Fixing errors found by FL Error Checker
-
**You nailed it, yes, you will need to create those voices and import them into nnvoices.utf. Name the wav files the same as the hash value listed in the code above.
All of those sounds were pulled directly out of the exe and there is a script in the FLEC folder that allows you to add new sounds for it to check.**
-
Great stuff. Thanks for confirmation Lancer
-
Hey (again!) Lancer
I’ve been trying the nnvoice file editing today, and without a great deal of luck. I have basically done some test sounds out to implement in and test to see if they work first of all. I fire it up in the UTF editor and create new nodes for the new sounds, with the correct hashes of course, then import in the sounds.
However, back in game, nothing happens, the sounds don’t play when they are supposed too. An easy one to test with was the ‘entering formation’ one. It just doesn’t play. I checked the flspew log for any notices in there, but there is nothing on it. I initially tried the usual 56kbps (16-bit), 22khz mp3 in a .wav container approach (works for all my existing tracks i’ve added in, such as system music) and this didn’t work, so then I did the same again, in a lower format (32kbps as a mono track - the same as the existing voices seem to be) also in a .wav container, and still no luck.
After that, I just decided to throw the tracks in raw… PCM .wav format to see if it worked then (and if it was indeed and encoding problem), but all to the same result. Nothing. So i’m now wondering if I am screwing up somewhere else. The files I import for instance… do they need to be named precisely for them to work properly? Does the filename/extension influence the imported data in any way? No tuts or documentation on fixing this exact problem, so i’m a little stuck.
At first look I would say that the game isn’t actually loading those files regardless of me pointing them towards the right hashes in the .ini files and adding those files into nnvoices. It’s like some more functionality that never made it to the final stages with DA/Microsoft. But i’m sure this isn’t the case because you wouldn’t have put this in your error checker if not.
Cheers mate for all the help
-
Hey Fury, i dont know the solution to your problem but i do know a man who can help.
Just go over to www.freelancercommunity.net and post to the guys there as i know Dwnundr and Soupman have done and still are adding new sounds to their mod and have them working.
-
Regarding this post: http://the-starport.net/index.php?option=com_smf&Itemid=26&topic=292.msg2804#msg2804 (about the encounters getting erronously flagged up as not equalling 1., when they actually do). I am still getting this issue on a couple of encounters, even though it was supposedly fixed. No big deal, it only seemed to happen on a certain combination of float values. I fixed this by changing the figures around slightly, so they add up in a different way (if that makes any sense). Now it doesn’t get flagged.
If I ever get any more though I will post up. I know it can be pointless to bring up an issue when there is nothing to work from to duplicate the issue, so i’ll post if I come across it aagin. Perhaps something simple could be tweaked/altered though in the meantime to stop this?
-
-
hello all
first thx a lot lancer for your soft ^^i have that :
CMP => D:\Freeworlds\DATA\ships\swships\star_destroyer\star_destroyer.cmp Error => Missing hardpoint 1 in star_destroyer
i don’t understand this error …
missing hardpoint 1 ? ???
hardpoint 1 doesn’t exist no ? -
Here are the results of my “Error_Log_Nicknames.htm” from FLEC:
Please help me solve all these errors. I appreciate the help guys.
I just want my Freelancer to be clean and smooth. LoL
The other errors have been fixed by me by searching the net but there are only few errors to be found solved by others but the errors below were none to be found.
So please I need your Freelancer addictivenezz & knowledge in solving problems like these. The power of a Freelancer programmer… LOL ^_^
Thank you.
