UTF Editor
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well, in the rev the value is a radiant count. tell us, adoxa, how many ingame distance units are one âradiantâ in the data editor?
and i use 1.4 as i am so far used to it and itâs great so far, too. and because i do not like betas too much and have time enough to wait for the first complete release of the new editor. donât you think iâll stay away of progress -
writing my own model viewer i encountered a crash when minimizing the 3d window.
after checking i found this bug exists in utf editor too.
so i thought im gonna post the fix, should be easy enough to port to c#.add an event handler to the device.
this->Device->DeviceResizing += gcnew System::ComponentModel::CancelEventHandler(this, &Form1::OnResizingDevice);
the function to be called.
private: void OnResizingDevice(Object^ sender, CancelEventArgs^ e) { if (this->WindowState == FormWindowState::Minimized) e->Cancel = true; }
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If this has already been mentioned, my apologies.
After having to restore my tower and my FL Editing apps, I have been trying to get UTF 3.0 to function. W/some help from DwnUndr, I was able to get the .net 3.5 installed, and that helped get the app to run, but when I get to try and view a .cmp file, I get this error:
http://imageshack.us/photo/my-images/854/utf3error.jpgAny assistance greatly appreciated.
Fus
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Run the âDirectX End-User Runtime Web Installerâ (dxwebsetup.exe). This installs the missing .NET assemblies and makes it work.
Iâve confirmed this on a machine that was not working.
PS: Periodically check the latest UTFeditor.exe in SVN.
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Cannon wrote:
Run the âDirectX End-User Runtime Web Installerâ (dxwebsetup.exe). This installs the missing .NET assemblies and makes it work.My thx Cannon, that did the trick. As far as updates from the second link, every time I have downloaded and launch the updated exe from there, Windows pops up w/a warning msg. This version I got from Dwn which is prob a early version doesnât. Creation date is 5/31/11. Any clue as why?
Fus
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Iâve en error on importing thn
everytime i got thisdonât know forgott thomething on my side
Runtimes are installedError:
Informationen Ăźber das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.************** Ausnahmetext **************
System.Exception: expect âdurationâ
bei THNEditor.ThnParse.Parse(String s)
bei UTFEditor.UTFForm.ImportHardpointsFromTHN(String path)
bei UTFEditor.UTFEditorMain.toolStripMenuItem5_Click(Object sender, EventArgs e)
bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.ToolStrip.WndProc(Message& m)
bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
â--------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.UTFEditor
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.0.0.
CodeBase: file:///D:/Games/FLMT/UTFEditor.exe.System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.System.Core
Assembly-Version: 3.5.0.0.
Win32-Version: 3.5.30729.5420 built by: Win7SP1.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll.System.Configuration
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.Microsoft.DirectX.Direct3D
Assembly-Version: 1.0.2902.0.
Win32-Version: 9.05.132.0000.
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll.Microsoft.DirectX
Assembly-Version: 1.0.2902.0.
Win32-Version: 5.04.00.2904.
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll.Microsoft.DirectX.Direct3DX
Assembly-Version: 1.0.2911.0.
Win32-Version: 9.12.589.0000.
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll.************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.Zum Beispiel:
<configuration></configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt. -
Will this work for Windows 7. Because I canât view any CMP model.
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It was designed in Windows 7. Please make sure you have all the libraries installed.
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Installed DirectX Runtimes, but I still get this when I try to âShow Modelâ.
EDIT: Didnât you say something about a tweak towards recompiling the application?
EDIT2: Never mind, the SVN build works better.
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Version 2.2 has now been released!
First and foremost, this latest version now runs on the .NET Framework 4.5.2. This gives us more modern features and bugfixes across the board.
Here are the highlights for this new version:
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Significantly improved node copy/pasting behavior. Nodes are pasted as siblings to the current node as opposed to children (Ctrl+Shift+V allows pasting as children). Copied nodes will include all children. Pasted nodes are renamed if an existing node has the same name, and the rename is smart enough to detect the numbering pattern and continue it (useful for repeatedly pasting a node). Ctrl-selection now works properly.
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Model viewer has been ported from Managed DirectX to SharpDX, eliminating a now deprecated dependency.
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Model viewer properly updates when the UTF file is changed in the main window (e.g. adding/removing hardpoints).
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Completely redesigned camera. Now uses perspective projection, is smoother to move and pivot and zooms around the cameraâs origin rather than the modelâs. The middle mouse button is now used to pan.
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Moving hardpoints using the model viewer now provides a consistent and correct orientation and properly matches up when reloaded.
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Significant performance improvements when copy/pasting numerous hardpoint nodes while the model viewer window is opened.
Please report any issues you may encounter.
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I should probably keep this updated a bit more oftenâŚ
Version 2.5 has been released! The highlight of this version is a new Resize option in the main menu which will rescale a model by the provided value, preserving hardpoints and animations.
As usual, please report any issues you may encounter.
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Hi! I have a problem with this version. I canât zoom in/out, I tried to scroll and use the +/- on the numpad but that didnât work. Have you the solution to this problem?
Edit : My bad that was the opened files I used that was buggy for the other files itâs OK.
Is there a way to get the zoom factor info in the model viewer? And texture colors are missing in the model viewer.
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The zoom in the new model viewer isnât the same as the old one, itâs not quite as clear what the factor means due to a change in interpretation. Why do you want that information, exactly?
Also, youâre going to have to be clearer regarding textures. They load just fine here.