Creating Hidden Systems
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Moonhead wrote:
adoxa wrote:
Moonhead wrote:
Btw, isn’t it about 5:00 AM where you live??That was just shy of 1:00, when I went to bed. It’s just on 2000 now.
I guess I oversimplified the Down Under time then, NZ supposedly being exactly antipodal to the Netherlands, and AUS and NZ being almost the same :oops: :lol:
Why so small?
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adoxa wrote:
I changed Li01 in universe.ini to visit = 128. No star, no connections, even though that’s where I am and I’ve been everywhere. Simple, so what’s your problem?I’m baffled. Just tried a similar thing and indeed there are no lines! Didn’t need to tag the gate visit = 128 too.
I had it stuck in my head that the connection lines were giving away the system! Discovered that, or so I thought I did, long ago when I was modding the ‘unknown object’ jumphole in the corsair system that leeds to one of the nomad systems. Had been trying then but couln’t get it to work how I wanted. And after that, I never tried it again…
Maybe some of the things I tried in the early days simply didn’t work well on my oldest pc? I also remember I couldn’t put systems at non-integer locations (e.g. 7.3, 5.8 ) but when I tried later, I could without problem… (Some modding tools don’t read beyond the integer though. E.g. FLScan reports a ‘systems occupying same place’ error).
Anyway, this is quite an embarrassing lesson for me to try before asking, even when I’m convinced of how it works. :oops:
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I found that FL doesn’t show the system on the sirius map if you just put an Y coordinate there. For example it wouldn’t show New York system if I set the coordinates to 0, 1, 0 instead of 0, 0.
EDIT: It WILL show the system if you set the Y coordinate as 0, for example 0, 0, 0 would show the NY system, but 0, 1, 0 would not, you can replace the 1 with any other number, as long as its not 0 and it wouldn’t show the system.
And yes, Wolfie has returned, this time without making a bunch of useless and rather mentally disturbed posts.
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Well, its years since I even looked upon any codes related to FL, but shouldn’t the stars location, size etc. be defined inside a .ini in the starsystems folder, and not universe.ini?
If what I remember is correct, universe.ini sets jumpgate links and a systems location on the actual Sirius map.
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solar_radius in solararch.ini sets the nav map scaling.
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LancerSolurus wrote:
solar_radius in solararch.ini sets the nav map scaling.But only of the star inside a system’s map, right? Not the one that is shown on the universe map.
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Yes, only the in-system star. The system star size is decided by the CMP and SUR sphere size as well.
solar_arch.ini, doesn’t it define the FX size? I don’t remember this, LS or anyone else, would be cool if you could clear up.
The dot size on universe map cannot be changed without replacing textures.