PART 1
DATA\MISSIONS\ENCOUNTERS\new_encounter_example.ini Line #3 ==> "pilot_job = pilot_0" [*> * Nickname not found * ' pilot_0 ' DATA\MISSIONS\M01A\m01a.ini Line #1890 ==> "act_deacttrig = dst_def1_chatter" [*> * Nickname not found * ' dst_def1_chatter ' Line #1891 ==> "act_deacttrig = dst_def2_chatter" [*> * Nickname not found * ' dst_def2_chatter ' Line #2260 ==> "act_deacttrig = pmn_p1_tl_dock" [*> * Nickname not found * ' pmn_p1_tl_dock ' Line #2558 ==> "act_deacttrig = spe_trent_launches_again" [*> * Nickname not found * ' spe_trent_launches_again ' Line #2738 ==> "act_deacttrig = tm_tl_disabled" [*> * Nickname not found * ' tm_tl_disabled ' Line #3397 ==> "act_setnnstate = mlog_21845, active" [*> * Nickname not found * ' mlog_21845 ' Line #3399 ==> "act_setnnhidden = mlog_21845, false" [*> * Nickname not found * ' mlog_21845 ' Line #3493 ==> "act_giveobjlist = spa_enc1_frm0, ol_tosun" [*> * Nickname not found * ' spa_enc1_frm0 ' Line #3502 ==> "act_giveobjlist = spa_enc1_frm0, ol_return" [*> * Nickname not found * ' spa_enc1_frm0 '
PART 2
DATA\MISSIONS\M01B\M01b.ini Line #2428 ==> "act_deacttrig = pjh_basebyalpha1" [*> * Nickname not found * ' pjh_basebyalpha1 '
PART 3
DATA\MISSIONS\M02\m02.ini Line #1152 ==> "act_deacttrig = transport1_scanned" [*> * Nickname not found * ' transport1_scanned ' Line #1153 ==> "act_deacttrig = transport2_scanned" [*> * Nickname not found * ' transport2_scanned ' Line #1921 ==> "act_deacttrig = start_run2" [*> * Nickname not found * ' start_run2 ' Line #1922 ==> "act_deacttrig = near_ashcroft_stage3" [*> * Nickname not found * ' near_ashcroft_stage3 ' Line #1923 ==> "act_deacttrig = near_ashcroft_stage2" [*> * Nickname not found * ' near_ashcroft_stage2 '
PART 4
DATA\MISSIONS\M04\m04.ini Line #2568 ==> "act_spawnformation = liberty_wing, -32705, 0, -24771" [*> * Nickname not found * ' liberty_wing ' Line #4410 ==> "act_spawnformation = miners, 15200, 0, -18775" [*> * Nickname not found * ' miners ' Line #4412 ==> "act_giveobjlist = miner1, ol_key_save_across_icefield" [*> * Nickname not found * ' miner1 ' Line #4415 ==> "act_startdialog = at_edge" [*> * Nickname not found * ' at_edge '
PART 5
DATA\MISSIONS\M05\m05.ini Line #1332 ==> "act_cloak = lbl_infinite_wing, false" [*> * Nickname not found * ' lbl_infinite_wing '
PART 6
DATA\MISSIONS\M06\m06.ini Line #2230 ==> "act_deacttrig = dst_dex_winning4thqtrr1" [*> * Nickname not found * ' dst_dex_winning4thqtrr1 ' Line #2231 ==> "act_deacttrig = dst_p1_winning4thqtrr1" [*> * Nickname not found * ' dst_p1_winning4thqtrr1 ' Line #2232 ==> "act_deacttrig = dst_dex_winning4thqtrr2" [*> * Nickname not found * ' dst_dex_winning4thqtrr2 ' Line #2233 ==> "act_deacttrig = dst_p1_winning4thqtrr2" [*> * Nickname not found * ' dst_p1_winning4thqtrr2 ' Line #2382 ==> "act_deacttrig = dst_dexfarfromstart" [*> * Nickname not found * ' dst_dexfarfromstart ' Line #2383 ==> "act_deacttrig = dst_playeratstartfirst" [*> * Nickname not found * ' dst_playeratstartfirst ' Line #2407 ==> "act_deacttrig = tm_staticshotatstart" [*> * Nickname not found * ' tm_staticshotatstart ' Line #2408 ==> "act_deacttrig = tm_cuttodex2" [*> * Nickname not found * ' tm_cuttodex2 ' Line #2895 ==> "act_deacttrig = d_glori_f-fail" [*> * Nickname not found * ' d_glori_f-fail ' Line #2896 ==> "act_deacttrig = d_glori_f-warn" [*> * Nickname not found * ' d_glori_f-warn ' Line #3599 ==> "act_deacttrig = d_quint_br01" [*> * Nickname not found * ' d_quint_br01 ' Line #3639 ==> "act_deacttrig = d_quint_br01" [*> * Nickname not found * ' d_quint_br01 '
