How adding cargo pods on a battleship?
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It doesn’t work, I think it’s because it’s station.
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Freestalker.fr wrote:
It doesn’t work, I think it’s because it’s station.Station??
try for loadout of this station
equip = attached_shipyard, HpRunningLight11
What battleship you want to use, btw?
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The above should work so long as the Hard Points exist on your model
To get a faction to carry goods either by trade or transport you have to allocate chosen commodities in the
\Equipment\Commodities_per_faction.ini
By default Liberty Navy doesnt carry anything,
add commodities after
[FactionGood]
faction = li_n_grp
MarketGood = commodity_boron, 0, 0
MarketGood = commodity_cobalt, 0, 0as an example
hope this helps
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@ Halloween : It’s for the liberty dreadnought. And i’m gone to the stations loadout and I don’t find the liberty dreadnought.
@ Thaddeus : I don’t think it’s that, but i’m going to try it ; ).
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Freestalker.fr wrote:
@ Halloween : It’s for the liberty dreadnought. And i’m gone to the stations loadout and I don’t find the liberty dreadnought.@ Thaddeus : I don’t think it’s that, but i’m going to try it ; ).
You must check ships/loadouts.ini and make special loadout for your Liberty Dreadnought
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Perfectly done. and for the shield, I add :
equip = Hpxx01, liberty_dreadnought_realisme_extention ]
and in the shiparche, I add :……|
hp_type = hp_freighter_shield_special_1, [Hpxx01]<====I -
I’ve tested all things who can solve my problem and nothing works, it’s so stressfull.
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Here is the file I want to add on the li_dread.
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okay… from scratch
any equipment file:
[CargoPod] nickname = <custom name="">DA_archetype = <your direction="">\liberty_dreadnought_realisme_extention.cmp material_library = <your direction="">\liberty_dreadnought_realisme_extention.mat LODranges = 0, <farplane>HP_child = <a hardpoint="" of="" the="" extension="" model="">hit_pts = <irrelevant 1="" as="" it="" has="" no="" .sur="" file="" -="" make="" or="" so="">mass = 2000 explosion_arch = <any explosion="" defined="" in="" weapon_equip.ini="" or="" explosions.ini="">debris_type =</any></irrelevant></a></farplane></your></your></custom>
<a hardpoint=“” of=“” the=“” extension=“” model=“”>the only thing now is in the loadout to add```
equip = <value of=“” “nickname”-parameter=“”>,</value> -
You think I’ve made other things? mmm… I think we are in an impasse…
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I want to add this because it’s a realism extention, so it will do the li dread more realistic, and because I can’t resize it by the model tool and by MS3D, so I made a realism extention, that’s all.
It’s the only ship I want to add that so if someone can help me, he helps me.
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Mmm… please don’t give me sushi’s tutorial, it’s to difficult for me, and I’ve not yet do informatics studies or big mods and I will learn it at my speed. By the way, can you give me the tutorial please? just to see I’m wrong.
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As cargo pod, it doesn’t work. Grrrrr it deprives me!
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Freestalker.fr wrote:
Perfectly done. and for the shield, I add :
equip = Hpxx01, liberty_dreadnought_realisme_extention ]
and in the shiparche, I add :……|
hp_type = hp_freighter_shield_special_1, [Hpxx01]<====IHeeeey, hardoint must be after “,”:
loadouts.ini
equip = liberty_dreadnought_realisme_extention, Hpxx01solararch.ini
hp_type = hp_freighter_shield_special_1, Hpxx01 -
you do just have to link all hardpoints correctly and it will work. no needs to edit the ship or solar archetype libraries… i honestly don’t get the problem. i could make you a screenshot ingame, where this extension is applied to the shape… check your files for typos. it works for me (with other shapes ofc) and each of my clients and team members. you must have done wrong something as it would definately work otherwise.