New Freelancer fan project
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BUDU_KRATOK wrote:
It’s skybox. In FL background is sphere, but Unity3d skybox contains 6 images - textures for box
Like this: http://www.youtube.com/watch?v=Hr0ZI142P5M&feature=relatedHmm, interesting. Would definitely make editing the background a lot easier.
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@ BUDU:
Skyboxes can be made for FL background yes, (as Forsaken did) but my question was about the textures: I have had many headaches to make proper textures with stars integrated into the clouds but in the game the stars were fade and blurred, didnt matter what resolution the textures had. Thats why the orig FL backgrounds are separated into star cmps and cloud cmps. Your starsphere appears properly the stars are bright without fading or/and blur, and it seems its just only one file.
Its not clear to me yet this is about because you use an other engine, and you can make proper skybox by using this unity3d as a result of good appearance of the backgrounds in the game, or you make a skybox converting into ms3d and from there into cmp.So, this is my question.
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Since you were asking for modelers may I assume you’re not planning on sticking with freelancers stock ships and assets?
I might be interested in joining up with you on this, I’m game artist in my final year of college and just recently I was getting really interested in the idea of a freelancer reboot. We should chat soon.
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haha this is really cool. these seem to be popping up everywhere…why didn’t anyone give this a go when i was modding a few years ago! ahhh…
your game is looking great! i am using unity as well but i think i will steer away from freelancer a little bit. i was planning to replicate freelancer as well and then tack on new features, but i played freelancer for years, i know it like the back of my hand, and i have a good idea of what i think works well and what could be added, so i am going to build a new game from the ground up incorporating those features…
anyway, best of luck to you and your team!
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Bit of a gravedig here man
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Hard to say, really. It’s been since February since the last update. Who knows.
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Sorry, the project is now postponed - I don’t have time to do it alone. I can share source code for unity3d, if someone can complete it.
My main idea was to show that other engine such as Unity3d can extend the life of the game.
If you could complete this project, it would be perfect.
To complete this project needs a team, money (a licensed version of Unity3d with shaders, shadows, etc.). and time. Our team is now is not ready to work with this large project = (
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Use Skype plz: budu_kratok_rus
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I finally published the source code, it work in Unity3d Pro. For the server you need to compile only “server”, for the game - “lobby” level and level with the planet.
Server IP is set in “lobby” in some object (this is the latest version of the source, the end of February, but I don’t remember to which object =).http://dl.dropbox.com/u/17286522/SpaceSim.unitypackage
This package may contain extraneous files that are not related to the project: D
And sorry for bad coding style - some scripts were in the process of writing…Server uses MySQL database.
Dump:-- phpMyAdmin SQL Dump -- version 2.10.2 -- http://www.phpmyadmin.net -- -- Host: localhost -- Generation Time: Jun 29, 2011 at 06:30 PM -- Server version: 5.0.51 -- PHP Version: 5.2.6 SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO"; -- -- Database: `fl` -- -- -------------------------------------------------------- -- -- Table structure for table `accounts` -- CREATE TABLE `accounts` ( `login` varchar(25) character set cp1251 NOT NULL, `password` varchar(32) character set cp1251 NOT NULL, `date` date NOT NULL, UNIQUE KEY `login` (`login`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; -- -- Dumping data for table `accounts` -- INSERT INTO `accounts` VALUES ('budu_kratok', '39a93237cdb55916d3b36222833e6fff', '2011-01-28'); INSERT INTO `accounts` VALUES ('mike', '18126e7bd3f84b3f3e4df094def5b7de', '0000-00-00'); INSERT INTO `accounts` VALUES ('1', 'c4ca4238a0b923820dcc509a6f75849b', '0000-00-00'); INSERT INTO `accounts` VALUES ('mikeventris', 'd8578edf8458ce06fbc5bb76a58c5ca4', '0000-00-00'); INSERT INTO `accounts` VALUES ('MrSmile', '202cb962ac59075b964b07152d234b70', '0000-00-00'); INSERT INTO `accounts` VALUES ('wintech', 'b8e1ba53626663c3569d5caa1bbab36d', '0000-00-00'); INSERT INTO `accounts` VALUES ('nekronys', 'eaaceea840968709eee17b71dc8c9cd6', '2011-02-07'); INSERT INTO `accounts` VALUES ('alley', '686a23c44fc9a652c7eb6c04e6d749da', '0000-00-00'); INSERT INTO `accounts` VALUES ('dazavr', '939b6c8e1ccedb26c8249336740dd01d', '0000-00-00'); -- -------------------------------------------------------- -- -- Table