Moralic imput required. Please read.
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I guess that tool uses client hooking. In this case i won’t allow it because i already have client hooking in my mod and don’t want any conflicts. Also my client dll adds some of those features
I’ve nothing to say about features themselves, they’re pretty harmless.
I’m running almost vanilla server.
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Regarding CF: Those are mostly just what "IF-it is when…"questions. Plus I guess I would re-create the new effects with the old names anyway
I guess that tool uses client hooking. In this case i won’t allow it because i already have client hooking in my mod and don’t want any conflicts. Also my client dll adds some of those features
About which tool are you talking? FLHack/JFLP?
@FF
indeed that mod might be a good addition to vanilla servers, it might work pretty well and stable
but if not taken care about it players using this mod might have an advantage over players which dont use the mod (depending on how this mod is designed and which features will be used in the final version)
however… i believe that even vanilla servers have rules that state not to use mods if you play on them
every player using such mods risk to get banned without warning
question is “is that worth it?”That’s why I am asking also about modding servers. It is not only about the server mod itself, but also IF you would allow it if it won’t have any conflicts with your mod - Because this is the answer if you just don’t want to have users at your server with the Addon because the “no mods allowed” rule.
OP, this is the reason why I allow you the game behind the scenes and have agreed for giving you access to the internal developer forums. I really don’t want to create troubles for anyone, and TBH I really hoped that you find this thread…eh -
Bas wrote:
About which tool are you talking? FLHack/JFLP?About the linked one, http://forum.station-network.de/index.php?page=Thread&threadID=8372
Or maybe i got something wrong :roll: -
Eh that’s the modification/addon.
The only Hook I can see are bloom effect/ENB series, GLS workaround & maybe client-side chatlogging
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… @Predator/F!R: I guess you wouldn’t care …
Addition from our rules:
…
- Cheating is NOT tolerated.
(crime #1).
That means for example
- … no nothing…
And the discussion if it’s a cheat or compatible or what ever will be very short.
Besides:
Does it make sense to ask for opinions,
if you don’t want to hear them? - Cheating is NOT tolerated.
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bas - it is not that behind those scenes is something i have not seen already
I joined that project just to prevent serious troubles for others.Actually the point is that servers have their rules and these are often simple and valid. If i would allow that one of them would get broken then other rules will get broken aswell. And then endless discussions will start.
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F!R: I WANT to hear the opinions, otherwise I wouldn’t have started this forums topic.
Yeah OP, that’s one of the problems. TBH I even take it such serious that I ask myself some times if I may should drop the project cause of this.
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From where do you know?
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It’s obvious that on 98% which is actually 99.999% of all MP servers, only want you to use their mods for their server and not any other mods at all. Just like something as simple as the Speed Mod is enough to get a player banned, what makes you thin g that nothing else will? It’s crazy to think otherwise, Bas. Nothing against you or your ability. It’s just common sense.
Whatever players wish to use for SP is entirely up to them. Why pursue offering something that only continues to prolong the negative when it’s not necessary?
What I keep seeing here is one Topics stops, then another begins and it’s still along the same subject, cheats. Anything that alters an MP server that is not yours alone is considered a cheat providing it’s not being use in SP.
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I don’t really see what addon you are talking about, guys But if it’s about that one (link) - it’s not a cheat (besides maybe visible tizona fx). Cheat is unfair advantage in economics or battle, while those are just convenient or nice features.
Seriously, HD textures or chatlogging aren’t cheatsHunterKiller wrote:
It’s obvious that on 98% which is actually 99.999% of all MP servers, only want you to use their mods for their server and not any other mods at all.Well, i hosted Radiant’s HD textures on my server as optional mod for people to use. Because it doesn’t give any advantage besides very eye-pleasuring planets and asteroids, etc
While i won’t allow using speedmod because it will give one player advantage (trading mostly) - that’s a cheat.Bas wrote:
Eh that’s the modification/addon.GLS workaround & maybe client-side chatlogging
Yep, those are using hooks, and that’s where conflicts could be when you try to use it with other mod that uses hooking.
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You can’t compare things like graphics changes and co. with cheat which alters the gameplay (speed mod, money cheat…)
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just because on your server it is not considered a cheat the other servers out there dont have to think in the same way
a graphic mod (HD textures) being used on my new mod would not only change the textures… it would change much more… that alone is not permitted
and what if that graphic mod causes a crc conflict on the materials? -> unidentified crash for the players using those mods and the admins and modders are getting blamed for bugs while they are unable to fix anything since their own work is free of errors
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Eh - I think it won’t harm to hear some voices of other Vanilla servers. Will try to get at least an admin of each larger vanilla server to this topic (FLU, DFLS, Berlin…)
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HunterKiller wrote:
What I keep seeing here is one Topics stops, then another begins and it’s still along the same subject, cheats. Anything that alters an MP server that is not yours alone is considered a cheat providing it’s not being use in SP.What does it alter on the server exactly? :-?
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[d]I’m just a little curious… What exactly is the issue here? That some server admins might not want any client-side changes of any sort (graphics etc.) being used on their server? If that’s the case, they need to explicitly state this in their rules.[/d]
Edit: Nevermind, totally missed the first page of this thread. That explains things a little.
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@OP: Material CRC conflicts create odd looking textures, not crashes. I don’t see what a HD texture patch could mess up.
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i had crashes due to material crc error already and i remember that LS mentioned something similar aswell
and there are more possible risk as you can not simply just change the texture… you have to change the entire mat which is in many cases not that original anymore and probably has different references to other fileshere i can only speak from what i know of my own mod and there are more than 20 cases this might cause problems because FL would suddenly be missing secondary textures (overlays)
Im not sure if that would lead to a crash but i am sure that this would cause error logs.