Scanner detection range of special solars
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It’s the radius in the Level0 VMeshRef of the Root object. If it’s <= 200, the object is removed from the contact list at just under 14K; over 200, it stays (at least for the Battleship Missouri). This was something you should have been able to track down yourself, since you should have noticed that swapping Buffalo and Missouri also swapped the effect. Experiment people! Don’t wait for me to do what you can do yourselves. Tracking down that test in the code, though, can wait a bit longer.
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I think we should have a special forum section called “Ask Adoxa”. I’m taking the piss I know, but it would sure as hell save you a lot of time if you had your own public mail box so to speak, save you having to sort through your fan mail!
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Turns out the distance was already known.
freelancer.exe 0D1750 14000f = range at which an object is no longer "unknown" ~FriendlyFire
If you’d prefer to do it via the radius.
freelancer.exe 213EC4 200f = object with radius (<root .3db="">\Level0\VMeshRef) <= this removed from Contact List after distance at 0D1750 ~adoxa</root>
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Timmy51m wrote:
I think we should have a special forum section called “Ask Adoxa”. I’m taking the piss I know, but it would sure as hell save you a lot of time if you had your own public mail box so to speak, save you having to sort through your fan mail!What about ppl actually try and look for themself rather than cry “plz need hax kthx”?
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Sorry, I should have used capitals “I’M TAKING THE PISS!”. There, it’s clear now
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Timmy51m wrote:
Sorry, I should have used capitals “I’M TAKING THE PISS!”. There, it’s clear nowWell it’s about time!
Fed up with people pissing on MY head and telling me “It’s Just Raining!” lol
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I stole your carrots!
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Thanks for the reply Adoxa! It works fine.