New Total Conversion mod in the Works
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Excellent work lone! i will be following this daily!
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And here is another ship, Heavy fighter Missle boat Kestrel.
Kestrel landing to rearm, and to change pilots while training new pilots to handle the new ship.
Kestrel Missle boat letting missiles loose in training.
This is the last one for today, I’ll work on more later. I need to get to bed.
NOTE: Please go back and look over this thread, as I HAVE changed pictuers in some of my past posts.
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OutCast wrote:
Awesome! Now make an Amarr ship, pleaseSorry I’m going to finish up the Caldari side first, then I’ll go from there. Most likly I’ll work on the weapons. That way I can release a beta with liberty replaced with all Caldari ships.
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Wow ! I have always loved these ships !
Pure joy ! -
Looks awesome, keep it up.
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eagleclaw wrote:
Looking good lonestar.
When will you have the beta up and running?I’m hoping to have the Caldari side finished and up and have a working beta by July, But i’m wondering what to use for the bounty hunter ships. Maybe I’ll use the Jove ships for the bounty hunters and use the Sleepers, and rouge drones for nomands since some already look buglike.
Maybe I’ll do a few rouge drone models so you all can look at em. As with the sleepers/jove/concord. The Jove have like maybe three ships, as with concord.
Anyways, I’m off to do more editing and stuff.
Lonestar out.
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I have to say I’m pretty impressed. Nice work on getting all these ships imported. I know you say you have all the legal stuff covered. I really hope you do, because I would hate to see this work go to waste.
As a side, how are you handling scale? The size differences between the ship classes can be truly immense. Keeping frigates at the vanilla fighter size scale and using that as a base is not too bad an idea. Are you going to keep all the ships scaled relative to the frigates you have imported right now? You shouldn’t have a problem with stuff getting too big if you do that. (At least on a sub-capital level. Capital ships in EVE can get stupidly big.)
Pic semi-related. It’s how EVE ships compare to Freelancer ships in size. Click here for more EVE-FL scale pictures.
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Why485 wrote:
I have to say I’m pretty impressed. Nice work on getting all these ships imported. I know you say you have all the legal stuff covered. I really hope you do, because I would hate to see this work go to waste.As a side, how are you handling scale? The size differences between the ship classes can be truly immense. Keeping frigates at the vanilla fighter size scale and using that as a base is not too bad an idea. Are you going to keep all the ships scaled relative to the frigates you have imported right now? You shouldn’t have a problem with stuff getting too big if you do that. (At least on a sub-capital level. Capital ships in EVE can get stupidly big.)
Pic semi-related. It’s how EVE ships compare to Freelancer ships in size. Click here for more EVE-FL scale pictures.
Heh What i’m doing is exporting the models at .0.5 from milkshape, put them into flmodeltool resize it twice at 10, then resize it at 0.5 twice and it appairs to be at the right size for the game. I mean look at the pics of the frigates, the look about the right size. And i have the Dreadnaught the Phoenix slipping thought the docking ring with only the turrets going thought the ring.
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If you’d make a vid with some of these ships … would be cool ! Caldari is probably my favorite faction, I mean the “Drake” was the only ship I used for like 1 year, every day, for everything, from missions to pvp, guard, wormhole explore … etc. Most likely my all time favorite ship.
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eagleclaw wrote:
@lonestar
Is there anyway I could get some eve online ships from you.
If you could some some fighters to me I would like that very much.
By the way your mod is looking good keep up the good work.Also what are you using to create your mod?
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Yea, I pulled both the fighters and bombers out of the Caldari, I just need to finishe them I thik they are in obj format now.
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I’m using a program called Triexporter to pull the ships from eve-online. And then using Milkshapse 3d, FLModeltool, FL Sur Builder Beta, DDS convertor, and HardCMP. Then use FlScan to look for errors, and it has solved a few headaches already.
I think that was the list of programes I use for this.
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eagleclaw wrote:
I actually meant are you using a SDK, Quickfix or JFLPUm not sure, but it is modifacation of FoxBoxes 88flak witch I’m using as a base, and will credit him for his work. BUT I’ll make a freash install that is not dependant on 88-flak also just in case.
Condor pics are up go back and take a looksee.
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Heh What i’m doing is exporting the models at .0.5 from milkshape, put them into flmodeltool resize it twice at 10, then resize it at 0.5 twice and it appairs to be at the right size for the game. I mean look at the pics of the frigates, the look about the right size. And i have the Dreadnaught the Phoenix slipping thought the docking ring with only the turrets going thought the ring.
My math is not the best admittedly, but if you export from milkshape at 0.5, would you get the same end result if you then resize once at 25 in flmodeltool.
Come to think of it, if milkshapes scaling works the same way, then could you just export from milkshape at 12.5 and not need to resize at all I wonder. Worth a try maybe if it speeds you on your way.
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Ok sweet I’ll try it, I’m currently trying to get the current ships in the NPC hands. But I’m running into troubles.
Ok I have two custom ships sitting in the manhatten ship dealer, they BOTH appair to be the same ship but are not. And I’ve set up the Nookbill, Condor, and Kestrel all to be flown by NPCs The Kestrel and Condor by liberty police, and the hookbill by liberty navy.
However I’ve seen that no matter what of the two messed up ships that I pick All liberty police ships appaer the same even though its supposed to be the kestrel or the condor. I have repeted the error with my ibis ship also.
Any ideas what is going on here?