Alcander's Freelimits
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Works great now
Did i spot a freighter class in the sourceā¦ is that working at moment?
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Iitās kind of a off topic request but since the project is getting so bigā¦
Is it possible to add a light pack mount point? would be kind of a pimping feature, to be able to change those slowsmalwhite for slowsmallpurple or etcā¦
packs would have generically around 20 lights, can cause any issues if mounted on ships with only 7 our 8 RunningLight Hps?
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Hereās what I currently plan to do with the hardpoints, so you can start planning yourselfā¦ The types available are:
- hp_EQUIP_special
- hp_EQUIP_special_N
- hp_TYPE_EQUIP_special
- hp_TYPE_EQUIP_special_N
where N is from 1 to 20; TYPE is one of fighter, elite, freighter, capital; and EQUIP is one of gun, missile, turret, torpedo, disruptor, mine, cm, shield, thruster, power, engine, tractor, scanner, armor, user1 to user5. By default, gun will still be labeled as Gun/Missile and torpedo as Torpedo/Disruptor, but an option will override that. Another option will allow remapping classes 11 to 20 as 1 to 10, or having four groups of five (youāll have to rename the actual labels yourself, though). Finally, there will be āsoftpointsā, which are the dynamic hardpoints mentioned earlier.
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So Trueā¦ Youāll hear no complaints from me on the matterā¦ hehe
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adoxa wrote:
Hereās what I currently plan to do with the hardpoints, so you can start planning yourselfā¦ The types available are:- hp_EQUIP_special
- hp_EQUIP_special_N
- hp_TYPE_EQUIP_special
- hp_TYPE_EQUIP_special_N
where N is from 1 to 20; TYPE is one of fighter, elite, freighter, capital; and EQUIP is one of gun, missile, turret, torpedo, disruptor, mine, cm, shield, thruster, power, engine, tractor, scanner, armor, user1 to user5. By default, gun will still be labeled as Gun/Missile and torpedo as Torpedo/Disruptor, but an option will override that. Another option will allow remapping classes 11 to 20 as 1 to 10, or having four groups of five (youāll have to rename the actual labels yourself, though). Finally, there will be āsoftpointsā, which are the dynamic hardpoints mentioned earlier.
Did you ever finish this? Is this a part of EngClass2.zip? The reason I ask isā¦ I was going to hold off on implementing this into SWWT unless you decide youāre not wanting to invest any more time into it. In which case, Iāll implement it as is.
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Havenāt started yet - the single-player command console ended up being a bit more than originally intended, plus a couple of sidetracks along the wayā¦ ATM Iāve got multiple ships working (so now you can own a fighter and a freighter) and am deciding how to handle transfer between ships (at this stage, it looks like I wonāt). Then I want to be able to jump to another system. Then Iāll do the hard points.
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adoxa: Could you imagine to release the multiple ships part as an FLHook plugin as well?
As for the tradingā¦.you could use an external file where the equipment get saved for the other shipā¦then the user might have to relog and then the content of the external file will be read out and the weapons will be edited away from the one ship and given to the other
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@alexcomboy: Sorry, whatās āPOCā?
@Bas: Imagine yes, do doubtful. I wonāt for the initial release, which will give the existing FLHook developers a look at it and see what they think. As for trading, yes, itās already possible via save game manipulation, but I was hoping to make use of a dialog. At this stage, hacking the Equipment Dealer is favourite, but itās still iffy.
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Wellā¦ im about to release my latest Beta to my testersā¦ It has most of adoxaās new stuff working well 8-) ā¦but the mod itself is still in deep development so its far from finished.
Iāll PM you a dll link in a few days
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Eh - sadly for me you just integrated a feature (multiple ships) I wanted to create as soon as I would knew enough about FLHook and C++.
Luckily - Your effort wasnāt wasted as I guess it would take me at least a year or two to archieve that knowledge
(see here: http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=1880&forum=48)
Just for my curiousity, did you pick up the idea there or did you just get the same idea as me?
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@Bas: No, from SP turned MP mod?. Same idea, though. Not too sure how well my implementation will adapt to MP, but I think it should.
@alexcomboy: Ah, of course. Sorry, youāll have to wait until itās finished.
However, to whet your appetite, hereās how it works. Letās say you currently have an Eagle, but want to buy the Humpback. So you go to the appropriate dealer and type park. That puts your ship and all its equipment and cargo in storage, as well as your weapon groups. (However, to make things a little easier for myself, the ship must be in perfect health.) Now you can buy the Humpback, equip it as desired and do all your trading. To get the Eagle back is simply a matter of typing drive (stored ships magically follow you around :)). That will park the Humpback and select the Eagle. If the Humpbackās not for you, type sell h to get rid of it (drive will automatically select the ship if you only have one, but sell does not). And if I can get it working, xfer will allow you to transfer equipment between the current and stored ship. The stored ships are saved with the save game, appending āsā to the name (so autosave.fl has autosave.fls).
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Could you also expand the feature so it would be possible to have more then 2 different ships? Maybe five or so?
(Shouldnāt be hard or much work, from what I do know about programming)I guess you already modified the FL exe so it is possible in SP to enter something in chat?
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I didnāt really make it clear, but yes, you can have as many ships as you want. However, theyāre identified by their name, so having many of one ship means cycling through them all to get the one you want. I donāt anticipate people having more than three of one ship, thoughā¦
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Indeed nice, but though I personally hoped that having multiple ships would be possible as well (maybe create a suffix? someshipname_1, someshipname_2ā¦.).
Just cause I love to have multiple Pvp characters at the same location (forced to have more than one) because i prefer to use different pvp setups.