Freelancer 2000-Release
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Found some neat stuff on youtube last night.
This is the original 2000 trailer for Freelancer, slated at this time for release in 2001.
http://www.youtube.com/watch?v=KtlNbmlvGM8&feature=related
http://www.youtube.com/watch?v=G97uuygdJ38
What you just saw was the E3 2001 trailer for Freelancer, which a lot of people haven’t seen. You will notice SIGNIFICANT differences between that trailer and this one (E3 2002)
http://www.youtube.com/watch?v=GaSV0b4W1Js&feature=related
And here is the web trailer:
http://www.youtube.com/watch?v=CAi0aVSvHYM&feature=relatedAnd here is the intro that was scrapped for whatever reason.
http://www.youtube.com/watch?v=Rcg06jURsFM&feature=relatedMy conclusions from these videos:
The version of Freelancer we got was radically different from what the game was originally intended to be. In the 2 oldest trailers you notice completely different characters and cutscenes for events that never happened. You also notice a lot of systems and at least one ship that never made it to the game.Hope you enjoyed the links.
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And if you notice: the big rift between the trailers happens right as Microsoft bought Digital Anvil. They asked the devs to scrap the vast majority of their work so that they could release within the next year.
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You have forgotten the concept Arts
http://www.youtube.com/watch?v=xzswvIL1awIand the Orginal 7min Intro (notice, there are 2 different versions, the following is from the Bonus DVD and I belive its uniqe on Youtube, the other one was afaik released on the Internet for free)
http://www.youtube.com/watch?v=IicV3p__lEcTo the Trailers:
The final Story of Freelancer was afair written in 2002, so that in 2001 the showed old stuff, maybe with a completly differnt storyline with other character and so on.To the restored Intro:
The complet orginal has a lentgh of 11minutes and should be shown between the Rendered Intro and the FP7 scene.
It was removed, because it takes to long with it to get into the action.
IMO it were nice if they had shown it when you meet Sinclair on Spraque…Edit: aww, I remember why I love this game
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Anyone else notice the shadows in the 2001 E3 video? =[
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cheeseontoast wrote:
Anyone else notice the shadows in the 2001 E3 video? =[[/quote]Ya I did
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Wow, those early videos are amazing, I wish we could have the sort of things that where showcased there. Does anyone know where the original script for freelancer is, before microsoft bought Digital Anvil? Looks really interesting.
Anyone else notice the shadows in the 2001 E3 video? =[ [/quote]
I did too, man i wish there was some legacy code for shadows left in the game, who knows, there might me
Ozed
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FriendlyFire wrote:
cheeseontoast wrote:
Anyone else notice the shadows in the 2001 E3 video? =[[/quote]Ya I did
Well, no trailer showcased shadows in space yet, so its safe to assume that those shadows were only on bases, in which case we didnt miss a lot. I mean, shadows in space, THAT would be cool
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Would or will?
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w0dk4 you big tease!
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The shadows are still in SP, now they are very light grey circle under the chars…
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I remember having a discussion with one of the main coders regarding the 3D radar in the early version, he told me they could never get it to work properly which i think personally is a lame excuse. If ELITE got it working 25 years ago and Starlancer to name one a bit closer to home had it, why couldn’t the FL guys manage it? Shows how much FL was dumbed down by M$ really, turned a potentially awesome game into a good game imho
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Can’t argue with that Gib, a little more time and it probably would have been released as DX9 with more eyecandy to boot. Just glad we have w0dk4 and co to show us the error of their ways.
I also just noticed the Liberty Defender had animated wings in the E3 2001 trailer, just after 2 mins in. Like a neat consertina effect of extended the wings. There’s a video of them working here. Has anyone here managed to get them working, or know how?
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Found it, looks like nobody ever actually bothered seeing it through and releasing anything though, too much trouble. Shame, would have been pretty trick.
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There is actualy a tut for this by w0dk4:
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2031&forum=26And some mods have/will have this feature. (FW:ToW and Procyon for example)
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I see the tutorials etc, I just assumed that if someone had restored the animations on the standard FL ships they would have released them in a pack or something.
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There are other ships not used by players that have animation as well, the CSV has a working cargo bay and the prison liner also has working docking bays which you have to add the animation code back in. I use them as prison liners so grabbed the animation code from the luxury liner and works great.