Freelancer: New Eden
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Nope, we gave up on the idea of modding Discovery, and went off in a different direction. Some events in Discovery may possibly be referenced, but this is uncertain yet.
A small update on the mod’s progress:
One faction is almost complete, just requires diplomacy and some more ships.
Three factions in the making. Ideas and lore are being/have been written.UEA:
Two fighters complete.
One bomber complete.
One gunship (anti-fighter) modelled, but nothing else.
One destroyer complete.
One supermassive capital ship modelled, but unfinished.UEA lore is complete, only relations with other factions to be decided yet.
As always, we are looking for new people, so if you are interested, do register on the website.
We have a working copy of the first system, and we hope to have a working alpha by the end of the UK half term.
Some screenshots can be located HERE.
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Simple and nice
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Pardon me?
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Small update:
Unfortunately, due to our main modder being voted out of the team, due to his being unstable, we are now DESPERATELY in need of faction editors and system modders. So once again, if anyone wishes to help us out, please visit our website http://newedenmod.flserver.eu
On a lighter note, we now have several factions with lore and ship concepts, and our main faction, the UEA, have been made up to capital ships, with a supermassive ship in the making.
We are also considering changing the name of this mod to New Frontier, as New Eden implies that it focuses on the planet and those near to it, rather than the sector (Pegasus Sector) as a whole.
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We are also considering changing the name of this mod to New Frontier,
dont want to get you down or anything, but there already is a Frontier mod. Peeps might think you were making a “New” Frontier mod if you know what I mean. If you dont want to called it Eden, how about “Call of Paradise”
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Very nice background story. I enjoyed reading it!
Adamusa wrote:
our main modder being voted out of the team, due to his being unstable:lol: Usually the mods are unstable, not the modders…
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Thaddeus wrote:
We are also considering changing the name of this mod to New Frontier,
dont want to get you down or anything, but there already is a Frontier mod. Peeps might think you were making a “New” Frontier mod if you know what I mean. If you dont want to called it Eden, how about “Call of Paradise”
I agree “New Frontier” might get confused with Mace166’s “Frontier Space”.
Thaddeus’ suggestion would be a nice alternative. Or “Paradise Found”, as a pun on John Milton’s epic poem “Paradise Lost”.
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Wow, it’s been a while since the last update. Anyway, I’m here to inform you that the mod has undergone MASSIVE changes.
Previously, it was just a conversion branching off from the vanilla Freelancer storyline. Now, it is a total conversion, with it’s own storyline and ships. Alongside this, we intend to implement features such as faster-than-light travel, a dynamic frontline, destructible stations, and a storyline that, after a pivotal point in the game, will be guided by the player’s themselves.
The name of the mod is now Pegasus, and the mod will split into sections, or chapters, whichever you prefer to call it. The first chapter, Pegasus: Dark Prologue, starts off with two factions at war over a resource rich system, with a few other factions dotted around. The mod will start small, with only about 15 system, then eventually expand to encompass the entire Pegasus sector.
The forums have moved to http://www.pegasusmod.co.cc, and you can check our ModDB page for some updates at http://www.moddb.com/mods/pegasus-dark-prologue.
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So many interesting mods and none seen the light of day. What a shame.
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Neb disappeared right after I pledged to become a modder… figures.