O_O LASERS
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whether you ever will get it or not, there is no perfect beam method. even in FF’s video the only reason you saw an entire beam, was the slow motion of the gun and a high refire rate. you can see it on the energy bar (knowing form the guns list, that only one weapon fires).
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Gisteron wrote:
whether you ever will get it or not, there is no perfect beam method. even in FF’s video the only reason you saw an entire beam, was the slow motion of the gun and a high refire rate. you can see it on the energy bar (knowing form the guns list, that only one weapon fires).Refire rate doesnt matter in this method because the particre is invisible, and ray is just a flash
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If you want a real REAL laser do a 300,000,000 m/s with a very high fire rate like 0.000001 (in the ini) laser, and don’t forget do a big life time!
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Just adding to this thread here. I know it’s easy to pick on Nova for what I only hope is a language barrier, but you all should really take it easy.
Anyway as has been said many before there is no way to do a proper beam like you would see in Freespace. Freelancer just doesn’t have any sort of weapon type that works as you would want.
You can either do the high refire long beam effect, or you can do a muzzle flash ale.
With a high refire long beam you get clipping when you sweep the beam. Also hitting something at a distance shorter than the length of the beam effect will cause no visible effect.
On the other hand, a muzzle flash ale effect (if designed correctly) will produce a solid beam no matter what you do. You can sweep them just fine, but the beam will always penetrate whatever you shoot it at.
There is no “right” solution. In my opinion the best way to do it would be a hybrid solution like I used in this video. Granted I didn’t put much effort into the beam effect portion, but I used a muzzle flash beam to cover the first 1km of the beam, and the projectile beam covered the rest of the beam.
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Yes. The ALE-based muzzle flash is NOT affected by turret speed. It will work whatever the case. Of course, if you don’t make the refire rate fast enough, then the projectiles themselves might misbehave (IE you could sweep by and miss someone because the invisible shots were fired before and after the target), but the effect is unaffected by it.
However, I don’t think this should be used for much more than very special weapons, as it’ll shoot through whatever you fire. A hybrid method, as Why said, is possible, but still a little flaky. FL was never designed for beam weapons, and it shows.
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After 2 nights of hell…
http://www.youtube.com/watch?v=e9yd_uCzsSgSry for some bugs in video, i really want to sleep X.x
Thank you all, it was my dream to have lasers in FL…)
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Glad to see you got it working by yourself!
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Nova:
Credit where it is due:
Excellent on 2 counts:
1. You got your laser working and learned quite a bit.
2. Your English has improved a great deal!
Well done on both, and keep up the good work.
I think you have seen it is better to not ask others to do stuff for you, ask for help and do it yourself as you finally did here.
Then you can help others more later.
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i have been trying it today, too, based on the no_gun01_rank01_flash effect and came up with, that i can in no way change the length of the beam appearance at all… despite that i ofc cannot get the beam to grow from the emission HP towards the shot direction…
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Why wrote:
There is no “right” solution. In my opinion the best way to do it would be a hybrid solution like I used in this video. Granted I didn’t put much effort into the beam effect portion, but I used a muzzle flash beam to cover the first 1km of the beam, and the projectile beam covered the rest of the beam.Can you explain me in PM how to create the ALE please?