files? -
This Mod studio is soooā¦. USEFULL!!! Notepad is finished! :x
Thank you so much!!! 8-) -
Hey,
thanks for your praises =]Now CK256: Did you solve the issue?
Mirkha+CK256:
I tested all of you files and they work perfectly fine for me. If you still have that issue you could uninstall and install the application but I doubt that this would help. If you cant get it to work we might have to meet in irc so that you can tell me in detail how to reproduce it (otherwise its hard to fix)PS: New update coming out today because after drag&drop a block the 3D viewer has still saved the wrong IDs and therefore if you select one block on the list, the wrong one will be selected in the viewer.
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The loading issues have gone although the download release appears to be the same, anyway it now works for me
CK256
(Edit)
Iāve just had a problem during a copy/paste action (the copy/paste worked after restarting) I did notice two panning targets just prior to this, Iāve copied the details (looks like English but I donāt understand a word LOL)See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.NotImplementedException: The method or operation is not implemented.
at FreelancerModStudio.frmProperties.Copy()
at FreelancerModStudio.frmMain.mnuCopy_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
ā--------------------------------------
FreelancerModStudio
Assembly Version: 0.9.5.1
Win32 Version: 0.9.5.1
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/FreelancerModStudio.exeSystem.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dllSystem
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dllSystem.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dllSystem.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dllSystem.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dllFreelancerModStudio.XmlSerializers
Assembly Version: 0.9.5.1
Win32 Version: 0.9.5.1
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/FreelancerModStudio.XmlSerializers.DLLPresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4016 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dllWindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4016 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dllWeifenLuo.WinFormsUI.Docking
Assembly Version: 2.3.3861.37679
Win32 Version: 2.3.1.1
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/WeifenLuo.WinFormsUI.Docking.DLLObjectListView
Assembly Version: 2.2.1.24649
Win32 Version: 2.2.1.0
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/ObjectListView.DLLHelixEngine
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/HelixEngine.DLLWindowsFormsIntegration
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1427 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsFormsIntegration/3.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dllPresentationFramework
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4016 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dllSystem.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dllPresentationFramework.Luna
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1427 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework.Luna/3.0.0.0__31bf3856ad364e35/PresentationFramework.Luna.dllSystem.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dllAccessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration></configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box. -
Mirkha: I downloaded the full mod and I found the reason why it was crashing.
Those two blocks where defined multiple times in your solararch.ini
space_habitat_dmg
droidcs_destructableIn next version FMS will automatically take the last block if there are many with the same name (FL behaviour). That will fix it
CK256: Will try to reproduce it. It always happens when you press paste after you copied a few blocks and restarted FMS?
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I must sayā¦ thank you stfx for your work & effort here, even though i may never use your tool ( i mayā¦ it dependsā¦ im quite confident doing it all by hand now) its great to know someoneās still trying to make that ever elusive āall in oneā tool that would have made my 1st mod just that much easierā¦
Kudos to you stfx :pint: :pint:
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I had been copy/pasting several area_defend zones around the system and this might have been the forth or fifth copy/paste operation.
Your software makes system building fast and efficient and if youāre mad enough to build a 3D system it makes placing and orientating trade lane zones a lot easier.
CK256