PART 7
DATA\MISSIONS\M08\m08.ini Line #1201 ==> "cnd_destroyed = gangster, 1" [*> * Nickname not found * ' gangster ' Line #1207 ==> "cnd_destroyed = gangster, 2" [*> * Nickname not found * ' gangster ' Line #1213 ==> "cnd_destroyed = gangster, 3" [*> * Nickname not found * ' gangster ' Line #1219 ==> "cnd_destroyed = gangster, 4" [*> * Nickname not found * ' gangster '
PART 8
DATA\MISSIONS\M10\m10.ini Line #4795 ==> "act_invulnerable = rh04_01_dock_ring_1, true" [*> * Nickname not found * ' rh04_01_dock_ring_1 ' Line #4862 ==> "act_deacttrig = d_jonnerpal" [*> * Nickname not found * ' d_jonnerpal ' Line #4888 ==> "gotoship = goto_no_cruise, postvc_frm, 800, true" [*> * Nickname not found * ' postvc_frm ' Line #4904 ==> "gotoship = goto_cruise, bundattackers, 1200, true" [*> * Nickname not found * ' bundattackers ' Line #4909 ==> "gotoship = goto_cruise, rf_2-3_frm0, 1200, true" [*> * Nickname not found * ' rf_2-3_frm0 ' Line #6508 ==> "act_giveobjlist = bunschuh_interceptors, b_go_away" [*> * Nickname not found * ' bunschuh_interceptors ' Line #6509 ==> "act_setlifetime = bunschuh_interceptors, 30" [*> * Nickname not found * ' bunschuh_interceptors ' Line #7100 ==> "act_deacttrig = chain_reaction_1" [*> * Nickname not found * ' chain_reaction_1 ' Line #7118 ==> "act_deacttrig = chain_reaction_2" [*> * Nickname not found * ' chain_reaction_2 ' Line #7136 ==> "act_deacttrig = chain_reaction_3" [*> * Nickname not found * ' chain_reaction_3 ' Line #7154 ==> "act_deacttrig = chain_reaction_4" [*> * Nickname not found * ' chain_reaction_4 ' Line #7172 ==> "act_deacttrig = chain_reaction_5" [*> * Nickname not found * ' chain_reaction_5 ' Line #7190 ==> "act_deacttrig = chain_reaction_6" [*> * Nickname not found * ' chain_reaction_6 ' Line #7427 ==> "gotoship = goto_cruise, bship2, 500, true" [*> * Nickname not found * ' bship2 ' Line #7441 ==> "gotoship = goto_cruise, vc, 1200, true, -1" [*> * Nickname not found * ' vc '
PART 9
DATA\MISSIONS\M12\m12.ini Line #2145 ==> "act_deacttrig = spawn_osiris_in_st01" [*> * Nickname not found * ' spawn_osiris_in_st01 '
PART 10
DATA\MISSIONS\M13\m13.ini Line #1439 ==> "act_deacttrig = if_freighter_alive" [*> * Nickname not found * ' if_freighter_alive ' Line #2793 ==> "cnd_destroyed = alphawing_5, 1" [*> * Nickname not found * ' alphawing_5 ' Line #2823 ==> "cnd_destroyed = betawing_5, 1" [*> * Nickname not found * ' betawing_5 ' Line #2829 ==> "cnd_destroyed = gamawing_1, 1" [*> * Nickname not found * ' gamawing_1 ' Line #2835 ==> "cnd_destroyed = gamawing_2, 1" [*> * Nickname not found * ' gamawing_2 ' Line #2841 ==> "cnd_destroyed = gamawing_3, 1" [*> * Nickname not found * ' gamawing_3 ' Line #2847 ==> "cnd_destroyed = gamawing_4, 1" [*> * Nickname not found * ' gamawing_4 ' Line #2853 ==> "cnd_destroyed = gamawing_5, 1" [*> * Nickname not found * ' gamawing_5 '
PART 11
