Repair turret
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adoxa wrote:
I should be able to modify Healing to work with guns, if you don’t want to use another solution. (You might like to try FL Hack’s Dual multiplayer - that starts a local server and two instances of Freelancer, allowing a single machine to play with two characters.)Modifying healing would be great (no rush - take your time)!
That would solve last thing I miss. THANK U!!!
The thing is I use FLHook 1.6.0 plugin which doesn’t have repair future (separate as plugin too).
Only 1.6.7 version has it in which than I would miss needed future like restart that I don’t know to implement (compile). -
Use FLshell for restarts, server banners… there’s always a way…
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Small offtop: There is “Tokens” support (like ID) in 1.6.7 but not checked yet
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While we are at this, any chance it can be also used for nomad Regenerative Armor Upgrade where in .ini we list a device(s) with/without adjustable constant for speed of regeneration?
Or maybe that constant on device itself as long as it server side controled preventing clients to change it - cheat! -
- falls over backwards *
Awesome… !!!
And i love your readme’s Adoxa you have a way in your head and you write it as you made it, I’ll admit… sometimes it takes a few reads to get it all, but after understanding your intention and application… I never forget.
It’s like your in the code… sending a message “out” from the engine’s core… spooky #$%% m8
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@Gisteron: Yeah, I realised that may have been a possibility later. Still, at only 6k, it would have been quicker to download and look, than ask. I also said in the post it worked with missiles and mines, so you should have been able to infer it from that. You just caught me at a bad time.
@others: Nice to know, thanks.
One thing I meant to mention in the readme, but forgot, was that, in order to make shield use a positive value, it now rounds, rather than truncates. For example, if hull_damage = 63, making shield damage 31.5, it would previously display as 31, but with Healing it will be 32. Of course, internally it’s still 31.5, so you’re not suddenly getting more damage.
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I used the healing.dll and added a damage = -10000 on a zone
Healing when damaged works fine so far but after completly healed i get destroyed. Same goes for npc´s flying towards this zone. Any Ideas ?
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adoxa wrote:
I don’t write a readme, people complain. I write a readme, people don’t read it. Can’t win. -
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adoxa wrote:
A quick test in SP (using version 2) worked. The process: added damage = -10000 to Zone_Li01_001_Planet_Li01_01; jumped to Patrol 27 to take some damage (one block in an Eagle); jumped back, quickly healed, no explosion. NPCs also seemed fine.well, didnt worked out for me. Also tried to reproduce yesterdays expierience but nothing happend at all. guess i´ll test on vanilla and work from that base to see where my mod got the hickup´s from.
Thx Adoxa, i will get me into more tests.