Menu color help
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Yes, i know what is the group chat, and how it looks like.
If you mean nn_groups as nn_box then they are just backgrounds, if something else then no clue.
Posting an image or more just make our way easier to solve the problem.Aigle-Imperial wrote:
Do you know group chat colour? Maybe you should re-read my post, no offense, but I wrote all this in my first post. -
What we need, is a hack^^ Because I modified the group chat colour that Adoxa mentioned in his listing of font colours, but as I said, it only modifies the text in the box where you enter the text. I did take screenshots of this, but somehow they’ve not been saved. I’ll see if I can get around to do a new one.
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Could you running FLHacks Dual Multiplayer be the difference, as I am not seeing many variables that could be different and affect this.
Edit: Players in Group Arrows are blue and their names are invisible in the bottom left box unless highlighted.
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Using the Fl Colors script, I changed the group color to orange and here’s the excerpt from rich_fonts.ini.
font = 8, Arial Unicode MS, 23 [Style] name = STYLE_GROUP font = 0 bold = false italic = false underline = false color = 255, 128, 0 [Style] name = STYLE_CONSOLE ```Again testing with Dual multiplayer, the attached screenshot shows the result. As for whether the other player needs the colors, too, I'm not sure. The message comes from the server (server.dll I mean), so that suggests it's the server that controls the colors.
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Adoxa,
Can I ask how you were able to change the colours of the brackets and the label for group too please?
Thanks,
Rik -
Didn’t I already say how? :? Use Freelancer Colors to change the group color (the brackets) and edit DATA\FONTS\rich_fonts.ini, adding STYLE_GROUP to change the group chat color.
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Something up with your website adoxa?
I can’t access FL Colours, can’t connect apparently. -
Sigh, looks like it’s down again. You should be able to see for yourself - I’m on Box 16.
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Apologies Adoxa, must have had a brain cloud when I was posting this the other day. Fantastic script, thanks!!!
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I am having a problem on changing the color of every blue interface even if I follow the guide of cheeseontoast’s (HUD Editing Guide)…
After following the guide, I ran the game, and after the Freelancer screen, it exits the Freelancer screen window and a window will pop up saying that the “freelancer.exe has stopped working” and I need to close the program.
I did what cheeseontoast said on the guide but I failed to run it…
Can someone please help me on this…
Thanks…
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Hunor wrote:
There is a new question here: How I may change it the hud_energygauge, hud_hullgauge, hud_shieldgauge colors?Those files can be found in Freelancer/DATA/INTERFACE/HUD, and are 3db type images. You can change them by extracting the texture from them and changing them in your graphical program.
How exactly, I can’t tell you right now. I need to dive into that again myself. But I’m sure someone else can tell you about that.I am having a problem on changing the color of every blue interface even if I follow the guide of cheeseontoast’s (HUD Editing Guide)…
After following the guide, I ran the game, and after the Freelancer screen, it exits the Freelancer screen window and a window will pop up saying that the “freelancer.exe has stopped working” and I need to close the program.
I did what cheeseontoast said on the guide but I failed to run it…
Can someone please help me on this…
Thanks…
No doubt that something somewhere has gone wrong after all, or it wouldn’t crash. Based on the info you are giving, it’s hard to tell what exactly. If you really don’t have a clue what the cause is, the best thing to do is to put your backup files back, and then add one edited file after another, loading the game after each time. Do this until the game starts crashing again, and you will know which file causes it. Then it’s a matter of retracing your steps and finding out where exactly you went wrong.