Cutting FL to total 0
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The fp7 system is also needed for new sp game creation.
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no. there is nothing needed for anything. all things we know about that are needed are only needed as long as other files in a row from the core configuration freelancer.ini are refering to them. all contents can be built up from scratch. the question is, is it worth it? that would be just massive work, would take time and power in an amount it prolly was not invested into any FL mod so far.
oh, and if someone is crazy enough to start that suicide project, noone guarantees success or appreciation by the player community or even a completion of the project before the player community extincts entirely. -
Simple answer to is it worth it is yes. Many mods have been total conversion, i made one a few years back. Nightstalkers Universe mod is a total conversion. I’m in the process of doing one now. Why? because you have a clean code base with no original FL error laden code present. Trust me when i say it’s a godsend error checking because i know what i’ve put in, where it’s gone and why. No tripping over other peoples screw ups.
Time consuming, yes, takes ages, yes. Do i care what the community thinks? No. Only because i firstly write mods for myself, as long as i’m happy with it then it gets released. If other people like it, it’s a bonus.
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Help please!
FL crashing at startup after i deleted all systems except start system (ew04), “intro”, “miners”. Cleared universe.ini, pathfinding and market files too.But FLserver shows me this:
E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Bw02_02_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi02_01_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi02_02_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Bw02_02_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi02_01_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi02_02_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Bw02_02_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi02_01_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi02_02_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Bw02_02_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi02_01_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi02_02_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Bw08_01_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Ew02_01_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Hi01_01_Base) failed. E:\FL\Scratch\Source\Common\Systems.cpp(3071) : *** WARNING: get_base(Bw08_01_Base) failed. ............. ETC all bases ```And FL crashes
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mbases.ini, news.ini, newplayer.fl, …
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M1C wrote:
Use an editor like Notepad++, with it you can search in all files for the nicknames!It can be done in common windows search.
Btw i already solved my trouble. I downloaded RIP’s pack and cutted all ships, factions and equipment from it, and all became ok.