Nova continues learning the ALE :D
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Thanks again, it really improved my lazZZzZzer
I overlayed 4 effects: 2 beams (one on one with different textures and colours, to increase contrast), sparks, flash.
Looks cute!
http://img580.imageshack.us/img580/1283/76469613.jpgBut i still have a trouble which i canāt fix without help. I think this is just one parameter setting.
To FriendlyFire:
In your video the beam is constant. I mean, the beam of next shot comes before previous beam dies (yes?); but my beam dies and starts again when i refire, so the laser blinks. How to fix? -
Thereās no real way to fix that, apart from making absolutely no āfade-inā, that is the beam has its final appearance as soon as it is fired. I did that by just raising the emitting rate to an absurdly high value and similarly lowered the displacement time to an absurdly low value, making the beam āinstantā so to speak.
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I also moved the emitter quickly using a Node_Transform animation, but I think Pressure on a ConeEmitter should do the trick tooā¦
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Thanks, iāll try.
Any ideas how to create such flash effect?
http://img213.imageshack.us/img213/2834/x2screen41.jpg
Wave-gun -
Take advantage of BasicApp_HToVAspect with a good texture (sarma would work, but a custom one would be best).
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My final version of lasers in action
http://www.youtube.com/watch?v=DNa-DIELook -
Hey! your lasers are material! Cool! but not realisticā¦ a laser is a light buffer and it canāt be a visible material, it staies a light! but you made all of you want!
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Nova wrote:
My final version of lasers in action
http://www.youtube.com/watch?v=DNa-DIELookGreat job!
Any ideas how to create such flash effect?
http://img213.imageshack.us/img213/2834/x2screen41.jpg
Wave-gunSimple: Keep on the good job!