Crash Offsets
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to Venemon on global:last_edited_by,
@Venemon Can’t stay away huh? Thanks for the contributions, I’ve added these to the crash offsets page.
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IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to josbyte on global:last_edited_by,
@josbyte Added to the wiki, thanks for the addition
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Glad to help. another one i just had with random missions
1aa9f
It is already on the list as something related to server stuff, but this also happpens when, for example in my case, you are missing m13.ini file on a open sp. This offset has a bunch of causes but in general it is “Freelancer function that has the task to control the player status on missions had a problem , could be that it doesn’t know if the next mission is a story mission or keep the player doing random missions, or it mistakenly thinks the player is on a story mission when it isn’t”
You guys can word that better than me, hope it helps.
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@josbyte I’ve amended both of these offsets in the wiki.
8381a
was actually already present as I had this when we had a file generator write ‘nan’ into the price field, so it’s any sort of invalid value here. Have updated it to make it clear that 0 isn’t an option for prices! -
IrateRedKite Administrators Historic Supporter Wiki Contributorreplied to josbyte global:last_edited_by,
@josbyte I’ll add this to the wiki, but which dll file is the crash occurring in? My guess would be common.dll or freelancer.exe but I don’t have the time to replicate the crash at the moment
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Nombre de aplicación con errores: Freelancer.exe, versión: 1.0.1223.11, marca de tiempo: 0x3e401b79
Nombre del módulo con errores: unknown, versión: 0.0.0.0, marca de tiempo: 0x00000000
Código de excepción: 0xc0000005
Desplazamiento con errores: 0x2a397241
Id. de proceso con errores: 0x3FE4Right! sorry, tho it says unknown, maybe it is just fl.exe itself
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Curious, I’ll hold off on adding this and see if I can’t replicate the crash on a pure vanilla install and get a faulting module this afternoon. At what point does the crash occur, presumably when attempting to spawn the NPC?
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I keep getting crashes on docking in single player, usually after about 30 mins or so of playing, always on dock, but could be any base, anywhere. The process id changes but the rest remains the same. Weirding me out now, this game is getting hard to run stable as time goes on. Any of this mean anything to anyone please?
Faulting application name: Freelancer.exe, version: 1.0.1223.11
Faulting module name: ntdll.dll, version: 10.0.22621.4541
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dllsome examples
Exception code: 0xc0000005
Fault offset: 0x00049575
Faulting process id: 0x0x1D9CException code: 0xc0000005
Fault offset: 0x00049575
Faulting process id: 0x0x2EE0Exception code: 0xc0000005
Fault offset: 0x00049575
Faulting process id: 0x0x90Exception code: 0xc0000005
Fault offset: 0x00049585
Faulting process id: 0x0x3C9CException code: 0xc0000005
Fault offset: 0x00049585
Faulting process id: 0x0x39A8Exception code: 0xc0000005
Fault offset: 0x00049585
Faulting process id: 0x0x367CException code: 0xc0000005
Fault offset: 0x00049585
Faulting process id: 0x0x6B8Exception code: 0xc0000005
Fault offset: 0x00049585
Faulting process id: 0x0x3F84 -
This will probably be better dealt with on the Starport discord in #help-and-support, but here goes. This seems unique to your system.
ntddll.dll is probably not the cause, it’s something else deeper in the system. Exception 0xc0000005 is something called STATUS_ACCESS_VIOLATION. It usually means there’s something trying to be read (from memory or storage) and it expects a value but isn’t getting one.
Do you have this same issue with any other games/software? This type of issue has been seen across a multitude of other software in the past. I’d lean more towards driver software, and potential hardware issues.
Maybe do a Memtest/Windows Memory diagnostic tool. And then do a benchmark/health test with CrystalDiskMark. Check your temps with HWInfo etc.
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My system is good, it gets a hammering with modern games without issues, there’s nothing much else in there other than FL going back the whole year. The GOG launcher shows up a couple of times.
I’m not using anything here other than JFLP and a couple of Adoxa’s other DLL’s either, but windows 11 became a solid bitch to me for running FL.
I’ll run a few tests just in case, doesn’t hurt now and then. Thanks.
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Please don’t take this as me dismissing what you are saying - this isn’t a common issue with FL, and the faulting DLL and offset isn’t directly Freelancer related its a more generic error, either in software, drivers, or hardware.
So, if you are saying it’s only happening with Freelancer then it’s isolated to how the game uses the system.
My only suggestions then are plugins, can you try disabling all plugins and play a while without them? Just to isolate this. It could be that since some of these plugins are quite old that they are making calls to Windows API that are no longer valid.
Also, since FL uses older DirectX components, you might want to run the DirectX web runtime if you haven’t installed FL from virtual CD/ISO.
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I wasn’t thinking that, grateful for any feedback. I dug out some files of my own I had backed up last used on windows 10 , it wasn’t an issue I was experiencing then, but it is a newer pc build, so it could be hardware related even if it seems unlikely to me. I built it a couple of years ago now so if there were any instability issues I should have caught them long ago.
I tried FLScan on the files and didn’t catch any errors, but I think what I’ll do is try the HD install and see if that runs stable. That should tell me something useful.
Thanks for pointing me in some kind of direction.
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I installed FL from my old disc, do you think that’s an issue nowadays?
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Good to know.
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Happens on Freelancer HD, interestingly doesn’t happen on Discovery. Can zip around online there no probs.