structure for table `characters` -- CREATE TABLE `characters` ( `id` int(11) NOT NULL auto_increment, `accName` varchar(25) character set cp1251 NOT NULL, `inSpace` tinyint(1) NOT NULL default '0', `systemName` varchar(25) character set cp1251 NOT NULL, `name` varchar(256) character set cp1251 NOT NULL, `shipName` varchar(256) character set cp1251 NOT NULL default 'li_elite', `posx` float NOT NULL, `posy` float NOT NULL, `posz` float NOT NULL, `rotx` float NOT NULL, `roty` float NOT NULL, `rotz` float NOT NULL, `armor` float NOT NULL, `field` float NOT NULL, `cargo` mediumtext character set cp1251 NOT NULL, UNIQUE KEY `name` (`name`), KEY `id` (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 AUTO_INCREMENT=10 ; -- -- Dumping data for table `characters` -- INSERT INTO `characters` VALUES (1, 'budu_kratok', 1, 'show', 'admin', 'li_cruise', 2463.25, -32.4309, 1345.51, 0.000239529, -0.947132, 0.00066467, 100, 100, '0'); INSERT INTO `characters` VALUES (2, 'mike', 1, 'show', 'mike01', 'li_elite', 2454.59, 129.819, 1392.07, -0.0042644, -0.0435692, -0.000242743, 100, 100, '0'); INSERT INTO `characters` VALUES (3, 'mikeventris', 1, 'show', 'MikeVentris', 'li_elite', 2376.91, 61.6653, 1192.96, 0, 0, 0, 100, 100, '0'); INSERT INTO `characters` VALUES (4, 'MrSmile', 1, 'show', 'MrSmile1', 'li_elite', 2444.91, 135.762, 1386.51, 0.0560174, 0.386282, -0.0216076, 100, 100, '0'); INSERT INTO `characters` VALUES (5, 'wintech', 1, 'show', 'wintech', 'li_dreadnought', 2442.4, 73.6716, 1450.28, -0.127141, 0.973903, -0.0680904, 100, 100, '0'); INSERT INTO `characters` VALUES (6, 'nekronys', 1, 'show', 'nekronys_adm', 'li_elite', 2721.19, 382.038, 1520.38, -0.13164, 0.0187167, 0.192254, 100, 100, '0=0'); INSERT INTO `characters` VALUES (7, 'alley', 1, 'show', 'alley', 'li_elite', 2450.12, 44.3787, 1376.71, -0.612533, 0.108556, -0.123878, 100, 100, '0=0'); INSERT INTO `characters` VALUES (8, 'lagnom', 1, 'show', 'lagnom', 'li_elite', 2534.35, 66.7299, 1377.69, -0.22298, -0.890529, 0.25223, 100, 100, '0=0'); INSERT INTO `characters` VALUES (9, 'dazavr', 0, 'show', 'dazavrOlolo', 'li_elite', 2376.91, 61.6653, 1192.96, 0, 0, 0, 100, 100, '0=0');
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Question. I don’t know much about the topic so sorry if this is a stupid suggestion. ^^
If Unity 3D requires you to pay for using all of its features, would it be a possibility to switch to the Unreal Development Kit? It’s free as long as the product is non-commercial (which it would have to be anyway due to copyright stuff). http://www.udk.com/licensing
It’s also a little more commonly used than the Unity engine I’d say so it’d probably easier to get tools, tutorials, etc. for it.
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As far as I know, Unity is very… peculiar. A lot of the work is done in a GUI, it uses scripting languages like JavaScript or VM-based like C#, etc. Porting it to anything else would be rather difficult, since it tends to do a lot for you.
At least, that’s what I gathered last time I poked at it.
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From what I’ve read (and that’s not much, just started to browse through the UDK description yesterday evening) the UDK is similar in that regard as most scripting would happen in the UnrealScript language.
Though it apparently also supports C++.Either way, I’m going to download both Development Kits and have a look at them. Even if it’s just to satiate my curiosity as I hardly know anything about actual coding. ^^
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One thing to also remember is to get the full use of anything in Unity you really need the PRO version. This is $1500 for those interested. Now you can do this two ways, pay for it or er… not if you know what i mean.
Whichever option you go for, if anyone is serious about the Unity engine and i’ve seen some games out there that use it, Battlestar Galactica Online for one, without the extra options available in the PRO version, your effort will look substandard.
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Yeah, that’s also an advantage when using the UDK.
Generally I think this has lots of potential. However, it might be better to go at it a little differently and first look at how Freelancer works exactly (the technical aspects) and then determine what could be improved and how. Now I’m not talking about gameplay improvements here per se, mainly the stuff that’s going on in the background: The way data is read from files and the whole file structure itself, the way data is stored in files, etc.
Also it’s important to not set the goal too high. It’d be totally fine (in fact, already outstandingly great) if the FL features and gameplay could be replicated. Other stuff like the walking around in person is nice and all but not stuff that should be considered at this stage.
EDIT: I checked and without a license you can’t use C++ with the UDK.
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What about the quake engine?
However, I don’t really know much about it but thought I simple throw it into the room.