Hypergate effect
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Oh, didn’t know that it is already defined…
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Some effects (place on hpheadlight for example, or other light
- neutron_star - neutron star
- fx_Nomad_battleship_engine - nomad engine effect
- fx_dyson_shieldgen - big lamp, or micro star
- fx_nomadlair_shield - two green stars on top and bottom, between the plasma flows
- fx_nomadwormhole - star bigger than Manhattan ( use it for bad players
- fx_dyson_city_reactorglow - halo
- fx_dyson_city_platformglow - small halo like police lights
- fx_dyson_city_beam - pulsating star with the vertical ray
- outer_sanctum_lightning - frequent lightning strikes around
- outer_sanctum_shield - orange transparent ball with waves rolling on the surface
- outer_sanctum_shieldgen - radiant half-dome
- planet_storm_5000 - lightning strikes around
- jumhole_effect - jumphole corona
- blhazard_effect - hazard
- rtc_mis5view_effect - Fountain of plasma
- gravity_well - small but bright star, almost closing the battleship, but everything can be seen
- contrail01 - plume at cruise speed, you can hang it on all light hardpoints
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sdk 1.3b not vanilla?
select_equip.iniTrue Gisteron!! If you don’t want to make own effect
But now i know how to make more than 8 nozzles enabled on big ships.
How do you think - time was wasted for nothing? -
Gisteron wrote:
do we see #15 and #16 in vanilla and where? just to have an idea of what these effects are without wasting time trying and checking14 is the ‘fake jumphole’ in the badlands, near the sp research station (was it´named Benford?)
15 is the one near the second research station you enter in sp (bretonia?)
16 - no idea where…
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lol, SDK is pure vanilla… although lil bit buggy the 1.3b version. i’d recommend 1.5
and yes, i’d know where to find the files, i just wanted to be informed where we’ve seen them ingame to have a more precise idea of what they are than a short description. -
It does not downloading here 1.5
In game - dunno. I have played single-player Freelancer long time ago -
No it’s not just the ini files decrypted.
It is just the vanilla FL game, not a mod, but there are many errors fixed too.
FL was an unfinished work, with open threads everywhere. Some of the early modders got down and fixed as many as they could find.
It is a good starting point when you want to make a mod based on the vanilla game, but there are still errors that were not detected even in version 1.5.
But I seem to remember that Lancer Solurus and Adoxa also continued and fixed many more and put the fixes into their own version of the SDK - adoxa will tell you more.
So one of these may be a better starting point if they are both still vanilla, I don’t know this.
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My “SDK” is Jason’s Freelancer Patch (aka JFLP - “jay-flip”). It’s based on Buck Danny’s Unofficial FL SP 1.4 patch (itself based on SDK 1.3b), plus most bits from 1.5b15, plus quite a few things I found myself and a few things from other people (a detailed description of changes is provided). An update to JFLP is forthcoming, once I finish off a few other things.
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as far as i found, there are only ini’s in both 1.3b and 1.5b SDK archives, so i’d not consider it a mod. moreover, if i let FLScan run above freelancer with SDK files, it detects in the inis most of the dozens of mistakes that it detects without, so… sometimes bini makes mistakes decrypting, this is what the modders have corrected partially, but not too much built in coding mistakes.
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Where can I find TINI?
Gisteron wrote:
as far as i found, there are only ini’s in both 1.3b and 1.5b SDK archives, so i’d not consider it a mod. moreover, if i let FLScan run above freelancer with SDK files, it detects in the inis most of the dozens of mistakes that it detects without, so… sometimes bini makes mistakes decrypting, this is what the modders have corrected partially, but not too much built in coding mistakes.Absolute Rubbish, Gisteron!
This is your opinion only and is untrue.
First - I already said the SDKS are not mods, each is a set of fixed vanilla FL files.
Second - There are hundreds of fixes in the SDKs, which are still not detected by either of the checkers we have now.
Use a comparator program like Winmerge to find the differences between the original files and the SDK files of each release, 1.3 and 1.5 - these differences are the fixes.
It’s not courteous to devalue the considerable work the guys put into the two SDK’s, especially when they were found mainly by eye and test and retest, without nice tools like LS’s FL Error Checker.
So please don’t make any more throw-away and untrue remarks, I resent it, knowing the work that went into the SDKs, especially since they are not here to answer you.
Or say the same to adoxa about his work, since he’s still here, and see his response!