Hello all and any chance of some advice
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I specifically said only 1.3 will support singleplayer. The official version is currently 1.2, although you can download a beta version of 1.3 to try out, which does include full SP support.
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FriendlyFire wrote:
If you don’t mind delving into the game’s code a bit, browse to your FLMM mods folder (usually C:\Program Files\Freelancer Mod Manager\mods) and look for Rebalance’s folder. Go in the DATA folder, then open Constants.ini. Under [EngineEquipConsts], look for CRUISING_SPEED and change it to whatever you prefer (300 is the default). Save the file, unload and reload the mod and you’ll be setHehe, few years before, in the age without w0dk4’s anitcheat plugin, you are teaching cheat FriendlyFire. XD
I remember it cost lot’s of time to try to constants.ini cannot be open by player.
And maybe ANOM_LIMITS_MAX_VELOCITY in [PhySysConsts] need be change to. Just maybe.
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Actually, YOU are NeXoSE. That value you pointed out only needs changing for raising the cruise speed, while he wants to lower it.
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FriendlyFire wrote:
If you don’t mind delving into the game’s code a bit, browse to your FLMM mods folder (usually C:\Program Files\Freelancer Mod Manager\mods) and look for Rebalance’s folder. Go in the DATA folder, then open Constants.ini. Under [EngineEquipConsts], look for CRUISING_SPEED and change it to whatever you prefer (300 is the default). Save the file, unload and reload the mod and you’ll be sethey FF, i tried what you said but there are 2 constant files both with different speeds,when i change the one it is and then exit i save but it says access is denied,have looked in properties but its not blocked or anything,do you have any idea why its doing this and how i can get around it,thx… :-?
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You may first have to deactivate the modification.
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Go in the file’s properties (Right-click on the file in Windows Explorer and select Properties) and make sure it isn’t read-only (checkbox towards the bottom of the dialog).
As for the values, ignore any which is preceded by a semi-colon ( ; ).
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mark39 wrote:
i just cant get past the dexter hovis race due to the ship cruise engine being too fast nowDo you remember when Hovis tells you the rules?
“No shooting or bumping”.
That’s it.
There is no rule that you have to use cruise speed.
Just use thrusters. Slide during the straight parts to keep your speed up while letting your thrusters recharge.
(Slide = Engine Kill = “z” key)
Let Hovis use the higher cruise speed of the mod. He will miss gates, which makes it easy for you to win even if your speed is lower.
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Use thrusters? They only do about 130 max plus they run out. Engine killl is useless in this as your speed drops while using it which is no use since hovis is in cruise with a constant speed of 300.
Trick is to goto cruise as soon as possible and just follow Hovis until near the end of the second lap he just comes out of cruise with 2 or 3 rings left as his buddies try to shoot you down, and you simply fly past him. I dd this in a Dromy on the first try lol
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Gibbon wrote:
Use thrusters? They only do about 130 max plus they run out. Engine killl is useless in this as your speed drops while using it which is no use since hovis is in cruise with a constant speed of 300.Trick is to goto cruise as soon as possible and just follow Hovis until near the end of the second lap he just comes out of cruise with 2 or 3 rings left as his buddies try to shoot you down, and you simply fly past him. I dd this in a Dromy on the first try lol
You are talking about vanilla Freelancer, aren’t you, Gibbon? In vanilla, yeah, all you have to do is complete the gates (at cruise speed) and wait until Hovis misses one (on the second try, as you said).
But Mark39 is having trouble with the Hovis race in a mod with higher cruise speed. Above 300 kps, Hovis will miss MANY gates, so the player only has to make it around the course. Speed is not the key to winning in that scenario… getting through the gates without missing any is the winning strategy.
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NP, Gibbon. You are not the first to “correct” me (presumably because I am a newbie. )
But I feel more like “old friends” because I have been following you and the rest of the regular posters here since 2003 or so.
I had to track you all down, when I came back from a year away from Freelancer, only to find a smoldering asteroid field where TLR had once been. It was spooky… kind of like Freeport 7.
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Doesn’t change the fact that thrusters may be not powerful enough to win. You may have to alter cruise for the time of the race or get really good at manoeuvring with high cruise speed.
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FriendlyFire wrote:
Doesn’t change the fact that thrusters may be not powerful enough to win. You may have to alter cruise for the time of the race or get really good at manoeuvring with high cruise speed.Haha! What’s this, FriendlyFire? More hazing?
OK… I know that you may not know me, but I don’t give out tips to newbies unless I have been there and done that myself.
The Hovis race is more about understanding NPC behavior than it is about racing. Hovis flies a highly maneuverable Dagger, and he has faster reflexes than any human. I am not sure that it is possible to “beat” Hovis. As Gibbon said, Hovis “loses” by missing gates rather than the player actually “winning”.
Try it at 450 (Crossfire) if you don’t believe me. The race is a joke at that speed. Hovis missed so many gates that I won in a Rhino by using thrust-and-slide.
In vanilla, of course, you will want to cruise. The race course was built with 300 kps in mind. I ran the course at 350 in Discovery (in a Dagger). Much above that, and thrust-and-slide works better than cruise.
Anyway, Mark39 asked how to beat Hovis at higher cruise speed. Your solution of reducing the cruise speed works, but my solution of simply not cruising works as well… and my solution does not require messing with the mod’s balance.