DATA\SOLAR\ASTEROIDS\shapes.ini Line #2 ==> "file = solar\asteroids\roids.txm" [*> * File not found * ' solar\asteroids\roids.txm ' Line #69 ==> "file = solar\asteroids\roids.txm" [*> * File not found * ' solar\asteroids\roids.txm ' Line #80 ==> "file = solar\asteroids\roids.txm" [*> * File not found * ' solar\asteroids\roids.txm ' Line #91 ==> "file = solar\asteroids\roids.txm" [*> * File not found * ' solar\asteroids\roids.txm ' Line #102 ==> "file = solar\asteroids\roids.txm" [*> * File not found * ' solar\asteroids\roids.txm ' Line #113 ==> "file = solar\asteroids\roids.txm" [*> * File not found * ' solar\asteroids\roids.txm ' Line #124 ==> "file = solar\asteroids\roids.txm" [*> * File not found * ' solar\asteroids\roids.txm '
PART 12
DATA\SOLAR\BLACKHOLE\bh.ini Line #6 ==> "ambient = blackhole_far, blackhole_near" [*> Missing sound entry in sounds.ini * 'blackhole_far' * 'blackhole_near' Line #7 ==> "flash = blackhole_light1, blackhole_light2, blackhole_light3, blackhole_light4" [*> Missing flash * 'blackhole_light1' * 'blackhole_light2' * 'blackhole_light3' * 'blackhole_light4' Line #23 ==> "shape = lava_chunk" [*> * Nickname not found * ' lava_chunk ' Line #31 ==> "shape = lava_chunk2" [*> * Nickname not found * ' lava_chunk2 ' Line #41 ==> "puff_shape = lava_wisp1" [*> * Nickname not found * ' lava_wisp1 ' Line #42 ==> "puff_shape = lava_wisp2" [*> * Nickname not found * ' lava_wisp2 ' Line #43 ==> "puff_shape = lava_wisp3" [*> * Nickname not found * ' lava_wisp3 ' Line #44 ==> "puff_shape = lava_wisp4" [*> * Nickname not found * ' lava_wisp4 '
PART 13
DATA\SOLAR\BLACKHOLE\omega13.ini Line #6 ==> "ambient = blackhole_far, blackhole_near" [*> Missing sound entry in sounds.ini * 'blackhole_far' * 'blackhole_near' Line #22 ==> "shape = lava_chunk" [*> * Nickname not found * ' lava_chunk ' Line #30 ==> "shape = lava_chunk2" [*> * Nickname not found * ' lava_chunk2 ' Line #40 ==> "puff_shape = lava_wisp1" [*> * Nickname not found * ' lava_wisp1 ' Line #41 ==> "puff_shape = lava_wisp2" [*> * Nickname not found * ' lava_wisp2 ' Line #42 ==> "puff_shape = lava_wisp3" [*> * Nickname not found * ' lava_wisp3 ' Line #43 ==> "puff_shape = lava_wisp4" [*> * Nickname not found * ' lava_wisp4 '
PART 14
DATA\UNIVERSE\SYSTEMS\INTRO\Intro.ini Line #7 ==> "filename = missions\encounters\spacepop\scenes\area_patrol_fighters-f.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\area_patrol_fighters-f.ini ' Line #17 ==> "filename = missions\encounters\spacepop\scenes\area_trade_freighters-f-fr.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\area_trade_freighters-f-fr.ini ' Line #22 ==> "filename = missions\encounters\spacepop\scenes\area_trade_transports-f-t.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\area_trade_transports-f-t.ini ' Line #27 ==> "filename = missions\encounters\spacepop\scenes\area_trade_traders-f-fr-t.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\area_trade_traders-f-fr-t.ini ' Line #41 ==> "filename = missions\encounters\spacepop\scenes\area_scavenger_fighters-f.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\area_scavenger_fighters-f.ini ' Line #46 ==> "filename = missions\encounters\spacepop\scenes\path_trade_fighters-f.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_trade_fighters-f.ini ' Line #52 ==> "filename = missions\encounters\spacepop\scenes\path_trade_freighters-f-fr.