Freelancer
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Pull up a chair and take a look around the modelling, coding, tutorial sections etc of the forums, you can find out pretty much how to do everything but you’re going to have to spend a little time reading first. There’s a handy little search box top left as well, could prove helpful. It’s not really rocket science to mod freelancer, but there’s no point knowing which tools you need unless you have the knowledge to use them. Take your time.
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You need Photoshop + nvidia DSS plugin. ```= or Gimp
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comparing everyone’s paintings with the creations of an experienced photoshop user is lol.
the program is genius but the basic features most of us will use for texturing (excluding the probability of using texture resources) are present in other programs, too, partially even easier to find and use. its just like comparing the notepad with microsoft word. ofc theyre incomparable, word offers much, much more but if you want to note down a few lines the notepad is even better, faster to get used to for unexperienced users. -
For modding you might want to check out the wiki as well:
http://the-starport.net/modules/mediawiki/index.php/Main_Page#Modding -
Well thank you all for replying.
I do have experience in modifying game “stuff”
Just wanted to know what the apps were…
And it seems I have found the place.
–-curious as to why replies did not generate an email notice----
Now I got to learn this Forum, used to vBulletin and others.
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Might be a link to this around here somewhere…buried, but here’s a quick link to a pretty full archive of the most commonly used stuff:
http://www.moddb.com/games/freelancer/downloads/flmt-20-beta-5
Likely there will be things not included as it’s from December 2009, but those should be lurking around here after you have an idea of which you need.
There are still quite a few things the community is uncovering, so new tools will pop up, but those included will do what is needed.
Just a side note: Milkshape is a must if you’re doing im/exporting. That’s the only gfx program anyone has bothered to write the proper plug-ins for. For your main modeling, 3DS Max, Maya, Blender, Lightwave, Softimage, or Wings 3D all work well and can export OBJ (preferred) or 3DS files which Milkshape can then work with to export a CMP or 3DB.
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mini me wins lol
Ahh a toolkit(why dint I say that to begin with)
Whoa- I never seen so many tools for 1 game……
WOW! I got some researching ahead of me LOL
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OutCast wrote:
I don’t need an X Gb monster program to just change color in ARGB image.Changing color balance and drawing a texture is a little bit different things right? PS has the filters and layer mixing modes which extremely useful in texture drawing.
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adobe would not earn that much money if it wasn’t really better. it is better in fact, but as said, question is the purpose. for what most of us will do, paint shop pro is even more than enough. i even doubt anyone of us gets so deeply into 2d graphics that his needs grow into the offers of even one of the older versions of adobe photoshop.
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In most things everyone here does, PS is definitely overkill.
It’s not better for those things. It might be more convenient because now it’s almost a standard, but that doesn’t mean it’s better. Windows isn’t better than Linux, despite having almost total domination.
You can do just fine with GIMP or another alternative for the stuff you’re doing. The only difference is whether you’re willing to take the time to learn the new GUI and get to know the commands. They’re all there, just maybe not in the exact same location.
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Did not intend to start a rumble ,LOL
but, every app has it’s purpose. pro’s n con’s
Also, one may not know how to do in one app, may know how to do in another.
Peace.