Resolution 1280x1024 - 32
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Works fine doing it this way HK. i have 1280 x 1024 on this pc and something similar on my laptop and change it as shown above without issues
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sorry its taken me so long to get back. real life issue’s
iv tryed those. the cause the game not to look right.
the menus & such are all out of place & the text is off of the screen.
iv tryed my self to play with files in freelancer folder to get everthing looking right. id get it perfect than it changes again back to the pulled out setting. so im not sure that freelancer can run in 1280x1020 with out things looking out of place
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Hello,
first: sorry for the bad english.I have a problem with you fix.
I play on the HHC and there use the program for autodetect of the resoultion.
At the moment i play with 1280x1024, the HHC mod use your fix for this resoultion but this no normaly.
On either side of the display the game are cuttet.
See.
Sometime, if i switch from game to the destop and back, i have no cut on either side, but 2 problems
First, if i die or log out i have the problem back.
Secend, I see more.
Seehave you a idea to clear the problem?
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Someone would have to find the offsets for the ratio of the hud width and height. Currently its 4:3, which causes the problems (even in 16:9). It seems really hard to spot, or its a lot to change. Either way, unless this is not done, there is no way to fix it. I tried it myself, but in the end it was to time consuming (found some interesting things, though).
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Isn’t the entire interface layout stored in interface.generic.vms?
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@wodk4: I see.
@Vesko: JFLP should handle that fine (1280x720/768 works, so a bigger one should work). If you’re just using the DLL and not the full patch, you will have to modify cameras.ini, changing all fovx values to 0 (that lets JFLP know to calculate them according to the ratio).
@FriendlyFire: interface.generic.vms only stores images; all the positions and sizes are hardcoded into freelancer.exe.
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well the only reason i want 1280x1024 is that 1280x960 leaves black edges on the sides of the screen. so if i could get it pulled out to 1280x1024 it wont have a black edges on the side. but than when you do get that. everthing ( the hud,hull,shield status ) is out of place.
so eiter way there is a issue with getting freelancer to 1280x1024. i think in the freelancer readme file it says it supports 1280x1024. but i have never heard of anyone being able to get FL to run at that.
just something is keeping FL from being able to run at the screen size.
plusas a side note. im playing shattered worlds. and there coding that allows you to change screen size. does the same thing which is why im posting here.
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1280x960 is 4:3, Freelancer supports it directly. I had no problem, once I used the monitor controls to resize and reposition. 1280x1024 is 5:4, which Freelancer will not support - you need JFLP or directly edit PerfOptions.ini. Even then, it still doesn’t like it. I’ll work on it tomorrow, but no promises.
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Adoxa, I would not follow these silly wish-lists. Next it will be a demand for 1300x1100.
Wallies.
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StarTrader wrote:
Adoxa, I would not follow these silly wish-lists. Next it will be a demand for 1300x1100.Wallies.
JFLP calculates the screen size and moves the HUD parts accordingly. IIRC, adoxa allowed for any resolution, up to a quad-monitor array, when he made JFLP. Sensei’s screen shots actually look quite excellent, considering that Freelancer was never designed to handle other than 4:3 aspect ratios.
The slight imperfection in Sensei’s screenshots is well within my tolerance. If adoxa makes JFLP even better than it is, then that is great… but, as you say, ST, it is unnecessary, IMHO. JFLP is awesome as it is!
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Well that’s what I am saying, adoxa is offering to do more work on this just for the sake of one who doesn’t realise FL was designed when there was NO 1280x1024 nor other crappy oddball resolutions.
I prefer him and you to have time to work on our UTF Editor and the sur exporter/ sur builder, which are far more important than the one player’s daft wishes to remove a bit of black that he can remove with his own finger on his screen size button!
I mean, how far away is 1280x960 from 1280x1024?
Jeeezz!!
Where’s my ROFL button?!
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right. well how come i can run battlefield 2 & other games at 1280x1024.but freelancer wont run at it with out some marjor tweaking.
now if it puts you out any. than dont worry about it. il try & the program you posted about it.
but i didnt mean to start something that would never come to a end.
not something that i wanted to happen
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lolz, ST… ye a mean wabbit (PMSL)
It’s ok warlord… were just a tad protective of our favorite FL Hacker, as Adoxa stated… no promises, if he feels it’s worthy he’ll pull it outa his… erm… yeah… hat?..
Now… in a slightly related matter… What controls the font’s and there positioning/size when FL’s reading from “fonts.ini” ? altering the fixed_height = 0.0 just seems to move it up or down… im looking for the overall size as defined in “rich_fonts.ini” are they tied somehow?