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_trade_freighters-f-fr.ini ' Line #67 ==> "filename = missions\encounters\spacepop\scenes\path_trade_independents-td.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_trade_independents-td.ini ' Line #74 ==> "filename = missions\encounters\spacepop\scenes\path_piratepatrol_fighters-f.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_piratepatrol_fighters-f.ini ' Line #79 ==> "filename = missions\encounters\spacepop\scenes\path_patrol_fighters-f.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_patrol_fighters-f.ini ' Line #96 ==> "filename = missions\encounters\spacepop\scenes\path_piratepatrol_laneattackers-la.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_piratepatrol_laneattackers-la.ini ' Line #101 ==> "filename = missions\encounters\spacepop\scenes\path_policepatrol_patroller-pt.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_policepatrol_patroller-pt.ini ' Line #107 ==> "filename = missions\encounters\spacepop\scenes\path_piratepatrol_wingattack-al-w.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_piratepatrol_wingattack-al-w.ini ' Line #113 ==> "filename = missions\encounters\spacepop\scenes\area_trade_gunboat-f-g.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\area_trade_gunboat-f-g.ini ' Line #118 ==> "filename = missions\encounters\spacepop\scenes\path_trade_smugglers-sm.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_trade_smugglers-sm.ini ' Line #123 ==> "filename = missions\encounters\spacepop\scenes\area_homedefender_defenders-df.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\area_homedefender_defenders-df.ini ' Line #129 ==> "filename = missions\encounters\spacepop\scenes\path_policepatrol_fieldpatroller-fp.ini" [*> * File not found * ' missions\encounters\spacepop\scenes\path_policepatrol_fieldpatroller-fp.ini '
PART 15
DATA\UNIVERSE\SYSTEMS\LI01\li01.ini Line #11299 ==> "parent = li01_space_police_dmg_1" [*> * Nickname not found * ' li01_space_police_dmg_1 ' Line #11305 ==> "parent = li01_space_police_dmg_1" [*> * Nickname not found * ' li01_space_police_dmg_1 '
-
Why don’t you just use Adoxas jflp patch, he was kind enough to sort all this crap out so the likes of us don’t have to, the bug fixes are topped off by widescreen support as well as 8 way strafe. Make your life a lot easier.
-
Timmy51m & DJ.DBFuz typed:
…
+1
ohh okay… thx broz… {^_^}
i just downloaded it and i see that the starblazer is still not on the jflp patchi … ehhe…
anyone know where can i get the mod for this? the latest, best and most trusted mod for starblazer add-on… thank you
-
Been playing the new Genesis mod in OSP mode, limited internet access where i am, but that has the Starblazer and many other ships, comes with all the destructible parts working correctly.
http://www.moddb.com/mods/genesis-mod/downloads/genesis-11-osp
-
thanks for the info mate… but the file is too large because it is an add-on mod which is 730MB… I just only need the starblazers properties/parameters from the files. And the worst part is that my net is too slow to handle large download files cause of random disconnection anytime… cause google doesn’t have the continue/resume button.
