Models giveaway
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I will probably be doing 2 or more textures for this one Yet it’s the hardest ship to texture that I’ve done …. lots of map stretching that I need to solve.
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And here it is ladies and gentlemen !
Some more textures or model variations will follow in the future if I get enough requests.
>> Click here for a bigger preview <<
Download model:
Server 1 ///// Server 2
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:pint: :pint: :pint:
Looks very pirate-ish in the last pic :x
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hmm 75,004… this sucks to be the one to say this… but that’s a wee too big for the humble ms3d, i just tried …
game might choke a bit too… but there are ways around that…
now… where’s that tut on multipart models?.. hmmm… time to learn a new skill it seems lol -
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2018&forum=26
If you have any troubles, let me know.
@Sol: beautiful model!
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… nahhh The model stays as it is from my point of view but if you guys feel the need to make changes to fit better in your mod go ahead. You could probably take out a sigficant number of polys if you remove some of details.
On this particular model I wanted to do many details using polys and not texture cause I wanna do a small personal video in the near future and I need the ship to look somewhat realistic. -
I can break her up in blender… going to have to make my own texture though… (no probs lol) … just needed that thread on multipart .cmps, Thanks Sushi
I may also try some poly reduction… but that’s a last resort… its time i learn’s more about complex .cmp types anyways.
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As XP mentioned, there can be used other software to “prepare” the model. Thing is that if I were to start reducing the poly count on this model, aka removing lots of stuff, would take me more time than creating a new model from my to-do list Anyway since there are some many models being used in mods that are way over 100k polys means this can be done … not easy but it’s doable, if you wanna have a cool pirate/junker ship in your game
All in all the fact that I got such a good response from the community about this model (even though it requires some work to get ingame) makes me feel all fuzzy inside :pint: Cheers -
Sorry m8, next time indeed
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Quick question: does freelancer support textures with alpha ?
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[Confusing Answer]: Yes master, but its a tricky process and as such was only used on nomad ships… probably also need to alter the dacom.ini to accommodate.
(sry… been playing KOTOR-TSL… in a HK-47 response mood lolz)
@ gibbon… don’t worys m8… if i somehow get it done, I’ll send you her, might be a few weeks though as im back into codeing as i kinda overdid the whole ms3d thing over Xmas (fried nerves & all… lol). im only really up for simple converts at this time… this may change though (dam modding mood swings…)
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Of course it does
SImply add an alpha channel to your texture, thats it. -
Seems you have quite a talent for modelling ships. Very impressive.
I would love to see the original freelancer ships cleaned up, if you catch my drift. They’re looking a little blocky and dated nowadays, a few added curves and smoothed edges would work wonders on them and give the original game a much needed facelift, especially if the textures were sharpened up a little aswell.
Has anyone produced a mod which improves the overall graphical quality of the vanilla game without adding new content? Other than the HD texture pack that is.