O_O LASERS
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Exact same idea… a long beam with no tail
The static image doesn’t show what happens when…
1. you move
2. on the next refire
3. the full fx from fire to dissapateSo… it’s totally irrelevant and no more a proper beam weapon than what’s in my pic… I’ve been coding weps for 4 years now… i should know
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Agreed…
If Nova would ever bother to search and look for himself… he’d know that, as its one of the 1st things you learn to do (normally)
Im not having at go at you Nova… but it is getting silly… look for the info 1st… try it yourself… THEN come asking questions when you have at least a basic understanding of the task at hand…
You’ll look alot less silly then….
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Xarian_Prime wrote:
Exact same idea… a long beam with no tailThe static image doesn’t show what happens when…
1. you move
2. on the next refire
3. the full fx from fire to dissapateSo… it’s totally irrelevant and no more a proper beam weapon than what’s in my pic… I’ve been coding weps for 4 years now… i should know
Kk… may you share with me one of “laser” ale’s to look how it done?
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it is rather a beam effect (ini coded), not an ale.
the proper beam weapons was one of the first weapon types modders wanted to include as most scifi used them: stargate, star trek, babylon and multiple others. at that time ale editing was not yet possible as simple as today. beam effects are much simplier and do the job not worse than any ale would do.
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those ale weapons on your screen are no long beams and are vanilla effects of rheinland battleship guns. and xarian’s beams with rings could be recreated by rising the projectile speed. the only change i see in these are some colors and maybe sizes (don’t take it bad, xarian just can’t see anything extraordinary that nova is trying to show us).
you should really try to search a bit more for yourself, nova, then you’d see these things without any help - believe me, i have not yet made any custom ale.
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TheDvDMan wrote:
A good examople is the “Beam Weapon Mod” that comes with FLMM, which youre not using.
This mod edits the Justice MK I effect, changes it’s colors and makes it longer, so it looks like youre shooting a rainbow. Download FLMM and see the code.I saw it, it doesnt look like a laser.
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A “Laser” is what you see in every W_Laser type weapon - color stripes. Just edit the length of it in the INI. As much as I understand, the little rings on the effect are like the “bloodhound” effects used in the “Codenames”. Just try to edit one and see the resault.
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Did anyone answer the question, or did you get a “Go fish!”.
First - where did you find the screenie? (if you want to know the mod, it may help with a little…help!).
Second - if you’ve not read any weapons tutorials, or anything else, then it may be a place to start. For instance, there’s one from 2007 here: http://www.the-starport.net/archive/viewtopic.php?f=18&t=46224&hilit=weapon+effectIs it useful? I have no clue as i do not know what you know However, you can search the archive for more threads.
I think this is what they are talking about when they’re saying try to do something, then ask something specific. I know what they are getting at…it is frustrating if someone only says “how do I do x,y,z” for every single thing they wish to put into a mod.
As you improve in knowledge of files etc, you should start exploring. Looking at weapons you could have seen entries for effects, which means you can then search for those effects. Once you find the effects.ini (or whatever it’s called) you can search for the nicknames in there. Then you can create new ones, and play around with the values etc.
Now if you’ve done all that already…I guess post up screenies of your own effects and ask how to change them?