-
I got a small problem, it’s more confusing than anything else…
all of a sudden… The checkers throwing out this…
700 –> ’ co_alg_ge_transport_d1 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter4_d10 ’ (10)
714 --> ’ co_be_br_freighter_d1-4 ’ ship level (1) is lower than the previous ship ’ co_be_ge_fighter4_d11-19 ’ (11)
718 --> ’ co_be_ge_armored_d1-19 ’ ship level (1) is lower than the previous ship ’ co_be_br_freighter_d7-19 ’ (7)
756 --> ’ co_alg_rh_freighter_d1-19 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter4_d10 ’ (10)
771 --> ’ co_rs_ge_lifter_d1-19 ’ ship level (1) is lower than the previous ship ’ co_be_ge_fighter4_d11-19 ’ (11)
850 --> ’ co_alg_ge_transport_d1 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter4_d10 ’ (10)
890 --> ’ co_alg_rh_freighter_d1-19 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter5_d12-19 ’ (12)
892 --> ’ rh_m_ge_fighter4_d1-10 ’ ship level (1) is lower than the previous ship ’ co_hsp_ge_train_d11 ’ (11)
895 --> ’ rh_m_ge_armored_d1-19 ’ ship level (1) is lower than the previous ship ’ rh_m_ge_train_d12-19 ’ (12)
931 --> ’ co_alg_ge_transport_d3 ’ ship level (3) is lower than the previous ship ’ co_alg_ge_fighter4_d8 ’ (8)
938 --> ’ co_be_br_freighter_d1-4 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_large_transport_d8 ’ (8)
941 --> ’ co_ti_ge_fighter_d1-2 ’ ship level (1) is lower than the previous ship ’ co_nws_br_freighter_d6-19 ’ (6)
943 --> ’ co_ti_ge_transport_d1-2 ’ ship level (1) is lower than the previous ship ’ co_ti_ge_fighter4_d9-19 ’ (9)
945 --> ’ co_ti_ge_lifter_d1-19 ’ ship level (1) is lower than the previous ship ’ co_ti_ge_large_transport_d9-19 ’ (9)
1011 --> ’ co_alg_ge_transport_d1 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter4_d10 ’ (10)
1025 --> ’ co_hsp_li_freighter_d1 ’ ship level (1) is lower than the previous ship ’ co_be_ge_fighter4_d11-19 ’ (11)
1027 --> ’ co_me_ge_lifter_d1-19 ’ ship level (1) is lower than the previous ship ’ co_hsp_li_freighter_d2-19 ’ (2)
1062 --> ’ co_alg_ge_transport_d1 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter4_d11 ’ (11)
1067 --> ’ co_hsp_ge_fighter2_d5-9 ’ ship level (5) is lower than the previous ship ’ co_alg_ge_train_d10 ’ (10)
1070 --> ’ co_hsp_li_freighter_d1 ’ ship level (1) is lower than the previous ship ’ co_hsp_ge_fighter5_d13-19 ’ (13)
1114 --> ’ co_alg_rh_freighter_d1-19 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter5_d12-19 ’ (12)
1175 --> ’ co_os_ge_armored_d1 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter5_d12-19 ’ (12)
1230 --> ’ co_alg_ge_transport_d1 ’ ship level (1) is lower than the previous ship ’ co_alg_ge_fighter4_d10 ’ (10)
1244 --> ’ co_be_br_freighter_d1-4 ’ ship level (1) is lower than the previous ship ’ co_be_ge_fighter4_d11-19 ’ (11)
1246 --> ’ co_be_ge_armored_d1-19 ’ ship level (1) is lower than the previous ship ’ co_be_br_freighter_d5 ’ (5)
1511 --> ’ fc_j_ge_csv_smuggler_d1 ’ ship level (1) is lower than the previous ship ’ fc_j_ge_csv_d11-19 ’ (11)
1962 --> ’ fc_lr_pi_fighter_smuggler_d1 ’ ship level (1) is lower than the previous ship ’ fc_lr_pi_elite_d11-19 ’ (11)
1973 --> ’ fc_lr_pi_freighter_d1 ’ ship level (1) is lower than the previous ship ’ fc_lr_pi_elite_smuggler_d11-19 ’ (11)
1981 --> ’ fc_lr_pi_freighter_smuggler_d1 ’ ship level (1) is lower than the previous ship ’ fc_lr_pi_freighter_d11-19 ’ (11)
2066 --> ’ gd_gm_ge_large_transport_d1-8 ’ ship level (1) is lower than the previous ship ’ gd_gm_ge_fighter6_d17-19 ’ (17)
