Creating Hidden Systems
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I found that FL doesn’t show the system on the sirius map if you just put an Y coordinate there. For example it wouldn’t show New York system if I set the coordinates to 0, 1, 0 instead of 0, 0.
EDIT: It WILL show the system if you set the Y coordinate as 0, for example 0, 0, 0 would show the NY system, but 0, 1, 0 would not, you can replace the 1 with any other number, as long as its not 0 and it wouldn’t show the system.
And yes, Wolfie has returned, this time without making a bunch of useless and rather mentally disturbed posts.
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Well, its years since I even looked upon any codes related to FL, but shouldn’t the stars location, size etc. be defined inside a .ini in the starsystems folder, and not universe.ini?
If what I remember is correct, universe.ini sets jumpgate links and a systems location on the actual Sirius map.
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solar_radius in solararch.ini sets the nav map scaling.
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LancerSolurus wrote:
solar_radius in solararch.ini sets the nav map scaling.But only of the star inside a system’s map, right? Not the one that is shown on the universe map.
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Yes, only the in-system star. The system star size is decided by the CMP and SUR sphere size as well.
solar_arch.ini, doesn’t it define the FX size? I don’t remember this, LS or anyone else, would be cool if you could clear up.
The dot size on universe map cannot be changed without replacing textures.