How adding cargo pods on a battleship?
-
Try as ge_transport for example, but you may use any hp type
hp_type = hp_cargo_pod, HpCargo01, HpCargo02 - original in vanilla
and you may do
hp_type = hp_freighter_shield_special_N, HpCargo01
where N - number from 1 to 10
btw try
hp_type = hp_mine_dropper, HpCargo01 or hp_type = hp_countermeasure_dropper, HpCargo01
Must be fun This will allow to drop cargo from pod :)))
Another normal way to make [CargoPod] as good for markets
-
It doesn’t work, I think it’s because it’s station.
-
Freestalker.fr wrote:
It doesn’t work, I think it’s because it’s station.Station??
try for loadout of this station
equip = attached_shipyard, HpRunningLight11
What battleship you want to use, btw?
-
The above should work so long as the Hard Points exist on your model
To get a faction to carry goods either by trade or transport you have to allocate chosen commodities in the
\Equipment\Commodities_per_faction.ini
By default Liberty Navy doesnt carry anything,
add commodities after
[FactionGood]
faction = li_n_grp
MarketGood = commodity_boron, 0, 0
MarketGood = commodity_cobalt, 0, 0as an example
hope this helps
-
@ Halloween : It’s for the liberty dreadnought. And i’m gone to the stations loadout and I don’t find the liberty dreadnought.
@ Thaddeus : I don’t think it’s that, but i’m going to try it ; ).
-
Freestalker.fr wrote:
@ Halloween : It’s for the liberty dreadnought. And i’m gone to the stations loadout and I don’t find the liberty dreadnought.@ Thaddeus : I don’t think it’s that, but i’m going to try it ; ).
You must check ships/loadouts.ini and make special loadout for your Liberty Dreadnought
-
Perfectly done. and for the shield, I add :
equip = Hpxx01, liberty_dreadnought_realisme_extention ]
and in the shiparche, I add :……|
hp_type = hp_freighter_shield_special_1, [Hpxx01]<====I -
I’ve tested all things who can solve my problem and nothing works, it’s so stressfull.
-
Here is the file I want to add on the li_dread.
-
okay… from scratch
any equipment file:
[CargoPod] nickname = <custom name="">DA_archetype = <your direction="">\liberty_dreadnought_realisme_extention.cmp material_library = <your direction="">\liberty_dreadnought_realisme_extention.mat LODranges = 0, <farplane>HP_child = <a hardpoint="" of="" the="" extension="" model="">hit_pts = <irrelevant 1="" as="" it="" has="" no="" .sur="" file="" -="" make="" or="" so="">mass = 2000 explosion_arch = <any explosion="" defined="" in="" weapon_equip.ini="" or="" explosions.ini="">debris_type =</any></irrelevant></a></farplane></your></your></custom>
<a hardpoint=“” of=“” the=“” extension=“” model=“”>the only thing now is in the loadout to add```
equip = <value of=“” “nickname”-parameter=“”>,</value> -
You think I’ve made other things? mmm… I think we are in an impasse…
-
I want to add this because it’s a realism extention, so it will do the li dread more realistic, and because I can’t resize it by the model tool and by MS3D, so I made a realism extention, that’s all.
It’s the only ship I want to add that so if someone can help me, he helps me.
-
Mmm… please don’t give me sushi’s tutorial, it’s to difficult for me, and I’ve not yet do informatics studies or big mods and I will learn it at my speed. By the way, can you give me the tutorial please? just to see I’m wrong.
-
As cargo pod, it doesn’t work. Grrrrr it deprives me!