2073 --> ’ gd_gm_ge_large_train_d12 ’ ship level (12) is lower than the previous ship ’ gd_gm_ge_train_d13 ’ (13)
2076 --> ’ gd_gm_ge_armored_d1-12 ’ ship level (1) is lower than the previous ship ’ gd_gm_ge_large_train_d14-19 ’ (14)
2078 --> ’ gd_gm_ku_freighter_d1-8 ’ ship level (1) is lower than the previous ship ’ gd_gm_ge_armored_d13-19 ’ (13)
2324 --> ’ gd_im_br_freighter_d1-4 ’ ship level (1) is lower than the previous ship ’ gd_im_ge_fighter6_d15-19 ’ (15)
2327 --> ’ gd_im_ge_transport_d1-4 ’ ship level (1) is lower than the previous ship ’ gd_im_br_freighter_d6-19 ’ (6)
2339 --> ’ gd_im_ge_large_train_d12 ’ ship level (12) is lower than the previous ship ’ gd_im_ge_train_d13 ’ (13)
2342 --> ’ gd_im_ge_armored_d1-12 ’ ship level (1) is lower than the previous ship ’ gd_im_ge_large_train_d14-19 ’ (14)
2382 --> ’ gd_z_bw_freighter_d1-6 ’ ship level (1) is lower than the previous ship ’ gd_z_ge_fighter6_d16-19 ’ (16)
Here’s the problem… i haven’t touched that stuff for years, factions before line 700 and after use the exact same data with no error… and for years the checker has never thrown this up…
I’m not about to go chasing rabbits that don’t exist… i am confused. I know what it should mean, but it makes no sense, it’s flagging traders as fighters and messing with my head…
please tell me it’s a glitch
-
Just something Lancer Solurus added in. Increment the ranks from 1 to 25 to make it happy, like this (from the UnderVerse):
npc_ship = gn_a_bhelitelight_d1
npc_ship = gn_a_bhelitelight_d2
npc_ship = gn_a_bhelitelight_d3
npc_ship = gn_a_maru_d4
npc_ship = gn_a_tarsus_d5
npc_ship = gn_a_galaxy_d6
npc_ship = gn_a_bheliteheavy_d7
npc_ship = gn_a_bheliteheavy_d8
npc_ship = gn_a_starviper_d9
npc_ship = gn_b_racer_d10
npc_ship = gn_a_scorpion_d11
npc_ship = gn_a_gladius_d12
npc_ship = fc_ou_antaeus_d13
npc_ship = fc_ou_antaeus_d14
npc_ship = fc_ou_hornet_d15
npc_ship = fc_ou_hornet_d16
npc_ship = fc_ou_katanna_d17
npc_ship = fc_ou_katanna_d18
npc_ship = fc_ou_hornetmkii_d19
npc_ship = NPC_HornetMK3_d20
npc_ship = NPC_Arcudia_d22
npc_ship = NPC_U571_d25 -
hehe… i know how to fix it dwn, (thankx anyhoo) im just totally baffled as to why it’s suddenly showing up now, and only in some factions… when others are ignored
I’ve been using 1.3 for ages now, this is a totally new “error” and from out of nowhere, as i said i haven’t touched any NPC ship stuff for years (about 2 and a half now), and have run the EC 100’s of times over the many years since…
I’m more curious as to if this is a checker glitch… i just added a ton of ships… maybe it’s had a brainfart??
just checking with you guys before i spend hours doing something i’d rather not have to.
-
That’s referring to
[NPCShipArch]
nickname = ….
loadout = …
level = d1and it was found, that there will be random crashes,
if your ‘npc_ship’ are not in ascending order in [FactionProps].Besides the errorchecker starts with an default of 9,000 errors.
I m used to set this to 90,000.
Maybe try this m8 and find some xtra errors.
-
Yeah i have to wade through the errors and sift the real problems from the confusion… the fun of addon .dlls and extra code lines… lol (worth it though… very … worth it)I guess it’s time to actually utilize all them ships i’ve spent years working on and fix this along the way, total replacement fix marathon… here i come hehe.
grumbles boring vanilla error prone trash starts tearing chunks of code away