Hello everybody
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yeah, shooting npc’s might be the best training for the starter but once you feel strong after beating the final enemy you will get a newbie again after getting up on multiplayer.
'bout the race: try starting to turn in direction of the next ring even before you pass current, in the later sections of the lap. -
If you are feeling to tired to do the race over and over again you might want to upload the savegame so a other person might flew it for you (can’t be me, sry, my FL doesn’t work correctly atm)
And it is true…MP is the big FL world.
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As for the Mutiplayer what kind of chrateristic have to own my laptop?
It’s not new and it’s CPU is 1.6 Ghz only…I fear it’s not enough.Another advice please…I saw when I installed the FL game it showed me a code for the MP but I didn’t copy it…does anyone know where can I eventually find it?
As for uploading my saving I really don’t know how to do.
Thanks to all
see you soon -
depending on mod the RAM could be kinda prob. for instance dynamic asteroid fields do ask additional RAM more than vanilla. your cpu is enough.
your account number, if you did not completely reset your system you can read in the application .\exe\myflaccountid.hta
if you did reset, you could hope, that a server you have played on still has your account data. in that case, the owner or an admin could give you the number. -
Gisteron wrote:
if you did reset, you could hope, that a server you have played on still has your account data. in that case, the owner or an admin could give you the number.Nope they can’t, they can just transfer the ships to a new account.
But I think he ment it another way, he never played MP before and he got an key during installation(really?)
You shouldn’t need that key, if you have no key FL will automaticly create one, so you’ll have an account to play onlin
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The key you see during the installation is the Customer Support ID, it has nothing to do with the MP ID used on multiplayer servers.
When you first connect to the Internet using FL, it will automatically create an ID and show it on the screen. Write it down, and FL will automatically use that ID to connect to servers. Nothing more to it.
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Vale wrote:
As for the Mutiplayer what kind of chrateristic have to own my laptop?
It’s not new and it’s CPU is 1.6 Ghz only…I fear it’s not enough.As other ppl stated it out, you don’t really need more power for MP. I have a 2.1 Ghz processor and just 1 GB RAM.
As for uploading my saving I really don’t know how to do.
Thanks to all
see you soon/my documents/freelancer/single player
There you will find your savegames.
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you know, bas, i have input in my mod in alaska dynamic asteroids and a bit more than 300000 polygons and with my 2 GB RAM i am lagging a little bit even in SP. and it is definately about the RAM, the FL process takes simply more on that level then vanilla. in general it depends on the mod only if the computer is fit to join a multiplayer server. most mods do not yet take too much more than vanilla but the newest projects do introduce a new generation of quality and also of the power you need to support it.
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As a side note, some modifications allow you to select in FLMM (=Freelancer Mod Manager) in which quality your graphics will be.
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Well yes I never played Multiplayer,
I have a 512MB Memory, so it’s written on my laptop.
When I installed the game appeared a key code and there was something written like “copy this ket it is necessary to play Multiplayer”.
thanks for your answers and suggestions
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Vale, why are you worried to start Multi-player? Get on with it!
The key you see is the new Multiplayer Account ID. Save it somewhere where you can find it even after several years!
This key is used to make your account on the remote servers that you connect to when you make new characters to play. If you reload Windows on your PC you must use this same key to reconnect to your saved games on those servers. If you want to play your saved games from another PC you can also do that by using this same key.
If you change this key you will not connect to your saved games, it will make a new account on the remote server.
If you did not write it down, here is how you can read it again…
Open Explorer and go to the folder …\Freelancer\EXE
Double-click the file myflaccountid.hta
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Eh, this is a global community and you will find ppl from all over the world as well as from many different servers here.
On a side note, to get a serverlist ingame you need to download “GLS Workaround” from www.flserver.de
You should also download the Freelancer Mod Manager. You will find it at the DL area of this site. 1.31 is the most bug-free, but a few mods require 1.4 or 1.51Beta.
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Bas wrote:
Eh, this is a global community and you will find ppl from all over the world as well as from many different servers here.On a side note, to get a serverlist ingame you need to download “GLS Workaround” from www.flserver.de
You should also download the Freelancer Mod Manager. You will find it at the DL area of this site. 1.31 is the most bug-free, but a few mods require 1.4 or 1.51Beta.
thanks…
…I will need an advice. I installed my Freelancer in a separate external HD so I do need to know in what folder I have to install this Mod Manager…
…another thing to know if I understood: so I have to download first 1.31 then 1.4 or 1.51Beta or both 1.4 and 1.51Beta?EDIT:
there is a problem…a BIG one. On the folder you told there is not an account It says:
NOT FOUND
and then
You do not have a Freelancer multiplayer accountbut when I installed the game it appeared as one of the first windows.
???
what does it mean? -
You can install FLMM into any folder you want to. You don’t need to install it into the game’s directory.
You just need one FLMM version. They aren’t build up as patches but as full versions. So just install that version you want.EDIT:
there is a problem…a BIG one. On the folder you told there is not an account It says:
NOT FOUNDand then
You do not have a Freelancer multiplayer accountbut when I installed the game it appeared as one of the first windows.
Yeah, you just got your install code then. But you need to get your MP code; you get it by entering the MP screen ingame. So all seems to be fine right now. Just try out.
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Bas wrote:
Eh, this is a global community and you will find ppl from all over the world as well as from many different servers here.On a side note, to get a serverlist ingame you need to download “GLS Workaround” from www.flserver.de
You should also download the Freelancer Mod Manager. You will find it at the DL area of this site. 1.31 is the most bug-free, but a few mods require 1.4 or 1.51Beta.
Bas I only found the 1.31 so I installed it.
I downloaded Global Server Workaround v1.0 from flserver.de
so now I’m ready to play the MP freelancer?
When I installed this 1.31 a message compared:
do not use mods on multiplayer servers unless they specifically allow them.
and then it says something that I can be kicked out and/or banned.
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That’s right, you CANNOT use mods on Vanilla servers. That’s a BIG no-no. But you CAN use mods on the servers they were intended for, especially because most mods edit the version number to prevent from using it on servers other than the official ones.
So, this warning only applies to using mods to cheat on Vanilla servers. You’re free to use them on their modded servers.
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As an example: It might be not wise to use mods like “Friendly Universe” or “Speed mod” at servers which haven’t allowed them. THIS will get you banned very quickly. Just use the mod which is made for the specific server, for instance, “Shattered Worlds” mod for the server “Shattered Worlds”.
Without any offense, but I have the feeling that you are worried by far too much about anything. Just try out, you will soon understand that it isn’t even half that complicated as you might have guessed.