Delayed weapon firing
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Somebody asked about this on the TLR forums, and I had the same question. Would it be possible to create a weapon that “powers up” before firing, somewhat like how the cruise engines warm up before they activate? I’m thinking along the lines of a BFG or some other similar uber-powerful gun that kills targets in one shot but requires a second or two to charge before it actually launches a projectile. It would add a bit of balance by making the weapon more difficult to use. (as a sort of trade-off)
I imagine that this would be a difficult thing to do, but there could be a trick to it, such as setting the projectile to stand still for a second as if it wasn’t there, and then suddenly start accelerating toward the target. Perhaps a fuse could be involved. Does anyone have any other ideas?
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the bottle of alcohol is correct.
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Well, unless you want to shoot yourself in the as…. lol.
Also, targets tend to move, the shot would be pointed at your original target when you clicked.
So they would only really be useful against slow moving ships, and you’d need to anticipate their movement.