.3dbs and hitboxes
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Frozen:
In another topic someone pointed out that you cannot destroy a missile that you launched!
So try getting a pal to shoot at it for you, you may find that is the problem.
The sur being too big - The sur builder v3 that Bullwinkle is updating may solve this for you but if the mssile is in 1 group only then you must first make your missile model in more than one group, e.g. fuselage, and 4 more, 1 per each fin (did I see 4 fins?).
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Well i know the vanilla missiles/torps cant be shot down, having tried. but then i see the nomad shrine in the discovery mod which is saved as a .3db (iirc), and the nomad ships saved in the same format, so i figure that the torps didnt have a hitbox to accompany them, or had a super-small one that was impossible to hit under normal circumstances.
looking at bull’s post, i thought i will need to split up the mesh into the proper groups, so having done that in 3ds max, i now have 5 mesh groups for the missile:
http://img39.imageshack.us/i/18417964.jpg/
i export the model to milkshape, assign textures, etc, export the .3db, open up the new version of the SUR maker, and make the hitbox, and i still get the same kind of result i was getting before. i assume i might be doing the grouping in a different fashion than what the sur maker recognizes (i use the MAXscript in 3ds max which splits up the meshes into multiple “subgroups” per mesh, basically each sub groups is the faces to which each texture is applied, if you get what i mean. )
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failing all that ^
assuming i was to make a custom fitting hitbox myself from scratch (have already got it built: http://img32.imageshack.us/img32/721/hitbox.jpg out of 5 primitives), how would i go about assigning the sur to the .3db? (im not fussed how easy/hard it is, i can put the work in)
one more question. is it possible to have the missile saved as a CMP and make the hitbox via sur splicing (i already have the mesh split up, as well as made the hitbox), and have a working missile + SUR for it ingame? or does it have to be saved as a .3db? ( i assumed that it always needs to be saved as a .3db)
ive attached the model here just in case, i might just be doing something completely wrong myself which is causing the problem perhaps (rar contains the original .OJB, textures needed, .3db which i made, and sur i got from the builder)
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Already answered all of these, go have a cuppa coffee, take three panadols, go to sleep for at least 8 hours, get up, have a shower, eat some breakfast, go to work, come home, relax for an hour, and re-read.
In brief -
1. If you fired the missile, you may not be able to destroy it!
Get another player to shoot at it.
2. You don’t need to “attach” a sur. Just make sure it has the same name as the .3db or .cmp and put it in the same folder as the .3db or .cmp. FL will use it automatically.
OK?
Good luck with the pills. lol
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i WILL take you up on the offer for having a sleep etc, i just realized i fail’d at reading your post star -_-
so i cant shoot my own missile down, but others can. time to hire me a testing monkey
thanks mate
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Get the NPCs to fire them. That’s what I did to test my missiles.
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frozenballz wrote:
… open up the new version of the SUR maker, and make the hitbox, and i still get the same kind of result i was getting before. …ive attached the model here just in case,
One thing that I should mention is that you have to click the
Multi-part checkbox(SUR Type) in order to create a multi-part SUR.However, I tried with your missile.3db and I can confirm that the resulting SUR dos not display in HardCMP 1.0.0.23. That is currently my best test tool.
I used adoxa’s surdump to display the SUR in human-readable form. I don’t see anything obviously wrong with it, but maybe somebody else can spot what is wrong with the SUR created by the builder?
I attached single-part and multi-part SURs generated by the builder, along with the surdump text files. This is the first model I have found that does not create a working single-part SUR, so I am curious about this model.
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Sushi re-exported your model as a CMP, which made the SUR builder happy:
re: CMP to SUR Conversion Tests
You now have a nice, form-fitting, SUR, as well as the tool to create more.
Give it a test and let us know whether it works for you.
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Gibbon wrote:
3db’s won’t display the sur file in Hardcmp, no matter how many times you make them, just how it is, doesn’t mean there’s anything wrong with them.Thank you, Gibbon. That means that my test of the SUR Builder on the original missile was inconclusive, because I only tested in HardCMP.
However, frozenballs tried the .3db in-game with no joy, so something that Sushi did made a difference. I have it on my list of things to look into regarding the SUR Builder.
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It just needed some love, that’s all I gave it to make it work
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Sushi wrote:
It just needed some love, that’s all I gave it to make it workNice.
Sometimes it is not so much what you do as how you do it.
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aha. thank you for your assistance, people
ive a question though. is it possible to have stuff like missile projectiles as CMPs instead of .3dbs? i always assumed stuff like that -has- to be built as a .3db.
i will try the model sushi’s done sooonish and will post up teh results asap.